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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-01-20 00:00:00Z and 2020-01-21 00:00:00Z
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sorry for bothering you with this stuff I'm compiling Teeworlds on an Ubuntu 18.04 distro, but it compiles against the wrong GLIBC version: ./build/x86_64/release/teeworlds: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by ./build/x86_64/release/teeworlds) I have 2.27 installed. When using bam instead of cmake, it works. Can I change that somehow? (edited)
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cc @heinrich5991
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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Splits the base system into more manageable components. Including system.h includes all components, so no code outside base needs changes.
  • system - header includes other component headers, contains some functions that didn't fit anywhere
    • debug - all dbg_* functions
    • fileio - all io_* functions
    • filesystem - all fs_* functions
    • memory - all mem_* functions
    • network - all net_* functions and static functions only used with networking code
    • strings - all str_*...
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@Assa from the cmake doc you linked, it seems to be related to OpenGL libs?
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not against this pr
21:55
smaller includes
21:55
might have a positive impact on compile times?
21:57
Robyt3 is on fire in any case
21:58
I cannot keep up merging the master into zCatch ._.
21:58
x)
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I mean why stop there, let's do one function per file, think of the benefits!
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the includes are getting over the top, tho
22:05
might wonder if there is even anything going to increase the individual file size in the future
Exported 17 message(s)