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Between 2019-12-29 00:00:00Z and 2019-12-30 00:00:00Z
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[freenode] JewZeus BOT 2019-12-29 03:30:04Z
starting to not-suck at this game, lol
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ChillerDragon 2019-12-29 14:00:20Z
I repeatedly hear that anti Ping is the biggest reason to not update to 0.7 Could some brain please look into that :/
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Yeah well, it's the only large client modification that wasn't ported afaik. I'm not familiar with that at all
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@trml
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My understanding why this wasn't put in Teeworlds is that there is no good way to implement this for PvP. e.g. grenades push people
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the one in the ddnet client works quite fine imho
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the one in ddnet is very complex xd not easy to port
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ChillerDragon 2019-12-29 14:26:20Z
especially pvp players complain about missing antiping. And grenades are predicted well in ddnet 0.6
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The ddnet antiping is quite complex. For now prediction for other players, projectiles and rocket jumps would be okay I think. Projectiles and other players shouldn't be that hard. Rocket jumps are a bit more work... You need to simulate the rocket before the server knows about it
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ChillerDragon 2019-12-29 15:04:58Z
how to create a app icon for linux and macOS ?
15:05
I used some png to ico web converter but i only get default/invalid icons
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[quakenet] Dune_ BOT 2019-12-29 15:43:29Z
Getting very few servers on 0.7.4 master. Somehow my modified 0.7.3 client loads all the servers, consistently. weird
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[quakenet] minus BOT 2019-12-29 15:49:57Z
that reminds me i got access to a server to host another master
15:50
…in july
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[quakenet] Dune_ BOT 2019-12-29 15:50:37Z
oh, cool...
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technically if we make the simulation of the game an own module on client and server side
16:14
i could do a prediction with bsplines
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You can just share all the physics related code between server and client. For the local character they already use the same code. You could also do this for projectiles but then you can't change physics after a release without breaking the prediction.
16:25
Gamecore should be migrated to lua/wasm/whatever so the server can send its code to the client πŸ˜…
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[quakenet] Dune_ BOT 2019-12-29 16:26:55Z
yeah
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[freenode] JewZeus BOT 2019-12-29 17:33:34Z
sooooo
17:33
I have a question
17:33
how hard would it be to theoretically make a browser version of this game?
17:33
that interfaces with the standard servers
17:34
I mean, what does the api look like to communicate positions of the players and trajectories etc?
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No udp (except for webrtc) -> high latency -> no fun
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[freenode] JewZeus BOT 2019-12-29 17:36:31Z
well that's the thing
17:36
I'm thinking like a golang backend
17:36
and just offput the latency onto the browser
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You could use websockets but this would also need support for it in the tw server. And because it uses tcp it would not be very responsive
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[freenode] JewZeus BOT 2019-12-29 17:37:00Z
if YOU want to play the probably-slightly-slower browser ver, good on you/better availability
17:37
would love to see this game on tablets for example
17:37
and for the majority of players? more than good enough, I think
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There is some old ddnet version with websockets. There are some tools to compile c/c++ apps to JavaScript/webassembly but you definitely need to change some things.
17:39
As I said... Network needs to use websockets and the rendering will be a problem
17:39
Tw uses threaded rendering + opengl 1.2
17:40
You would need a new renderer to make it work in the browser
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[quakenet] deen BOT 2019-12-29 17:40:41Z
@JewZeus Teewebs works in theory, but we disabled websockets in the DDNet servers again: http://teewebs.net/
17:40
but if you build your own server with websockets you can connect to it
17:42
[CLIENT] teewebs.net - JavaScript Port (Page 1) β€” Modifications β€” Teeworlds Forum β€” Everything Teeworlds!
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In my opinion the tcp overhead is just too much here. But still... Cool work πŸ‘
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Was the projectile accuracy increased in 0.7?
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ChillerDragon 2019-12-29 17:59:54Z
isnt there also a 0.7 vanilla client for the web?
18:00
iirc there aws some medium post
18:00
An overview on WebRTC and a detailed description of the implementation of a C++ socket library for the browser on top of it
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Oh, I was looking for it earlier @ChillerDragon :)
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[freenode] Choscura BOT 2019-12-29 18:53:07Z
deen, thank you!
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Is there a binary to host a master server or how does masterserver hosting work?
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ChillerDragon 2019-12-29 20:04:16Z
personal master servers are kinda useless because all server hosters would have to enter your ip into their config @Skayland
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Huh i guess so
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@ChillerDragon do you remmber what happened with https://github.com/teeworlds/teeworlds/issues/1659 ?
I realized the game looks pretty pixalated so i went to the graphics settings and i wonderd why the resoltion is so low. Then I tried to increase it. But after restart the same option was selected ...
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ChillerDragon 2019-12-29 21:17:42Z
nothing
21:17
tested it like 2 weeks ago and did not work :/
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wasn't there an attempted fix?
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ChillerDragon 2019-12-29 21:21:02Z
y
Exported 56 message(s)