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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-01-19 00:00:00Z and 2020-01-20 00:00:00Z
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Whenever Localize is used with a placeholder, you'll see this pattern in the code: char aBuf[256]; if(m_pClient->m_Snap.m_NotReadyCount == 1) str_format(aBuf, sizeof(aBuf), Localize("%d player not ready"), m_pClient->m_Snap.m_NotReadyCount); else if(m_pClient->m_Snap.m_NotReadyCount > 1) str_format(aBuf, sizeof(aBuf), Localize("%d players not ready"), m_pClient->m_Snap.m_NotReadyCount); // use aBuf By making Localize variadic, this would reduce a lot of duplicated s...
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Pretty straight-forward: !screenshot_2020-01-19_12-50-47 Not sure if something similar could be done for nicknames.
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  • Add CHud::FormatTimer which is used for all HUD timers.
  • Add cl_timerprecision 0-3 config variable (default 1), which is used by CHud::FormatTimer.
  • Short timers (warmup, countdown etc.) only show precision in last 5 seconds.
  • Extract some FontSizes as constants. Extract offset constant in score HUD.
  • Fix some naming and FPS string buffer size.
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With d70ac6ceff7a0eac12f7efe7ab79f8f60a6f2dbf, cl detection is broken when mingw is not installed as well. This should fix it.
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This is the same fix the ddnet client uses. It doesnt set the local character when we also get the spec info from the server. This is a fix for a /pause command for example, so the client doesnt render the heart and ammo, the cursor, but instead the spectator hud.
15:13
This message is annoying for me, especially on DDrace, where it occurs every few seconds when you join /pause. Can we do something about it?
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ChillerDragon 2020-01-19 15:28:10Z
fllow
15:28
@fokkonaut :p
15:28
xd
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ChillerDragon 2020-01-19 15:28:29Z
fllow
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ChillerDragon 2020-01-19 15:28:45Z
i just wanna annoy u :p
15:28
u missed a o
15:29
and why is it in quotes?
15:29
ah its a message
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you missed an n after your a, ChillerDragon ;o
15:58
>:D
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ChillerDragon 2020-01-19 15:59:27Z
fk where
15:59
@jxsl13 ? :/
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u missed a o
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ChillerDragon 2020-01-19 16:00:26Z
i dont get it xd
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ChillerDragon 2020-01-19 16:00:37Z
where
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ChillerDragon 2020-01-19 16:00:43Z
fk u :/
16:00
karma 😄
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ChillerDragon 2020-01-19 16:01:05Z
u big troll
16:01
ima ping u in biggest troll channel now
16:01
thats it
16:02
that it ur reported @jxsl13
16:02
achievement unlocked
16:02
I'm not in that channel :/
16:02
or server
16:08
you wrote u missed a o, I expect u missed an o
16:08
😮
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ChillerDragon 2020-01-19 16:10:58Z
oh bro
16:11
i thought u talk baut mi pr
16:20
>:D
16:25
what's that discord, @ChillerDragon ?
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ChillerDragon 2020-01-19 16:26:25Z
?
16:26
ah
16:26
i think its private troll discord
16:26
where we make jokes about henrich :p
16:27
oh wait it isnt
16:27
its official onbgy fng discord
16:27
62ee875 Style cleanup - def- afdccb3 Merge pull request #2410 from ChillerDragon/pr_... - oy
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ChillerDragon 2020-01-19 16:27:52Z
@jxsl13 https://discord.gg/YjbRZ3v join my ref link so i get free fng multis
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what are fng multis?
16:28
db851d5 Fix cl detection - LordSk bc7bb64 Merge pull request #2407 from LordSk/fix_cl_det... - oy
16:36
f72b6fa Chat commands: show the current autocomplete op... - Dune-jr ca3fc78 Merge pull request #2405 from Dune-jr/feature-a... - oy
16:39
0f8d247 Fix pause behaviour - fokkonaut 7b5fa12 Merge pull request #2408 from fokkonaut/pr-fix-... - oy
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ChillerDragon 2020-01-19 16:50:30Z
@jxsl13 the multi thing was a joke xxxD :troll:
16:50
do you know what multis are? when you do two kills fast in fng.
16:51
imagine giving out zcatch wins on your servers when people use ref links (edited)
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great idea 😮
16:54
Actually we prefer to do microtranactions
16:55
check out "Piff the Magic Dragon" , you are a magic dragon, he is one.
16:57
we are selling score points on the zCatch servers, about 5 european pesos per score point.
🚎 5
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ChillerDragon 2020-01-19 16:59:49Z
🚎 best troll emote
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I don't have the money to spend on digital crap 😄
17:01
Trying my best to to deal with it
17:01
x)
18:59
(cherry picked from commit https://github.com/ddnet/ddnet/commit/a5ec9e3240562e1b8e0e6899d44eca4bbc011c23) Fixes the preview of quad layer. For example in ctf1 when selecting the sun layer: !image Pressing space in the before the fix showed nothing: !image Pressing space af...
19:21
f5b8dec minor refactorings and style fixes in HUD - Robyt3 993bd3f add missing change - Robyt3 1f22fd1 Merge pull request #2411 from Robyt3/minorRefac... - oy
19:24
904ca59 Show current quad when pressing space in editor - def- 68e4a17 Merge pull request #2412 from ChillerDragon/pr_... - oy
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hm, seems like hook sounds are actually played on the tee, not on the wall that is being hooked/pinged
22:17
not sure if that'd be easy to change
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of course it is
22:21
m_HookPos in gamecore is a thing
22:22
if we would do hooksounds still like the 0.6 way it would be even super easy to change
22:22
but thats not a thing anymore :(
22:23
i even thinlk its better like this (sound on tee pos)
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huh yeah but that's server side?
22:25
isn't it the client that decides where the hook is
22:27
ProcessTriggeredEvents(World.m_apCharacters[m_LocalClientID]->m_TriggeredEvents, World.m_apCharacters[m_LocalClientID]->m_Pos); the sound is made by those events, and the given position is World.m_apCharacters[m_LocalClientID]->m_Pos I don't see it be so easy
Exported 88 message(s)