about ipv6... the gameserver should support it or am i missing something?
is anybody working on a http master (if it's still a thing)? might be a good oppertunity to add dual stack support
so rand my thinking on this is for the score rather than raw kill to be the basis for adjustment in ctf
02:33
so if you do this a lot but don't score, it nerfs you up, but if you start scoring that nerfing comes off, and if you're REALLY successful at it you get less HP from it to compensate for that so the noobs can catch up, or at least this is the idea