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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2020-01-18 00:00:00Z and 2020-01-19 00:00:00Z
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After the start of the server, sv_max_clients can no longer be changed. However, it is possible to set it to a different value in the rcon. It does not take effect, though. Solutions:
  • Tweak the code so that you can change sv_max_clients ingame (possibly a lot of code changes and dynamic allocations?)
  • Add a warning in rcon or make it impossible to change sv_max_clients
This issue was raised by Rilla
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m_pConnlessPacketList was being set to zero after the first item is deleted, which leaks the remaining item's memory. Use Compress/Decompress of CNetBase so we can more easily move them somewhere else in the future.
14:55
76cb2de use Compress/Decompress of CNetBase - Robyt3 542a540 fix incomplete deletion of CNetTokenCache linke... - Robyt3 023d745 Merge pull request #2402 from Robyt3/networkFixes - oy
15:05
c4f5740 move sliders in direction of mouse when clickin... - Robyt3 44ea0a2 Merge pull request #2399 from Robyt3/issue2000 - oy
15:10
0ca641f add say_self command, reorder parameters and ad... - Robyt3 64a8160 Merge pull request #2397 from Robyt3/issue2142 - oy
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44a0260 added some initializations - oy
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1. Loading is already pretty past on my machine, but most time is spent before the loading screen is shown. To give some rough numbers of how it feels, maybe 0.3 seconds are only the console window, then about 1 seconds of just a white screen, then 0.5 seconds of the loading screen progress bar. The white screen should be as short as possible, which means the loading screen should be loaded as soon as the graphics are. 2. There is a 0.5 second freeze when activating the server filter for t...
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