Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact
@Dune
or
@heinrich5991
.
https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-01-23 00:00:00Z and 2020-01-24 00:00:00Z
ChillerDragon
2020-01-23 00:16:25Z
@jxsl13
people actually do not seem to care about the ranks
1stDecadeTW
2020-01-23 03:36:35Z
Ranking system like yours ChillerDragon should be implemented as default in official vanilla gametypes.
(edited)
jxsl13
2020-01-23 10:30:25Z
early stage, you gotta push activity by playing yourself more often
jxsl13
2020-01-23 15:32:43Z
hm, actually a token expires after 90 seconds it seems
Assa
2020-01-23 16:33:42Z
one does not simply ad centralized db
ShootXen
2020-01-23 16:45:36Z
What is the vote option limit in teeworlds 0.7?
jxsl13
2020-01-23 16:46:21Z
ehm
16:46
isn't is a linked list
fokkonaut
2020-01-23 16:46:27Z
check the enum entry
jxsl13
2020-01-23 16:46:30Z
?
ShootXen
2020-01-23 16:47:56Z
Reached the maximum numbers of votes ._.
MrCosmo
2020-01-23 16:48:11Z
Should be 128
ShootXen
2020-01-23 16:48:45Z
Okey thanks!
fokkonaut
2020-01-23 16:49:02Z
you can simply increase it
ShootXen
2020-01-23 16:50:00Z
is that serverside?
jxsl13
2020-01-23 16:50:03Z
what about client side?
fokkonaut
2020-01-23 16:50:05Z
yes it is
ShootXen
2020-01-23 16:50:17Z
but doesn't the client also restrict it?
fokkonaut
2020-01-23 16:50:19Z
no
16:50
not afaik
ShootXen
2020-01-23 16:50:36Z
well is that a change of 1 line?
fokkonaut
2020-01-23 16:50:39Z
yes
ShootXen
2020-01-23 16:51:19Z
I'm not a coder myself but only a "hoster" could you tell me where those line is and which line
jxsl13
2020-01-23 16:51:20Z
excited response writing
fokkonaut
2020-01-23 16:51:44Z
can simply increase
MAX_VOTE_OPTIONS
in src/game/voting.h#L13
ChillerDragon
2020-01-23 16:51:45Z
switch to zilly hosting
16:51
best hoster for free tw server
fokkonaut
2020-01-23 16:51:54Z
annoying
ChillerDragon
2020-01-23 16:51:55Z
fokkonaut
2020-01-23 16:52:19Z
Now you spammed this channel and xen cant read my message anymore
jxsl13
2020-01-23 16:52:44Z
;o I see the sarcasm
ChillerDragon
2020-01-23 16:52:48Z
u
fokkonaut
2020-01-23 16:52:54Z
o.O
16:53
@ShootXen
got it?
ChillerDragon
2020-01-23 16:53:13Z
xd
fokkonaut
2020-01-23 16:53:15Z
xd
ChillerDragon
2020-01-23 16:53:26Z
https://discordapp.com/channels/407308363031117832/490150878934990850/669947389678845986
jxsl13
2020-01-23 16:53:37Z
1337
fokkonaut
2020-01-23 16:53:42Z
oh you adapted to my secret? :p
ChillerDragon
2020-01-23 16:53:46Z
sure
fokkonaut
2020-01-23 16:53:47Z
i always do that
ShootXen
2020-01-23 16:53:54Z
yea
ChillerDragon
2020-01-23 16:53:54Z
ye i finally am used to it
fokkonaut
2020-01-23 16:53:57Z
xd
ChillerDragon
2020-01-23 16:54:10Z
still dont know how to add friends in discord tho xd
fokkonaut
2020-01-23 16:54:23Z
click on the profile pic
16:54
then again
16:54
and then on the 3 dots
ChillerDragon
2020-01-23 16:54:31Z
by name
fokkonaut
2020-01-23 16:54:34Z
oh
16:54
you need the Name#Number
16:55
and then go to top left (discord home or somethging like that), then click Friends tab and just enter it there
ShootXen
2020-01-23 16:55:04Z
do I need to scale it up? or does any number the job
fokkonaut
2020-01-23 16:55:14Z
@ShootXen
any number, ddnet uses 8196
ChillerDragon
2020-01-23 16:55:15Z
i swear on windows my discord did not have the green ad friend button
fokkonaut
2020-01-23 16:55:17Z
or something else
16:55
https://github.com/ddnet/ddnet7/blob/master/src/game/voting.h#L13
ChillerDragon
2020-01-23 16:55:54Z
should be less than ur ram size ideally i guess xd
fokkonaut
2020-01-23 16:56:45Z
shouldnt matter
jxsl13
2020-01-23 16:57:02Z
lol
16:57
yeah, should not matter, you can use swap
16:57
xD
redix
2020-01-23 16:58:47Z
and you should not exceed the net buffer
fokkonaut
2020-01-23 16:59:33Z
you mean increase?
jxsl13
2020-01-23 17:01:35Z
does the whole teeworlds protocol use that handshake/token pattern that's being used with the masterserver?
17:02
correct any unprecise terminology ._.
redix
2020-01-23 17:03:24Z
for the serverbrowser info it's the same i think. for connected clients the token management is a bit different
17:03
at least as far as i remember
jxsl13
2020-01-23 17:03:40Z
ok
17:04
thanks for the info
heinrich5991
2020-01-23 18:31:42Z
@jxsl13
the management is different, the semantics are the same
18:31
you request a token, you can use that to send connless packets or create connections
jxsl13
2020-01-23 18:36:05Z
I was wondering if I could use the same header wrapper abstraction
ChillerDragon
2020-01-23 19:17:44Z
how does random work in automappers?
19:17
19:18
like what does this random 150 mean?
Dune
2020-01-23 19:19:13Z
1/150 chance
19:19
of triggering the rule
ChillerDragon
2020-01-23 19:19:52Z
ah ty
Dune
2020-01-23 19:20:04Z
that's about the only part that's missing in the tutorial in fact
ChillerDragon
2020-01-23 19:20:09Z
well i have to admit that is kinda intuitive
Dune
2020-01-23 19:20:25Z
@LordSk 🦋
tends to write intuitive stuff :)
19:20
actually I think the format was changed by oy
ChillerDragon
2020-01-23 19:21:13Z
imo its way harder to find the tutorial then understanding from just looking at it
Dune
2020-01-23 19:26:16Z
2n2 ctf tournament ongoing
19:26
come cheer for team croiçant
jxsl13
2020-01-23 19:27:53Z
upvotes LordSK for being awesome
19:30
when will the editor be released or is there more awesome stuff in regard to animations happening ._.?
Dune
2020-01-23 19:36:34Z
@ChillerDragon
we start
ChillerDragon
2020-01-23 19:36:43Z
k am i playing or rand() ?
Dune
2020-01-23 19:37:23Z
why not both!
[quakenet] rand
BOT
2020-01-23 20:04:14Z
I m so great
ChillerDragon
2020-01-23 20:15:20Z
ok but startid and endid confuses me
20:15
i guess rx and ry is rotation
Dune
2020-01-23 20:16:20Z
yes
ChillerDragon
2020-01-23 20:18:48Z
and what is startid and endid?
20:19
location ah i see
20:19
its setting multiple tiles at once?
Dune
2020-01-23 20:19:40Z
no?
20:19
don't think so at least
ChillerDragon
2020-01-23 20:21:30Z
20:21
looks like imo
20:21
grass doodads
20:23
https://www.teeworlds.com/?page=help
20:24
shouldnt the docs for that be here?
Dune
2020-01-23 20:28:04Z
ah yes that's doodads rules
20:28
plenty of things "should" be done, and won't be as long as no one does it
ChillerDragon
2020-01-23 20:28:41Z
so where are the docs
Dune
2020-01-23 20:28:42Z
I don't think anyone has written docs to be ported there
20:29
I wrote part of a tutorial there last year:
https://www.teeworlds.com/forum/viewtopic.php?id=12648
[TUTORIAL] Automapper: make your own rules! (0.7.x) (Page 1) — T...
[TUTORIAL] Automapper: make your own rules! (0.7.x) (Page 1) — Tutorials — Teeworlds Forum — Everything Teeworlds!
ChillerDragon
2020-01-23 20:30:17Z
also no docs on startid or rotation there
Dune
2020-01-23 20:30:23Z
yes
ChillerDragon
2020-01-23 20:30:23Z
im just play around
Dune
2020-01-23 20:30:38Z
if no one writes docs, there are no docs :p
ChillerDragon
2020-01-23 20:33:31Z
hm rotation didnt work
Dune
2020-01-23 20:34:07Z
@redix
what do you think about p2p friends system, where you add the IP like servers?
ChillerDragon
2020-01-23 20:34:41Z
yikes
20:34
ip leaks
Dune
2020-01-23 20:34:58Z
well voluntary ip leaks
20:35
@ChillerDragon
play?
ChillerDragon
2020-01-23 20:35:59Z
y
20:42
so only if both agree
@Dune
?
Dune
2020-01-23 20:42:17Z
yes, you have to send friend requests
20:43
you send a request to the server, which sends your IP to the target
20:44
then you can periodically ping people and have a friend list, without a (problematic) central server. You can have online notifications, PMs, etc.
20:45
It's probably a bad idea if the ddnet guys didn't do it though :)
@heinrich5991
?
heinrich5991
2020-01-23 20:46:45Z
hm, I don't think we really considered that
[quakenet] Learath2
BOT
2020-01-23 20:46:47Z
Can you think of a relatively simple way to implement a set data structure in the template library?
20:47
I'd like to avoid having to code a red black tree and implementing set with that if possible, besides I doubt you'd accept such a bloated pr :P
[quakenet] Dune
BOT
2020-01-23 20:47:53Z
wait, which template library?
[quakenet] Learath2
BOT
2020-01-23 20:48:06Z
teeworlds template library, what we have in base/tl
[quakenet] Dune
BOT
2020-01-23 20:48:23Z
ah
20:48
good question
20:48
does it have to be efficient?
[quakenet] Learath2
BOT
2020-01-23 20:48:56Z
Not for my usecase, but if we are adding it there, might be a good idea to make it efficient, no?
20:49
Maybe could implement it in terms of a sorted_array, insertion would be amortized O(logn) in that case
[quakenet] Dune
BOT
2020-01-23 20:53:17Z
I think a sorted_array would be fine depending on the use
20:55
AVL trees are o(log n) too for insertion right
20:56
so comparable writes but slower reads
ChillerDragon
2020-01-23 20:58:59Z
am i brainded or is the coordinate system wrong in the docs Dune?
[quakenet] Dune
BOT
2020-01-23 20:59:18Z
possibly
20:59
I wrote the tutorial very quickly
ChillerDragon
2020-01-23 20:59:30Z
i would rather say wrong in the code
[quakenet] Dune
BOT
2020-01-23 20:59:37Z
that's less likely
ChillerDragon
2020-01-23 20:59:42Z
because i like the way it is in the docs
[quakenet] Dune
BOT
2020-01-23 20:59:57Z
how is it wrong?
ChillerDragon
2020-01-23 21:01:05Z
21:01
21:01
the y
21:01
og
21:01
omg wait
21:01
no
21:01
im confused xd
21:01
nvm then
21:02
i swear i just was the other way around xd
[quakenet] Dune
BOT
2020-01-23 21:09:13Z
Learath2, tbh o(n) reads o(log n) writes should be fine for teeworlds use cases...
heinrich5991
2020-01-23 21:10:34Z
but complaining about the stl
21:10
I find that inconsistent
[quakenet] Dune
BOT
2020-01-23 21:11:26Z
I think the stl containers are bad for the standards an stl should have
21:11
they're completely fine for teeworlds
heinrich5991
2020-01-23 21:11:37Z
okay
[quakenet] Dune
BOT
2020-01-23 21:11:39Z
efficiency-wise at least
[quakenet] Learath2
BOT
2020-01-23 21:12:59Z
Reads would be O(logn) aswell
[quakenet] Dune
BOT
2020-01-23 21:13:53Z
ah, yes
21:15
iirc the motive behind most teeworlds tl rewrites is safety? bounds checking for strings, ...
21:16
@heinrich5991
makes a good point, if there is no performance or safety gain, std::set would be fine?
[quakenet] Learath2
BOT
2020-01-23 21:16:45Z
hmm, im not sure when tw wrote it's tl, stl had allocator support
jxsl13
2020-01-23 22:03:13Z
0.6 also had a weird coordinates system
ChillerDragon
2020-01-23 22:06:45Z
nah all fine
22:06
i confused something
22:07
i have the feeling my automapper looks at the indicies and not if full or empty
22:08
because the order of automapper types i apply make a difference
22:12
i mean how is it possible that a automapper chooses differently for the same shape?
22:12
Dune
2020-01-23 22:12:50Z
huh, what?
ChillerDragon
2020-01-23 22:12:53Z
ye
Dune
2020-01-23 22:12:57Z
it will apply rules from top to bottom
ChillerDragon
2020-01-23 22:13:07Z
it looks at indicies
22:13
or better rotation
22:13
or im lost
Dune
2020-01-23 22:13:28Z
I don't understand what you say
ChillerDragon
2020-01-23 22:13:36Z
ok lemme send 100 screens xd
22:13
no automapper:
22:13
22:14
rule1: applied
22:15
rule2: applied
22:15
22:15
rule2: applied on first screen
22:15
Dune
2020-01-23 22:17:40Z
well yes, it applies rules in order, and does not apply it to already automapped tiles
ChillerDragon
2020-01-23 22:18:20Z
oh eh by rule i mean like
22:18
the thing
22:18
22:18
"double vertical" = rule1 "double horizontal" = rule2
22:19
how are those bubbles named?
22:19
rules?
22:19
rule types?
22:22
i expected same shapes to have same results after automap? Or i really missunderstood the mapper.
22:22
before automap:
22:22
after:
Dune
2020-01-23 22:28:44Z
i expected same shapes to have same results after automap?
hm, good point
ChillerDragon
2020-01-23 22:30:22Z
well i give up xd good night
Dune
2020-01-23 22:30:50Z
@LordSk 🦋
^
jxsl13
2020-01-23 22:53:25Z
https://www.teeworlds.com/forum/viewtopic.php?id=8886
Dune
2020-01-23 22:55:34Z
that one is outdated
[quakenet] rand
BOT
2020-01-23 22:58:29Z
does teehistorian need to be RGPD compliant ?
[quakenet] Dune
BOT
2020-01-23 22:59:09Z
probably as much as demos :p
jxsl13
2020-01-23 23:02:19Z
I think only the file format changed, not the basic logic?
23:03
ips are considered personal information
23:03
player names, inputs etc are not
Exported 210 message(s)