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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-01-24 00:00:00Z and 2020-01-25 00:00:00Z
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unlike demos it doesn't store votes and chat
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demos store who voted what?
13:12
surely not, even server side
13:12
so it's anonymized
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no, only totals in demos
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ChillerDragon 2020-01-24 20:16:03Z
bois im back! So in case anyone knows how the automapper works please let me know 🙂
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i know it
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do you know about this?
20:21
i would make two completly different rulesets for vertical and horizontal
20:21
like grass_main has "grass" and "cave"
20:25
there is a basetile in the mapping rules
20:25
so you can only use 1 tile and the rest shouldn't change
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ChillerDragon 2020-01-24 20:26:29Z
yes i made two rules
20:27
like this
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does it work well?
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(pshhh read that 9 year old tutorial, that I wrote pssh end)
20:34
pssh didn't know there was an update for 0.7 pssh end
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why is there a basetile if it's ignored?
20:35
the automapper changes all tiles which are not 0
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[quakenet] Dune BOT 2020-01-24 20:35:41Z
you can grep in the code where basetile is used
20:35
that's what I'd do
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aw, man, Dune, you didn't give them the random skeleton :'/ no tutorial without a happy end 😄
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Btw there is no tutorial for the doodads automapper
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the tutorial is incomplete and lacks a part
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https://www.teeworlds.com/forum/viewtopic.php?id=8886 <-- there is a highlight at the and of the tutorial 😄
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okay, well I rewrote it
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give people their 0.7 highlight 😮
20:38
x)
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I would write a part, but nobody except me and Chillerdragon seems to be interested in this feature anyway
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is there any conversation/interest/whtever going on about killing servers gracefully via ctrl-c/SIGINT?
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when i do this in windows, the server doesn't close but stops working
20:41
it happened to me often when copying the rcon
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there is no graceful shutdown yet Oo
20:42
does the server freeze or what do you mean?
20:42
or the classical disconnect, cuz the server was just killed
20:43
contrary to a proper shutdown, where people get disconnected when the server shuts down
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server freeze
20:43
.exe is running but connections get a timeout
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I dunno, if windows has the same signaling as linux
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no, it doesn't have the same, they're doing their own stuff
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how would one force close a shell program there?
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pressing X in the ui
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no, I mean it has different handling there
20:45
there's also ctrl-break
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why the heck woud it freeze the execution Oo
20:46
maybe it's meant literally
20:46
like interrupting the execution
20:46
"interrupt"
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An application-defined function used with the SetConsoleCtrlHandler function. A console process uses this function to handle control signals received by the process.
20:47
hm
20:47
looks like it should terminate the process normally
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I think the server side would benefit from a graceful handling of that shutdown, as nobody actually want to start the tw client in order to shutdown their server and then go back to their terminal to restart it
20:47
wants*
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i would like an autocopy rcon to clipboard when starting server
20:49
but yes, i see all the problems too
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no comprendo ._.
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create a autoexec.cfg setting an rcon password in your config directory
20:50
@Assa
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yes that's what I am doing
20:50
but i would ceranly prefer if you could "compile" an autoexec for you
20:51
like bam conf=debug autoexec
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what do you mean?
20:51
@jxsl13 I also like the graceful shutdown thing
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template autoexec.cfg generator?
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you always have to write an autoexec manually after compiling a fresh server or something
20:52
@jxsl13 exactly
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why? put it into your config directory
20:52
then you don't have to write it every time
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this works 😮
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all file access in teeworlds works like this
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ah, well, one can have an autoexec.cfg in their directory, nothing of the build process touches that
20:54
my servers run in tmux sessions x) so I'd appreciate the graceful shutdown :o, but I already have it, but it kind of sucks currently 😄
20:57
ah, I see the problem there, @heinrich5991
20:57
the cmake build does not copy the storage.cfg into your build folder
20:57
if I remember correctly
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even if, so what?
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so the server executable should not know where the config directory lies?
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there's a default
20:58
~/.config/teeworlds ?
20:58
or something like that?
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~/.local/share/
21:00
teeworlds/
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ChillerDragon 2020-01-24 21:01:57Z
@Assa the automapper.json http://zillyhuhn.com:8080/5s
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zillyhuhn
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ChillerDragon 2020-01-24 21:02:35Z
ye bought it yesterday xd
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oh jesus 😄 they are getting more awesome evry time
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ChillerDragon 2020-01-24 21:02:39Z
no more ip pastes
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if none of the rules apply, the basetile is set to 21 @ChillerDragon
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is there no chillerdragon.de/.com?
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and i see that you did that for both horizontal and vertical
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ChillerDragon 2020-01-24 21:03:15Z
zillyhuhn > chillerdragon
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nice, discord is dead
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I wrote: tru
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@ChillerDragon horizontal vertical: basetile should be 38 instead of 21
21:05
change that and automapper should work
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ChillerDragon 2020-01-24 21:05:43Z
k ima test thanks for looking into it
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double horizontal
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ChillerDragon 2020-01-24 21:09:37Z
hmm not really but it got better i guess now i can switch between horizontal and vertical a few times and then squares look fine
21:10
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horizontal:
21:10
vertical:
21:10
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horizontal agian:
21:10
21:12
i mean using 38 is a good idea and im sure i can play around with that but can someone tell me why same shapes give different results o.O
21:13
yea well i think its a rotation thing..
21:15
hm anways is someone motivated to rewrite automapper and do some more advanced rules that add a option to provide a index next to "full" and "empty" the index is the index which got set by the previous rule so the automapper needs as many iterations as there are rules
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ChillerDragon 2020-01-24 21:19:12Z
ah okay i now get it. Using rotate is bad automap style this causes such bugs. rather ruse the index of the rotatet tile in the tileset.
21:19
thanks a lot @Assa i would have never understood automapper without u ❤️
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I wrote a mapgenerator
21:20
took me a few days to get this stuff right
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ChillerDragon 2020-01-24 21:20:38Z
oh thats cool i always wanted to write a mapgenerator but i am too noob
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It was really hard and i needed to add sdl to the server side in order to generate them on the fly
21:22
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ChillerDragon 2020-01-24 21:22:51Z
sdl serverside xd
21:22
sounds like something i would do
21:23
MultiMap i see u go with the hype 😄
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no, I did the hype
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ChillerDragon 2020-01-24 21:25:02Z
o.O
21:25
TPaul is it u?
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lol sdl serverside. why is that needed to generate it on the fly ._.
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[quakenet] Dune BOT 2020-01-24 22:03:37Z
it's not?
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when you do stack programming
22:07
you can get an awful lot of dependencies
22:07
you don't care what the editor you use does and why it needs sdl as long as it does what you want
22:07
that project just proved that it's possible, not that it can be done a better way
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what is that editor called :D
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ChillerDragon 2020-01-24 22:52:46Z
Ok guys am i getting crazy or is vflip and hflip flipped?
22:53
22:53
22:53
how can it get index 157 and hflip?
22:54
@Assa send brain pls
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i know a place where you can get mouse brain parts
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i think hvlip and vflip is bugged
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ChillerDragon 2020-01-24 23:11:06Z
ye
23:11
i keep confusing up down left right horizontal vertical ... this is madness
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y-1 = top
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[quakenet] Dune BOT 2020-01-24 23:12:26Z
doubt its bugged
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ChillerDragon 2020-01-24 23:12:32Z
look at the images
23:12
and explain me
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flipping is not rotating
23:31
no matter how you flip tile 157, it won't go up!
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ChillerDragon 2020-01-24 23:34:48Z
ye ik
23:35
ive been autmapping the last 2 days ima get the basics slowly xd
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you can klick the link above for some motivation
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ChillerDragon 2020-01-24 23:38:31Z
which
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ChillerDragon 2020-01-24 23:50:26Z
ah ye
Exported 154 message(s)