i was wondering, why my teeworlds stutters, when compiling under linux. I use the proprietary nvidia drivers and also the debugging fps graph says, that fps are constant - however, the experience is by far not fluent
no, when i change it in the guiit may work, when the first screen was selected during start... but if i close the game and restart then its the initial screen again
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and also it wont change at all if i click the option then
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kind of confusing and hard to explain i hope you understand what i just said haha
i think my debian 10 update killed the mapeditor shortcut. ctrl+shift+e seems to be trapped by my os and does set my cursor to a different application. I guess its a debian update thing. Anyone having similar problems?