Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact
@Dune
or
@heinrich5991
.
https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-01-16 00:00:00Z and 2020-01-17 00:00:00Z
jxsl13
2020-01-16 12:52:44Z
might make sense to add a discord channel for references, like developer references, help references, FAQ links etc?
Dune
2020-01-16 12:52:53Z
why a discord channel?
12:52
and why do you ask this on IRC?
jxsl13
2020-01-16 12:53:11Z
I'm on bridge ._.
12:53
I ask in both
12:53
to have an easy access to everything related to the game and a fast overview, I guess
Dune
2020-01-16 12:53:55Z
probably best to talk of discord-related things in
#general
jxsl13
2020-01-16 12:53:57Z
like a lot of dc channels are just there for information and have the chatting functions disabled
12:54
or announcements
12:54
or changelog
n000b
2020-01-16 13:18:17Z
Makes sense, f3
[quakenet] Dune
BOT
2020-01-16 13:53:52Z
any berliner around going to iem katowice btw?
heinrich5991
2020-01-16 14:20:46Z
iem "intel extreme masters" for anyone except me wondering
14:21
says sc2 and cs:go on the website
[quakenet] Dune
BOT
2020-01-16 14:23:35Z
no teeworlds i'm afraid :)
[quakenet] day
BOT
2020-01-16 14:23:43Z
they dropped teeworlds? :O
[quakenet] Dune
BOT
2020-01-16 14:24:33Z
we got less wallhacks than cs:go :p
[quakenet] day
BOT
2020-01-16 14:33:08Z
yeah the hacking in cs:go is beyond fucked up. they even cheat on-stage >_<
[quakenet] Dune
BOT
2020-01-16 14:38:19Z
I mean, so do the AGDQ people ;)
jxsl13
2020-01-16 14:47:32Z
"we got less wallhacks than cs:go :p"
Assa
2020-01-16 16:34:00Z
is this really an archivement?
16:34
you should really add an anouncements channel
16:34
there you could easily advertise teeworlds 0.7.5
16:34
rules: only mods and admins can post there,
@everyone
is allowed
16:35
the teeworlds discord is one of the biggest teeworlds related discords, you can advertise here
Dune
2020-01-16 16:36:02Z
let's talk about this in
#general
;)
[freenode] ChillerDragon
BOT
2020-01-16 20:35:29Z
Oy: send brain on
https://github.com/teeworlds/teeworlds/pull/2291
pls I have no idea how to make it smarter
Refresh map/mapres list on filter update (#2290) by ChillerDragon ...
This fixes selecting a map/mapres with arrow keys in a filterd list. And the wrong sized scrollbar in a filtered list.
20:35
(still think its fine tho)
jxsl13
2020-01-16 20:39:41Z
depends on the workflow. one might drop a new map into their maps folder while searching for it.
20:39
would remove the need to restart the client.
20:41
or separate refresh from search logic.
20:42
maybe restarting the editor already refreshes it?
[quakenet] Dune
BOT
2020-01-16 20:48:36Z
Oy is not here
ChillerDragon
2020-01-16 20:52:21Z
@jxsl13
wat? That sounds like a edge case. It’s more about updating the filter on keypresses. Currently it refilters from scratch on every key pressed
20:52
But imo performance is fine
jxsl13
2020-01-16 20:53:10Z
maybe some kind of avl tree
ChillerDragon
2020-01-16 20:53:28Z
Yea and that’s the part where I’m out
jxsl13
2020-01-16 20:53:44Z
or maybe just uodating a cached array
20:53
without reading the filesystem
20:54
rip c-style :D
ChillerDragon
2020-01-16 20:54:54Z
I’d prefer benchmarking it before making the code a mess
20:55
What about keeping the code like it is when my raspberry can handle 500+ maps without noticeable delay
jxsl13
2020-01-16 20:55:44Z
reading from file system on dialog popup, keeping it not uodated until the dialog is restarted
20:55
aybe you did notbrun it on a potato yet :D
20:55
ay
20:56
may
ChillerDragon
2020-01-16 20:56:10Z
Isn’t rasp a potato
Dune
2020-01-16 20:56:13Z
making complex abstractions is easy, understanding them less so
20:56
minimize abstractions
jxsl13
2020-01-16 20:56:27Z
string list then
ChillerDragon
2020-01-16 20:57:10Z
Use machine learning and put it on blockchain
Dune
2020-01-16 20:58:11Z
the cloud! :)
20:58
make the masterservers do the rendering computing
ChillerDragon
2020-01-16 21:00:36Z
Serverless master servers
21:00
No server no ddos
[quakenet] rand
BOT
2020-01-16 21:02:33Z
I'm looking at the "weak" hook issue. Forgetting about that a wrong calculation might be a feature in some mods, could a solution be to clamp speed after calculation AND to compute separatly the impact of hooking ?
ChillerDragon
2020-01-16 21:12:03Z
just leave it as it is
21:12
is it actually a harm anywhere?
21:12
before breaking core physics rather spend time on all the other "actual" issues
[quakenet] rand
BOT
2020-01-16 21:12:55Z
I like when it is perfectly balanced, as all things should be
ChillerDragon
2020-01-16 21:13:17Z
it is fair the longer you survive the stronger your hook is
21:13
avoid dieing and you keep ur strong hook imo its good feature
[quakenet] rand
BOT
2020-01-16 21:14:04Z
that's not the issue iirc
21:14
the issue is about the player's id
21:14
this does not change while playing, isn't it ?
ChillerDragon
2020-01-16 21:54:54Z
id only changes on reconnect
redix
2020-01-16 22:16:43Z
it's about which character was added to the gameworld first... this happens each time you respawn
[quakenet] rand
BOT
2020-01-16 23:12:23Z
grmlb
ChillerDragon
2020-01-16 23:51:11Z
a mac user reported that the github artifacts do not launch
Dune
2020-01-16 23:51:43Z
on teeworlds repo?
Exported 70 message(s)