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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-02-11 00:00:00Z and 2020-02-12 00:00:00Z
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ChillerDragon 2020-02-11 12:49:27Z
Any opinions on inlining dbg_break dbg_assert and so on? By using a macro or something. Because when i reach a break i want to use gdb to look at the variable scope from the function that called dbg_assert and not at the function scope of dbg_break
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[freenode] JewZeus BOT 2020-02-11 15:48:41Z
redix, good thought, I don't know but I'll try to look into it
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@ChillerDragon up
20:18
that is, use the up command
20:18
in gdb
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ChillerDragon 2020-02-11 20:31:50Z
Ah thanks 🙂
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[quakenet] Learath2 BOT 2020-02-11 21:09:26Z
Do we have a way to truncate text in the teeworlds source?
21:09
turns out you can send chat commands with pretty long help texts and it wontfit
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truncate in what way? in rendering?
21:12
for the strings themselves, we do have str_truncate, I think
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[quakenet] Learath2 BOT 2020-02-11 21:13:58Z
Hmm, I just need to estimate how many characters can fit in that space then str_truncate to that I guess
21:15
hmm str_truncate just cuts it off, I guess I need a str_truncate_with
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[quakenet] Dune BOT 2020-02-11 22:06:18Z
do you know when ipv6 support was introduced in teeworlds? 0.7?
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i guess
22:09
i cant remember seeing v6 in 0.6
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[quakenet] Dune BOT 2020-02-11 22:11:17Z
i see issues from 2010
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no, 0.6 could do ipv6
22:16
it lacks proper dualstack support though
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[quakenet] heinrich5991 BOT 2020-02-11 22:16:55Z
for servers registering at the masters, that is
22:17
they can't register as both ipv4 and ipv6 at the same time
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[quakenet] Dune BOT 2020-02-11 22:17:41Z
thanks
22:18
do you know how the ipv4/ipv6 detection works? I see net_addr_from_str sets addr->type = NETTYPE_IPV4; but it never sets IPV6
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[quakenet] heinrich5991 BOT 2020-02-11 22:22:23Z
the branch labeld /* ipv6 */ does the ipv6 reading
22:23
it requires the address to be put into [] brackets and delegates the parsing to the OS-specific functions, calling sockaddr_to_netaddr to get the NETADDR (with NETTYPE_IPV6)
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[quakenet] Dune BOT 2020-02-11 22:25:25Z
I see, thanks for the detail
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[quakenet] rand BOT 2020-02-11 22:29:37Z
JewZeus: about your idea, I usually play CTF by rushing and running, either chasing the flag carrier or carrying the flag, I get a high score thanks to flag captures but my K/D ratio is < 1 (so is my average killing streak)
22:30
I can outrun any new player while being harmless
22:33
as far as I understand, I feel I'll get a bonus while playing with at least a good player on the server
22:34
or could it be mitigate thx to the high score ?…
22:36
this is tricky
22:37
better find sby to code this, and secretly corrupt Chillerdragon to fake official CTF by a "balanced" mod
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ChillerDragon 2020-02-11 22:38:25Z
lol
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[quakenet] Dune BOT 2020-02-11 22:41:29Z
you could theoretically use econ to quickly set_team spec and player and simulate a forced death of a player :p
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[quakenet] rand BOT 2020-02-11 22:44:06Z
is it possible to get player health from econ ?
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ChillerDragon 2020-02-11 22:49:22Z
no
22:49
there are pickups in logs but no damage events
22:49
so you can only get the health if no damage was dealt
22:51
or maybe wasnt there once this super verbose pr?
22:51
even with velocity and stuff
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I believe econ mods are just going to get banned once someone exploits them too much
22:54
there's not much difference between modding the source and doing some econ hacking from the player's perspective
22:54
(from whose perspective would it differ?)
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ChillerDragon 2020-02-11 22:57:40Z
well imo current econ possibilitys are very limited so the worst abuse that i can imagine would be a chat based gambling machine or similar
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[quakenet] Dune BOT 2020-02-11 22:58:57Z
yeah you can abuse econ to tweak the gameplay
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ChillerDragon 2020-02-11 23:09:14Z
yea well you mean using kicks and set_team to kill players on specific log events like flag caps and pickups
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[quakenet] Dune BOT 2020-02-11 23:12:10Z
yes
Exported 47 message(s)