so I think I have a reasonable idea for how to do balancing in this game so it is better than this no-balancing or balancing-programmed-by-hedgehog, and basically my thought is that each player has a "max armor/health" variable that is changed by player kill streak
05:40
so basically if you ARE CURRENTLY ON a kill streak your armor + health can drop to some certain minimum, I think a good baseline is probably 5 each so you can actually be one-shot killed, because that's the only way to make it fair against the fucking 10
05:40
-year-veteran DDRACE players
05:40
so this is clear this is NOT a game mode suggestion, this is a way to fix this dogshit fairness situation
05:41
or at least, a proposed starting point of trying to fix how dogshit the balancing/fairness is in this :D
05:42
also corollary idea, if you're on a negative streak/death streak, maybe it's fair to nerf-up the noobs who aren't going to hit anybody anyway
shootXen, this whining about people "trying to make the game easy" does not fit. There's a clear need for this, because the MOST COMMON order of events on a game server is 1 long-term empty server gets a player, 2) a second, usually more advanced player also joins, 3) the more advanced player swings around and the newer player can't play the game effectively until they 4) ragequit and leave an EMPTY SERVER AGAIN
21:20
making a game that induces rage-quitting means you are inducing players to not-play. none of the physics have to change, I don't want to nerf the game so it's not fun for the advanced players, but fuck, if you can get a 5-kill streak in this game, basically you don't need full health and full armor
instead of moving on to a less-frustrating game, of which we are in the middle of a rennaissance, perhaps y'all have also noticed
21:28
this game has staying power, it is a good game, but the fairness basically doesn't exist, and the 10 years of reflexes basically give some players what may as well be cheat mode from the other side of the learning curve
21:29
I've only played since december? and I'm already making people ragequit. I don't mind this handicap on myself.
21:30
I want people to have fun, so that they'll play and I can fucking well play with them. that's why this needs fairness.
rand part of the reason the training stuff is fundamentally not an actual solution is that muscle memory is built up by successive repitition, over thousands of iterations, and there is no reasonable way to put a player through that other than making the game fun enough to play that they'll play it
21:53
I'm not against "raw mode" for advanced players or something, but this game is very unforgiving of the noobs who should be staying and hanging out, getting better
21:54
I mean, for fucks sake, there's slither.io that's been out for 5 years unchanged despite this also being a generic category of game now
21:54
mass play the whole time, because it's so accessible via browser
21:55
but there's teenet as a thing that existed for a minute? this game can do that stuff, but it has to be welcoming enough to new players that they stay
well, I want to be able to switch out comptuers with my kids in a lan party, type going-by-current-score dynamics
22:51
which is part of why I think the way to do it by score
22:52
<also to avoid confusion? I use two different screen names on IRC, one's a pi that's basically text only and one's to be able to check media links and such, I'm also JewZeus>