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Teeworlds
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Between 2020-02-16 00:00:00Z and 2020-02-17 00:00:00Z
00:44
maybe i broke irc now, idk
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[quakenet] rand BOT 2020-02-16 00:56:33Z
irc is fine
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[quakenet] kilitr BOT 2020-02-16 12:49:00Z
Hello everyone ! :)
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[quakenet] Dune BOT 2020-02-16 12:49:35Z
hey kilitr
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[quakenet] kilitr BOT 2020-02-16 12:50:45Z
i was wondering, why my teeworlds stutters, when compiling under linux. I use the proprietary nvidia drivers and also the debugging fps graph says, that fps are constant - however, the experience is by far not fluent
12:51
i was compiling the master branch
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[quakenet] Dune BOT 2020-02-16 12:51:59Z
kilitr, try tweaking vsync and fullscreen
12:52
we had some bad experiences on linux mint, not sure why
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[quakenet] kilitr BOT 2020-02-16 12:53:01Z
i'm on ubuntu 18.04
12:53
will try Dune, thanks
12:53
however, i was hoping to get it working in windowed mode
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[quakenet] Dune BOT 2020-02-16 12:53:39Z
do you have several monitors?
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[quakenet] kilitr BOT 2020-02-16 12:53:46Z
yes
12:53
may that be a proble
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[quakenet] Dune BOT 2020-02-16 12:54:04Z
when I start teeworlds with some other applications that use GPU on windows, it stutters for ~1.5s every 10s
12:54
(windowed, with two monitors)
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[quakenet] kilitr BOT 2020-02-16 12:54:38Z
i didnt watch for a pattern... imma look for that right now
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[quakenet] Dune BOT 2020-02-16 12:55:00Z
fullscreen may solve the probel
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[quakenet] kilitr BOT 2020-02-16 12:55:23Z
well the menu works without a problem
12:56
no the "lags" are shorter than 1.5s and appear randomly and more often than every 10s
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[quakenet] Dune BOT 2020-02-16 12:57:42Z
well the menu doesn't move, how would you figure?
12:58
I guess the background does
12:58
does fullscreen help?
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[quakenet] kilitr BOT 2020-02-16 12:59:10Z
yes, fullscreen is alright
12:59
however, the monitor doesnt change when i select a different one in the menu
12:59
it's always the left one
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[quakenet] Dune BOT 2020-02-16 13:15:37Z
f1 -> gfx_screen 1 ?
13:15
(or other numbers)
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[quakenet] kilitr BOT 2020-02-16 13:17:37Z
this works, thanks
13:17
:D
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[quakenet] Dune BOT 2020-02-16 13:18:57Z
interesting though, the GUI doesn't?
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[quakenet] kilitr BOT 2020-02-16 13:19:41Z
no, when i change it in the guiit may work, when the first screen was selected during start... but if i close the game and restart then its the initial screen again
13:19
and also it wont change at all if i click the option then
13:20
kind of confusing and hard to explain i hope you understand what i just said haha
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[quakenet] Dune BOT 2020-02-16 13:20:29Z
huh
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[quakenet] kilitr BOT 2020-02-16 13:21:07Z
lets say i have [0] configured and change it to [1] -> works
13:21
now [1] is configured, i restart it shows on screen [0]
13:21
i change the option form [1] to [0] -> nothing happens but if i change it without restarting from [0] to [1] again also nothing happens
13:22
so basically it only works if 0 was configured, i start the game fresh and change it to 1
13:22
in all other cases it doesnt work
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[quakenet] Dune BOT 2020-02-16 13:40:05Z
kilitr, I understand, weird
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[quakenet] kilitr BOT 2020-02-16 13:40:34Z
there is already a Todo in SwitchWindowScreen because it is bugged
13:41
as a workaround they tried to toggle fullscreen, change the index of the monitor and toggle fullscreen again
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[quakenet] Dune BOT 2020-02-16 13:41:20Z
indeed I see the TODO
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[quakenet] kilitr BOT 2020-02-16 13:41:24Z
but that doesnt seem to work with me haha
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[quakenet] Dune BOT 2020-02-16 13:41:37Z
the bug only happens in fullscreen?
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[quakenet] kilitr BOT 2020-02-16 13:41:58Z
well it wouldn make sense to change the monitor via such an option if in windowed mode, i guess
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[quakenet] Dune BOT 2020-02-16 13:42:04Z
ah right
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[quakenet] kilitr BOT 2020-02-16 13:42:11Z
or you mean borderless ?
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[quakenet] Dune BOT 2020-02-16 13:42:18Z
nah stupid question :p
13:42
probably borderless works fine yeah
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[quakenet] kilitr BOT 2020-02-16 13:42:30Z
ill try haha
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[quakenet] Dune BOT 2020-02-16 13:42:40Z
so you don't see the ToggleFullscreen happening?
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[quakenet] kilitr BOT 2020-02-16 13:42:59Z
no not at all
13:43
and borderless doesnt work any differently
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[quakenet] Dune BOT 2020-02-16 13:43:15Z
okay..
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[quakenet] kilitr BOT 2020-02-16 13:43:18Z
but its more laggy
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[quakenet] Dune BOT 2020-02-16 13:43:30Z
toggle fullscreen works manually though?
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[quakenet] kilitr BOT 2020-02-16 13:43:31Z
because there even the menu lags for whatever reason
13:43
im starting to think, the error is in my system
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[quakenet] Dune BOT 2020-02-16 13:44:36Z
the likelihood of bugs in teeworlds is not low :P
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[quakenet] kilitr BOT 2020-02-16 13:45:04Z
what imma do is compile ddnet with the same system and see, if i run into the same problems
13:45
if not we may be able to take some code from there
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trying vanilla 0.6 might help
13:45
less ≠
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[quakenet] Dune BOT 2020-02-16 13:46:33Z
I think ddnet uses SDL2 as well(?)
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[quakenet] kilitr BOT 2020-02-16 13:47:08Z
SDL 2.0.8
13:47
yep
13:47
im not really familiar with teeworlds source code at all as im just now starting to look into it :x :D
13:51
well it works in ddnet
13:58
this is weird
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[quakenet] Dune BOT 2020-02-16 13:59:34Z
yeah, not sure why though ^^
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[quakenet] kilitr BOT 2020-02-16 14:00:41Z
omg... shame on me - i compiled via CLion and somehow it must have made something different
14:00
i just compiled teeworlds via commandline again and apparently it works
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[quakenet] Dune BOT 2020-02-16 14:00:58Z
not sure if that's the difference
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[quakenet] kilitr BOT 2020-02-16 14:00:59Z
sorry
14:01
ls
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ChillerDragon 2020-02-16 21:14:00Z
i think my debian 10 update killed the mapeditor shortcut. ctrl+shift+e seems to be trapped by my os and does set my cursor to a different application. I guess its a debian update thing. Anyone having similar problems?
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[quakenet] minus BOT 2020-02-16 21:24:00Z
that's a window manager thing, not a OS thing
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ChillerDragon 2020-02-16 21:28:51Z
yea well i mean my debian update probably updated my wm but ye ur right
21:29
so anyone using gnome here?
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[quakenet] fstd BOT 2020-02-16 22:02:39Z
bitch, please.
Exported 84 message(s)