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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2020-01-04 00:00:00Z and 2020-01-05 00:00:00Z
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[quakenet] day BOT 2020-01-04 01:02:39Z
Chillerdragon: you may wanna put this z7 bot on a ban list idk
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okay so i have found it, the cause of this weird "resetting" is, that i send the CNetObj_SpectatorInfo, to properly update the viewpos.
02:25
if i dont send spectatorinfo, the target doesnt reset. but if i dont send it it doesnt make sense since the camera doesnt follow the other tee
02:25
But still weird that the target resets
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doesnt make sense, client is okay too. i cant find where this behavior comes from yet
02:51
i know in which function now, but still
02:54
there the error comes from.
02:58
okay cool, if i comment out client/controls.cpp#L142 ClampMousePos();, then the bug doesnt appear anymore AND the mosuepos is still clamped, because ClampMousePos(); gets called in CControls::OnRender() too, every tick.
03:01
so that means, since the mouse pos is still clamped BUT this reset bug doesnt happen, that between the clampmousepos call in onrender and the sending of the mousepos somthing happens with the mosuepos
03:01
because after the call of clampmousepos from the snapinput function, the input is instantly applied
03:02
I doubt we need the ClmapMousePos call in SnapInput
03:06
https://github.com/teeworlds/teeworlds/commit/055685406afc7b726f0126f0efc96bc6302da7b6#diff-c41ff3a713742e1dae8932366f246bc9 this commit adds it. I tested the dynamic camera on spec player, and it works fine without that line. gonna PR
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What about a more detailed scoreboard at the end of each game with ratios, accuracy etc.
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ChillerDragon 2020-01-04 08:39:45Z
I donโ€™t like bans day :/ you can write !disconnect in chat and he will disconnect and also z7 leaves the server when there are more than 3 players online. It is there to keep nameless tees busy and bring live to the game.
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[quakenet] rand BOT 2020-01-04 09:00:09Z
who/what is z7 ?
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ChillerDragon 2020-01-04 10:41:52Z
my bot that walks around randomly and has a crappy aimbot
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@fokkonaut read the last comments of the issue
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[quakenet] Learath2 BOT 2020-01-04 11:49:51Z
Dune: do you happen to be here per chance?
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Learath2:
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[quakenet] Learath2 BOT 2020-01-04 12:02:38Z
Do you happen to be familiar with the stl containers?
12:03
I have a container that I'm retro-fitting to behave like an stl one but section 23 of the standard isn't exactly easy to read
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I'm not familiar with the standard, sorry :/
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[quakenet] rand BOT 2020-01-04 13:36:25Z
@ChillerDragon I'll be whatching it closely, (beware of master rule, keep it dumb enough)
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ChillerDragon 2020-01-04 14:10:45Z
which master rule exactly rand?
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around player counts resembling actual players, probably
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ChillerDragon 2020-01-04 14:12:42Z
and how is a actual player defined?
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human being
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ChillerDragon 2020-01-04 14:12:56Z
uff
14:13
then i am breaking the rule :/
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I don't know what your bot does
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ChillerDragon 2020-01-04 14:13:41Z
it connects
14:13
and plays
14:13
and is non human
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what servers does it join?
14:14
servers with active players?
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ChillerDragon 2020-01-04 14:15:26Z
it joins and leaves if player count exceeds 3 or 4 or someone writes !disconnect in chat and then it reconnects after 60 minutes to check again
14:15
it joins a vanilla server
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sounds okayish
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[quakenet] Dune_ BOT 2020-01-04 14:17:45Z
@ChillerDragon "The player count shown must resemble the amount of human players."
14:17
Wanted to touch a word about this
14:18
The bot tag is made for this
14:18
But of course, there is the issue that you cannot set the bot tag without modifying the source, and then you cannot use the CTF gametype string :/
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you cannot set it from the client, I think intentionally so
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[quakenet] Dune_ BOT 2020-01-04 14:19:08Z
Yes heinrich5991
14:20
I don't see a good solution, maybe you do?
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[quakenet] heinrich5991 BOT 2020-01-04 14:21:39Z
I don't, short of doing something global
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[quakenet] Dune_ BOT 2020-01-04 14:22:38Z
So keep the status quo
14:22
It is abusable though
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[quakenet] heinrich5991 BOT 2020-01-04 14:22:45Z
yes
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@Dune which?
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[quakenet] Dune_ BOT 2020-01-04 14:31:50Z
What about a more detailed scoreboard at the end of each game with ratios, accuracy etc.
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ah, yes
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[quakenet] Dune_ BOT 2020-01-04 14:38:13Z
when there is a usability issue, it is good to list the desirable use cases
14:38
we want
14:38
  • no user ids
14:38
  • user ids with no nameplates
14:38
is there a benefit to "user ids with nameplates"?
14:38
Well
14:39
for vanilla servers maybe because people can have the same name
14:39
But i could (if wanted) add the ddnet auto rename to (x)name
14:39
i applied it on my server too, it also checks for confusables, such as small L and big i
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[quakenet] Dune_ BOT 2020-01-04 14:40:06Z
Maybe there is a pretty way to go about it, yeah
14:40
should be discussed
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ChillerDragon 2020-01-04 14:52:51Z
i activate ids only in debug mode and only look at the ids in the nameplates like in the old days ๐Ÿ™‚
14:53
btw i challange you guys to reproduce this log on a vanilla server hehe
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the usability of ids in nicknames is for administrative purposes and so that I can spot enemies faster, as their nicknames are wider.
15:05
or rather nameplates
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@ChillerDragon my guess is force_vote no"
15:11
eh
15:11
vote no"
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[quakenet] Oy BOT 2020-01-04 15:32:19Z
fokkonaut, hm, dunno if that other clamp is needed, probably have to test
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[quakenet] rand BOT 2020-01-04 15:35:05Z
@ChillerDragon player count or vanilla gameplay, depending of the complainer feelings, I did shutdown angelina()/bot() because of this :c
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@oy i tested it and it is not required.
15:36
if you'd like i can show you what the bug is, and you can test that this doesnt affect the other fix but will help my problem
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[quakenet] rand BOT 2020-01-04 15:36:19Z
server bots might be implemented nicely one day and pushed to upstream for vanilla gameplay
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xdd new achievement, i just closed an issue thats about 5.5 years old with this tee stuck pr xd
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ChillerDragon 2020-01-04 15:40:04Z
idk probably @heinrich5991 xd
15:41
rand i did not understand what you wanted to say when talking about player count and feelings
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[quakenet] Oy BOT 2020-01-04 15:41:59Z
@fokkonaut the commit i did might have been not just about the issue it closed. there used to be camera bugs in survival gametypes too
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But this can't affect it
15:42
Well, you can test I guess?
15:42
because i dont know which one you are talking about
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[quakenet] rand BOT 2020-01-04 15:45:05Z
@ChillerDragon about player report ^^ servers are banned whenever sby reports it with a valid reason
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ChillerDragon 2020-01-04 15:45:37Z
hm i see
15:45
i guess day just did?
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[quakenet] rand BOT 2020-01-04 15:51:15Z
no, you should know by staying here ^^
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[quakenet] Dune_ BOT 2020-01-04 15:51:53Z
rand:server bots might be implemented nicely one day and pushed to upstream for vanilla gameplay
15:51
that would be the best solution
15:52
to allow somehow servers to implement bots and report them as such
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i have serverside bots
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[quakenet] rand BOT 2020-01-04 15:53:14Z
your bot is far more discreet than mine and I shutdown mine as a safety measure
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they can also move, but they dont have an AI they have hardcoded ways based on coords xd
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[quakenet] rand BOT 2020-01-04 15:53:52Z
@fokkonaut nice, do they move smoothly ?
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[quakenet] Dune_ BOT 2020-01-04 15:53:56Z
@fokkonaut but you don't run vanilla servers so you don't have the issue
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yes, you can check them out
15:54
true
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[quakenet] rand BOT 2020-01-04 15:54:19Z
iirc, bot|royal moved with hard coded path and some waypoints
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[quakenet] Dune_ BOT 2020-01-04 15:54:37Z
iirc they did yeah
15:54
zomb bots don't but they cheat :p
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[quakenet] rand BOT 2020-01-04 15:55:14Z
what do you mean ?
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[quakenet] Dune_ BOT 2020-01-04 15:55:55Z
they get extra double jumps when they struggle
15:55
wink @LordSk 🦋
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LordSk ๐Ÿฆ‹ 2020-01-04 15:56:13Z
wink wink
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wink wink
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[quakenet] rand BOT 2020-01-04 15:57:31Z
xD
15:57
that explains a lot
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LordSk ๐Ÿฆ‹ 2020-01-04 16:04:47Z
they don't hook so when they need to go up, they fly
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@oy when will you be able to make a decision on that pr? if possible id like to have a fix for this before the next rls :) (dont wanna push too much, sorry ^^)
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[quakenet] Oy BOT 2020-01-04 16:20:15Z
definitely before next release :)
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1- why 2-... why
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LordSk ๐Ÿฆ‹ 2020-01-04 16:34:28Z
^
16:34
is there a gameplay reason to add these?
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for my side, yes
16:35
Check the conversation
16:35
(in the issue)
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There should be a workaround
16:36
To add them in a mod
16:36
But on vanilla its pretty useless
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of course, but this is required to display them
16:36
otherwise client doesnt know about them
16:36
so this is the base thats required to ever use them
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LordSk ๐Ÿฆ‹ 2020-01-04 16:38:28Z
honestly why not, it does not hurt the game and is consistent with the other weapons
16:38
!
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[quakenet] Oy BOT 2020-01-04 16:48:11Z
anyone wants to fight some zombies?
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Yes but i only play 0.6
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[quakenet] Dune_ BOT 2020-01-04 16:53:00Z
the new zombs are only on 0.7 :p
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im in favour of those pickups
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[quakenet] Dune_ BOT 2020-01-04 16:53:14Z
I'd come but we need @Sonix to win a round :D
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Fine i will join
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@fokkonaut doesnt it need a tile on the map editor?
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yes, but since that isnt used in vanilla in any way the modded server can add it themselves i guess?
16:54
in v anilla it wouldnt make sense to have those tiles
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i think we should add them
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i dont think so. this is only to let the client show them again. i have added those tiles for myself, but dont use them, just use the pickups for dropped weapons
16:55
tiles are not needed, if someone really needs them they have an easy possibilty to add them. But this right here is needed to make that
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teeworlds race is missing a finish sound ^^
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maybe a start sound, too
19:51
but nothing sounds weird
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teeworlds race is missing a server side implementation in vanilla
20:07
lol
20:08
vanilla now basically supports mods
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a full official server mode would be a lot of work
20:09
mods already do that well so it's not very useful imo
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can we have other mods supported in vanilla
20:10
that's basically the next question that follows
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we just need checkpoints, start and finish
20:11
what's so hard about doing this?
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clean code maybe?
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you could even do some real race with rounds
20:11
*laps
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there's an open issue to do this
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las question qould be, can we have the ddnet client instead of vanilla ๐Ÿ˜ฎ
20:15
evil
21:38
ddnet / ddrace destroyed teeworlds on 0.6
21:39
there is like 200 ddrace servers, we need more mod diversity
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unfortunately, teeworlds pvp is a bit of a lonely experience
21:47
people who stick around in a game tend to be those who can have a social experience
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