Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2020-02-15 00:00:00Z and 2020-02-16 00:00:00Z
Dune
2020-02-15 00:17:33Z
showing pickups you don't need with more transparency :)
00:18
(those you can't pick up)
jxsl13
2020-02-15 01:27:01Z
man
01:27
that's like telling people you don't need to know where your pickups are located .O
(edited)
Deleted User
2020-02-15 01:57:06Z
should add a better scripting language to teeworlds
3
01:57
cheers
Deleted User
2020-02-15 02:58:38Z
yeah it's a good idea
02:58
imagine writing gamemode logic in C++
02:58
like some kind of clown
heinrich5991
2020-02-15 03:10:37Z
I agree with your point but not with the delivery
Deleted User
2020-02-15 03:23:43Z
just need someone to write gluon for C
03:23
and we'll be in business
03:23
none of that Lua or Python nonsense
Deleted User
2020-02-15 07:12:43Z
Should turn C into a scripting language, by adding edit and continue or faster recompilation with tcc/ dll.
Assa
2020-02-15 09:04:27Z
thinking
python
is actually in the running game and not only in the tooling (and compiling)
09:05
sounds like sb. has trouble with c++
Deleted User
2020-02-15 09:43:48Z
I was thinking more Lua or something
09:44
fundamentally, you could create a bunch of gamemodes just based off of hooks one could register via Lua
Assa
2020-02-15 10:02:28Z
then you are limited by the hooks, currently you are only limited by the netcode
Deleted User
2020-02-15 10:03:06Z
depends on the hooks you expose
10:03
hooks would only signify reentrancy of your plugin code
10:03
nothing to do with capability
10:03
depends what else you expose to the environment of the embeddable language
(edited)
10:04
of course significant effort would need to be exerted to get the codebase into a state where easy scripting of gamemodes is possible
Assa
2020-02-15 10:05:09Z
I already made engine-breaking stuff like map-generators which will not be possible with hooks
10:05
but at one point it's right, we are missing something like a
partee
mod with a lot of minigames and this would be much easier with hooks
Dune
2020-02-15 11:13:12Z
that's like telling people you don't need to know where your pickups are located .O
what?
(edited)
jxsl13
2020-02-15 11:33:41Z
that's taking away the need for people to learn the maps :'(
11:34
scripting would make the code base not as easy to understand as it currently is. And it's actually rather easy to understand, at least if one knows some C++.
Dune
2020-02-15 11:36:44Z
that's taking away the need for people to learn the maps :'(
I think you misunderstand, it shows pickups you can't get because you are full
11:36
also, I don't feel like you should learn a map to be able to play properly ^^
jxsl13
2020-02-15 11:41:48Z
it's not telling you where e.g. the next laser spawns when you in need of one, but that laser has not soawned yet?
11:41
spawned
11:42
well, you gotta be in the vicinity of the laser pickup to see it
Dune
2020-02-15 11:45:26Z
no
jxsl13
2020-02-15 11:46:18Z
ok. so cannot pickup cuz full :o
11:46
while pickup is visibly spawned.
(edited)
Xorcist
joined the server.
2020-02-15 20:40:41Z
Exported 38 message(s)