Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-01-05 00:00:00Z and 2020-01-06 00:00:00Z
Avatar
I am actually very happy with the 0.7 client
10:07
when i moved away from 0.6 and started almost only playing 0.7 i disliked it but now its nice
Avatar
i dont see how ddnet destroyed 0.6, it simply got popular, if ppl enjoy playing it i dont see anything wrong, make your awesome mod and im sure ppl will play it if its good
10:09
you could start by investigating why its so popular
Avatar
ChillerDragon 2020-01-05 10:23:54Z
I am not able to download maps in 0.7 :/ in 0.6 it works tho
10:24
it gets stuck after a few bytes
Avatar
[quakenet] rand BOT 2020-01-05 10:38:45Z
@fokkonaut : does your code about tee collisions can be simplified as if(D < PhysSize && D >= 0.f) ?
Avatar
Thats what I thought too last night while reviewing my commits xd
10:39
But
10:39
I think i tried it and it didnt work iirc
10:39
I can try again later
Avatar
[quakenet] rand BOT 2020-01-05 10:40:17Z
ok
10:41
β€œ<zcatch> this is a beginner server, you are not allowed to play here” :( I'm a forever beginner !
Avatar
@oy thanks for merging the spec mouse pr! did you test everything?
Avatar
[quakenet] Oy BOT 2020-01-05 14:37:58Z
yeah, think so
Avatar
nice
Avatar
one day i will bring code a new client with all the features iam missing, with matchmaking, twitch support and hookers
Avatar
i think i need help with the github actions workflows
15:53
on my current state windows with bam and mac with cmake are not running
Avatar
there was a mac fix recently I think
Avatar
I have a new branch (actions2) so i don't spam the tw PR
15:54
can you further explain?
Avatar
I have a working gh actions workflow for all 3 platforms with bam and cmake. Only the packaging is not working on mac. According to cmake the needed tools are missing. Anybody ever tried building dmg files on Travis or gh actions?
16:01
And the sdl+freetype download often fails with bam on windows
Avatar
can you send me a link to lookup what you did differently?
Avatar
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
Avatar
Cool stuff @redix
Avatar
Gh actions has no pkg-config by default. And the findsdl module from tw is buggy when pkg config is missing
Avatar
on which os?
Avatar
The windows thing is probably due to gh actions using Powershell as default shell
Avatar
and in what way buggy?
Avatar
how do i change that @redix because iam sure you are right
16:05
shell: bash
16:05
okay, will test
Avatar
You can't. Add python as prefix in the bam script
16:06
The change in bam.lua
Avatar
that might break builds on normal windows
Avatar
@heinrich5991 when the cmake internal fing_package is used pkg-config is still called
Avatar
big note here:
16:08
Set up your GitHub Actions workflow with a specific version of python - actions/setup-python
16:08
i already tried this (without success)
Avatar
It might overwrite the valid paths when pkg-config can't find sdl
16:09
The problem is the file type association on windows. It will internally start a new shell so you can't pipe the output
Avatar
but the build worked on my system with this bam.lua version, I think
Avatar
It's only a problem when Powershell is used by default. I think that's not the case on usual windows systems
Avatar
ah
16:11
I don't see where pkg-config is used on windows (has a default of PREFER_BUNDLED_LIBS=ON) other than a source of hints for find_library
Avatar
That problem occured on mac. find_package already found sdl but since pkg-config was missing it still did not work
Avatar
that's not a problem of pkg-config
16:14
but of the second find_library call
Avatar
here is my latest workflow where you can see that mac doesn't find sdl2
16:16
A retro multiplayer shooter. Contribute to AssassinTee/teeworlds development by creating an account on GitHub.
Avatar
[quakenet] Oy BOT 2020-01-05 16:17:09Z
that bam change breaks normal windows build
Avatar
Only for systems where python is not in the path var
Avatar
unrelated: the change to is_bundled(SDL2_BUNDLED "${SDL2_LIBRARIES}") looks weird, is_bundled only takes a single path and ${SDL2_LIBRARIES} sounds like it could contain multiple, (but with the current code it can't, so it works)
16:18
yes, that happens with the standard python install
16:18
that python is not in PATH
Avatar
Hmm... A solution would be to let python handle the file writing stuff
Avatar
[quakenet] Oy BOT 2020-01-05 16:18:53Z
what probably most users do
Avatar
Then you can also use the file association on gh actions
16:20
@heinrich5991 yeah. This change was rather unintentional
Avatar
[quakenet] Oy BOT 2020-01-05 16:23:30Z
could also do a config check if python is in path and then use the python call, otherwise use it like it's now
Avatar
is teeworlds careing about python2 or python3?
16:25
*caring
Avatar
python 2 was EOL 4 days ago, at this point we can treat a python in path as a bug πŸ˜›
16:26
a python 2
Avatar
and when is python 4 coming? πŸ˜›
Avatar
[quakenet] Oy BOT 2020-01-05 16:27:42Z
could probably drop python2 now
Avatar
not at all according to the python community, Assa
Avatar
The ddnet cmakelist has no output for it but it seems like Travis has the dmgtools installed. That's not the case on gh actions πŸ˜•
Avatar
hm, HDIUTIL seems to be what it needs on mac
16:36
@redix link to the output on gh actions?
Avatar
Not found according to cmake
16:37
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
16:38
Packaging was deactivated for mac in this build
16:38
But it says that dmgtools and hdiutil are not installed
16:39
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
Avatar
hm. stuff on internet forums implies that hdiutil is always installed on mac systems
Avatar
Yeah... Seems so. Not sure why cmake does not find it though
Avatar
so the question is why cmake doesn't find it or why it isn't installed on github's macs
16:42
ye
Avatar
But ddnet log on Travis says the same
Avatar
ah
16:44
the dependency status showing is buggy
16:44
for HDIUTIL
16:45
so we can probably assume that it is actually there
16:45
(variable HDIUTIL_FOUND is checked, but it is not set anywhere)
16:48
@redix what's the next problem?
Avatar
I'll check the Mac packaging stuff again later πŸ‘ On windows I'll check whether python is in path Last problem is that the sdl+freetype download often fails on windows+bam
16:52
A retro multiplayer shooter. Contribute to axblk/teeworlds development by creating an account on GitHub.
Avatar
forum spam.
Avatar
down
17:13
forum is refreshingly fast
Avatar
@redix why not use freetpye and sdl binaries that are given?
17:40
at least this happens in my (failing) windows build
Avatar
There are none in the tw repo
17:42
bam downloads them but the python script fails sometimes
Avatar
oh yeah, true <.<
Avatar
0.7.5 when
18:59
xd
Avatar
in game server browser refresh button doesnt work apparently, or is it me?
Avatar
sometimes its bugged, yes
19:29
had this one time too
19:35
I find it very weird that you cant toggle dynamic camera just using f1 cl_dynamic_camera. You have to use the button in the settings or set the rest manually. Vanilla code: https://github.com/teeworlds/teeworlds/blob/e036ee22b5021c738b766ed1c63e227e05678be4/src/game/client/components/menus_settings.cpp#L968 ddnet has changed that: https://github.com/ddnet/ddnet/blob/77957c00b94611c6cec697f228b98d981830ee6c/src/game/client/components/menus_settings.cpp#L93 I dont know exactly how they handle the rest, but we should do the same in vanilla
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
19:38
well actually
19:38
we can just remove them, they are all different variables
Avatar
And about scroll bars: Can we also change the small side scroll bar when the browser doesnt have the right side menu? i am talking about the slider in the player scoreboard menu
Avatar
Go ahead :p
21:29
I think the corners are negative on that one
Avatar
Finally... building and packaging works on all platforms πŸ˜„
Avatar
LordSk πŸ¦‹ 2020-01-05 21:42:04Z
noice πŸ‘
Avatar
@redix i removed bam from my repo, to merge your pr I guess I only have to remove build-bam: and everything under it in the github file? (and ofc re-remove the bam files)?
Avatar
okay thanks
Avatar
@redix thanks for working on this
Avatar
@heinrich5991 about using older software: there is ubuntu 16.04 but it seems like they also include cmake 3.12 there =\
Exported 122 message(s)