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Between 2020-01-23 00:00:00Z and 2020-01-24 00:00:00Z
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ChillerDragon 2020-01-23 00:16:25Z
@jxsl13 people actually do not seem to care about the ranks
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Ranking system like yours ChillerDragon should be implemented as default in official vanilla gametypes. (edited)
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early stage, you gotta push activity by playing yourself more often
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hm, actually a token expires after 90 seconds it seems
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one does not simply ad centralized db
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What is the vote option limit in teeworlds 0.7?
16:46
isn't is a linked list
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check the enum entry
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Reached the maximum numbers of votes ._.
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Should be 128
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Okey thanks!
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you can simply increase it
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is that serverside?
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what about client side?
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yes it is
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but doesn't the client also restrict it?
16:50
not afaik
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well is that a change of 1 line?
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I'm not a coder myself but only a "hoster" could you tell me where those line is and which line
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excited response writing
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can simply increase MAX_VOTE_OPTIONS in src/game/voting.h#L13
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ChillerDragon 2020-01-23 16:51:45Z
switch to zilly hosting
16:51
best hoster for free tw server
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annoying
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ChillerDragon 2020-01-23 16:51:55Z
😄
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Now you spammed this channel and xen cant read my message anymore
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;o I see the sarcasm
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ChillerDragon 2020-01-23 16:52:48Z
u
16:53
@ShootXen got it?
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ChillerDragon 2020-01-23 16:53:13Z
xd
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oh you adapted to my secret? :p
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ChillerDragon 2020-01-23 16:53:46Z
sure
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i always do that
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ChillerDragon 2020-01-23 16:53:54Z
ye i finally am used to it
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ChillerDragon 2020-01-23 16:54:10Z
still dont know how to add friends in discord tho xd
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click on the profile pic
16:54
then again
16:54
and then on the 3 dots
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ChillerDragon 2020-01-23 16:54:31Z
by name
16:54
you need the Name#Number
16:55
and then go to top left (discord home or somethging like that), then click Friends tab and just enter it there
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do I need to scale it up? or does any number the job
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@ShootXen any number, ddnet uses 8196
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ChillerDragon 2020-01-23 16:55:15Z
i swear on windows my discord did not have the green ad friend button
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or something else
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ChillerDragon 2020-01-23 16:55:54Z
should be less than ur ram size ideally i guess xd
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shouldnt matter
16:57
yeah, should not matter, you can use swap
16:57
xD
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and you should not exceed the net buffer 😮
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you mean increase?
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does the whole teeworlds protocol use that handshake/token pattern that's being used with the masterserver?
17:02
correct any unprecise terminology ._.
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for the serverbrowser info it's the same i think. for connected clients the token management is a bit different
17:03
at least as far as i remember 😄
17:04
thanks for the info
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@jxsl13 the management is different, the semantics are the same
18:31
you request a token, you can use that to send connless packets or create connections
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I was wondering if I could use the same header wrapper abstraction
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ChillerDragon 2020-01-23 19:17:44Z
how does random work in automappers?
19:17
19:18
like what does this random 150 mean?
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1/150 chance
19:19
of triggering the rule
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ChillerDragon 2020-01-23 19:19:52Z
ah ty
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that's about the only part that's missing in the tutorial in fact
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ChillerDragon 2020-01-23 19:20:09Z
well i have to admit that is kinda intuitive
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@LordSk 🦋 tends to write intuitive stuff :)
19:20
actually I think the format was changed by oy
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ChillerDragon 2020-01-23 19:21:13Z
imo its way harder to find the tutorial then understanding from just looking at it 😄
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2n2 ctf tournament ongoing
19:26
come cheer for team croiçant
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upvotes LordSK for being awesome
19:30
when will the editor be released or is there more awesome stuff in regard to animations happening ._.?
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@ChillerDragon we start
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ChillerDragon 2020-01-23 19:36:43Z
k am i playing or rand() ?
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why not both!
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[quakenet] rand BOT 2020-01-23 20:04:14Z
I m so great
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ChillerDragon 2020-01-23 20:15:20Z
ok but startid and endid confuses me
20:15
i guess rx and ry is rotation
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ChillerDragon 2020-01-23 20:18:48Z
and what is startid and endid?
20:19
location ah i see
20:19
its setting multiple tiles at once?
20:19
don't think so at least
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ChillerDragon 2020-01-23 20:21:30Z
20:21
looks like imo
20:21
grass doodads
20:24
shouldnt the docs for that be here?
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ah yes that's doodads rules
20:28
plenty of things "should" be done, and won't be as long as no one does it
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ChillerDragon 2020-01-23 20:28:41Z
so where are the docs
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I don't think anyone has written docs to be ported there
20:29
I wrote part of a tutorial there last year: https://www.teeworlds.com/forum/viewtopic.php?id=12648
[TUTORIAL] Automapper: make your own rules! (0.7.x) (Page 1) — Tutorials — Teeworlds Forum — Everything Teeworlds!
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ChillerDragon 2020-01-23 20:30:17Z
also no docs on startid or rotation there
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ChillerDragon 2020-01-23 20:30:23Z
im just play around
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if no one writes docs, there are no docs :p
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ChillerDragon 2020-01-23 20:33:31Z
hm rotation didnt work
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@redix what do you think about p2p friends system, where you add the IP like servers?
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ChillerDragon 2020-01-23 20:34:41Z
yikes
20:34
ip leaks
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well voluntary ip leaks
20:35
@ChillerDragon play?
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ChillerDragon 2020-01-23 20:35:59Z
y
20:42
so only if both agree @Dune ?
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yes, you have to send friend requests
20:43
you send a request to the server, which sends your IP to the target
20:44
then you can periodically ping people and have a friend list, without a (problematic) central server. You can have online notifications, PMs, etc.
20:45
It's probably a bad idea if the ddnet guys didn't do it though :) @heinrich5991?
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hm, I don't think we really considered that
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[quakenet] Learath2 BOT 2020-01-23 20:46:47Z
Can you think of a relatively simple way to implement a set data structure in the template library?
20:47
I'd like to avoid having to code a red black tree and implementing set with that if possible, besides I doubt you'd accept such a bloated pr :P
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[quakenet] Dune BOT 2020-01-23 20:47:53Z
wait, which template library?
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[quakenet] Learath2 BOT 2020-01-23 20:48:06Z
teeworlds template library, what we have in base/tl
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[quakenet] Dune BOT 2020-01-23 20:48:23Z
ah
20:48
good question
20:48
does it have to be efficient?
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[quakenet] Learath2 BOT 2020-01-23 20:48:56Z
Not for my usecase, but if we are adding it there, might be a good idea to make it efficient, no?
20:49
Maybe could implement it in terms of a sorted_array, insertion would be amortized O(logn) in that case
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[quakenet] Dune BOT 2020-01-23 20:53:17Z
I think a sorted_array would be fine depending on the use
20:55
AVL trees are o(log n) too for insertion right
20:56
so comparable writes but slower reads
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ChillerDragon 2020-01-23 20:58:59Z
am i brainded or is the coordinate system wrong in the docs Dune?
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[quakenet] Dune BOT 2020-01-23 20:59:18Z
possibly
20:59
I wrote the tutorial very quickly
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ChillerDragon 2020-01-23 20:59:30Z
i would rather say wrong in the code
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[quakenet] Dune BOT 2020-01-23 20:59:37Z
that's less likely
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ChillerDragon 2020-01-23 20:59:42Z
because i like the way it is in the docs 😄
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[quakenet] Dune BOT 2020-01-23 20:59:57Z
how is it wrong?
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ChillerDragon 2020-01-23 21:01:05Z
21:01
21:01
the y
21:01
og
21:01
omg wait
21:01
no
21:01
im confused xd
21:01
nvm then
21:02
i swear i just was the other way around xd
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[quakenet] Dune BOT 2020-01-23 21:09:13Z
Learath2, tbh o(n) reads o(log n) writes should be fine for teeworlds use cases...
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but complaining about the stl
21:10
I find that inconsistent
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[quakenet] Dune BOT 2020-01-23 21:11:26Z
I think the stl containers are bad for the standards an stl should have
21:11
they're completely fine for teeworlds
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okay
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[quakenet] Dune BOT 2020-01-23 21:11:39Z
efficiency-wise at least
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[quakenet] Learath2 BOT 2020-01-23 21:12:59Z
Reads would be O(logn) aswell
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[quakenet] Dune BOT 2020-01-23 21:13:53Z
ah, yes
21:15
iirc the motive behind most teeworlds tl rewrites is safety? bounds checking for strings, ...
21:16
@heinrich5991 makes a good point, if there is no performance or safety gain, std::set would be fine?
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[quakenet] Learath2 BOT 2020-01-23 21:16:45Z
hmm, im not sure when tw wrote it's tl, stl had allocator support
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0.6 also had a weird coordinates system
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ChillerDragon 2020-01-23 22:06:45Z
nah all fine
22:06
i confused something
22:07
i have the feeling my automapper looks at the indicies and not if full or empty
22:08
because the order of automapper types i apply make a difference
22:12
i mean how is it possible that a automapper chooses differently for the same shape?
22:12
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huh, what?
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ChillerDragon 2020-01-23 22:12:53Z
ye
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it will apply rules from top to bottom
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ChillerDragon 2020-01-23 22:13:07Z
it looks at indicies
22:13
or better rotation
22:13
or im lost
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I don't understand what you say
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ChillerDragon 2020-01-23 22:13:36Z
ok lemme send 100 screens xd
22:13
no automapper:
22:13
22:14
rule1: applied
22:15
rule2: applied
22:15
22:15
rule2: applied on first screen
22:15
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well yes, it applies rules in order, and does not apply it to already automapped tiles
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ChillerDragon 2020-01-23 22:18:20Z
oh eh by rule i mean like
22:18
the thing
22:18
22:18
"double vertical" = rule1 "double horizontal" = rule2
22:19
how are those bubbles named?
22:19
rules?
22:19
rule types?
22:22
i expected same shapes to have same results after automap? Or i really missunderstood the mapper.
22:22
before automap:
22:22
after:
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i expected same shapes to have same results after automap?
hm, good point
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ChillerDragon 2020-01-23 22:30:22Z
well i give up xd good night
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@LordSk 🦋 ^
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that one is outdated
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[quakenet] rand BOT 2020-01-23 22:58:29Z
does teehistorian need to be RGPD compliant ?
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[quakenet] Dune BOT 2020-01-23 22:59:09Z
probably as much as demos :p
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I think only the file format changed, not the basic logic?
23:03
ips are considered personal information
23:03
player names, inputs etc are not
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