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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-12-27 00:00:00Z and 2019-12-28 00:00:00Z
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funny, laugh
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[quakenet] Oy BOT 2019-12-27 11:22:34Z
omg xmas hats are evil
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[quakenet] Dune_ BOT 2019-12-27 11:52:36Z
Are they? :D
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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[quakenet] Dune_ BOT 2019-12-27 11:56:11Z
Oh. compile-time assert that num_weapons is 6
11:56
There is a comment even :p
11:56
Know a better way?
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Why do you need it
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[quakenet] Oy BOT 2019-12-27 12:06:40Z
according to the github issue they are :D
12:06
seems some people just dislike coca cola :(
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ChillerDragon 2019-12-27 12:09:25Z
Yes xmas is the worst
12:09
And the hats look weird while spinning
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[quakenet] Dune_ BOT 2019-12-27 12:16:20Z
Tees should hold a beer for new year :p
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[quakenet] Oy BOT 2019-12-27 12:17:07Z
:D
12:17
add a new drunk mode :P
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ChillerDragon 2019-12-27 12:18:19Z
Seriously a fireworks menu theme would be sick
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[quakenet] Dune_ BOT 2019-12-27 12:19:43Z
Well it's just a map to craft
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ChillerDragon 2019-12-27 12:19:48Z
Ikr
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[quakenet] Dune_ BOT 2019-12-27 12:19:56Z
Don't you know any that has this animation?
12:20
Oy: didn't the fake 1.0 have it?
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ChillerDragon 2019-12-27 12:20:10Z
No I Think I never saw that
12:20
Don’t think so
12:20
Wasn’t it like teewars menu
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i always wanted to make a firework bg
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ChillerDragon 2019-12-27 12:20:33Z
With pixels
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[quakenet] Dune_ BOT 2019-12-27 12:20:52Z
Isn't that drunk mode :P
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isnt there any map with fireaorks?
12:21
i have one in my mind
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ChillerDragon 2019-12-27 12:21:10Z
Idk
12:21
Time to get some top animators involved
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ChillerDragon 2019-12-27 12:21:53Z
Saavik and HDB
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[quakenet] Oy BOT 2019-12-27 12:22:15Z
Dune_: no, don't think it had a drunk mode
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[quakenet] Dune_ BOT 2019-12-27 12:45:27Z
Heard chat command selection is bugged when you remove a client command, should investigate that
12:48
i said that
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I commited this some months ago in the ddnet client aswell, there is just enough space and mods (especially farming mods) often reach a score of 1000.
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[quakenet] Dune_ BOT 2019-12-27 13:01:05Z
Would impact vanillla. Anyway even if you pass that someone will ask why not 100,000?
13:01
My opinion is there has to be a limit at some point and mods should work around it
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Adding one more digit there won't hurt anyone. Right now it's rather inconsistent since no other UI element had a clamp for the score
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well, 9999 is already 10 times more than 9999. 100,000 would be a very large number again, but with 10,000 you can work nicely, 1000 is reached very fast in many mods
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E.g. the HUD score or the server browser
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I wouldnt clamp any of the others
13:03
Just the scoreboard, so it doesnt get too big
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[quakenet] Dune_ BOT 2019-12-27 13:03:01Z
Should be an issue :p
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@redix oh really, there are unclamped elements?
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I think there is no clamp for the HUD score. I'm not absolutely sure about the server browser... There might be one when the get info request is processed, but not in the rendering code
13:11
response*
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[quakenet] Oy BOT 2019-12-27 13:16:29Z
when the server browser doesn't clamp it to 999 and one more digit wouldn't overlap in the scoreboard it would be ok to add that pr i guess
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and one more digit wouldn't overlap in the scoreboard
so this is about extending to 1000, not 999?
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no, 9999
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I think the server browser just has a limit for the text width. It can even display times with the format XX:XX
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[quakenet] Oy BOT 2019-12-27 15:14:10Z
what's the problem with the command selection?
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Oy: it acts like the client command is still there when you use arrow keys, allegedly
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[quakenet] Oy BOT 2019-12-27 15:17:50Z
ok
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[quakenet] Dune_ BOT 2019-12-27 16:09:43Z
I think we should add an empty function that does something like AddServerCommands for illustratory purposes. People get confused
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[quakenet] Oy BOT 2019-12-27 16:31:54Z
yeah sure
Exported 57 message(s)