src/engine/shared/protocol.h:81: SERVER_TICK_SPEED=50,
if(g_Config.m_SvHighBandwidth || (m_CurrentGameTick%2) == 0)
DoSnapshot();
@Captain_AMN if sv_high_bandwidth
is enabled, the server sends snapshots all the time, all it cansv_high_bandwidth
other than in LANClient()
in half of the code etc.