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Between 2019-12-21 00:00:00Z and 2019-12-22 00:00:00Z
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I agree including some community skins would have been nice, it's an all-new craft this time though. Helps with license at least I guess
00:05
Maybe renaming it would be best?
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ChillerDragon 2019-12-21 00:06:00Z
yes
00:06
I think the swardy thing is fine. I assume it is also discussed with the artist and its not blocking the name.
00:07
Who even created the greyfox skin? Was it greyfox him self? Its like just taking his work and editing it like it has always been like that.
00:08
(the original greyfox)
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Yea please rename greyfox to something else
00:19
The skin is too famous to just block it like that, im not saying this one is bad, it looks cool too, but the name should be different, and i think most players would agree
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it most likely was not greyfox himself ._. I'd guess. it's just a grey fox
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I think ddnet's skin database shows author names, maybe if you search for greyfox there you may find who did it
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does anyone know how a server tells a client what kind of GUI to use, like team based, race, dm(dunno does lms have a different UI)?
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usually via the GameInfo (these days a net message apparently
07:17
there's a m_GameFlags member
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@Dune updated slovak
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[quakenet] Dune BOT 2019-12-21 09:37:30Z
Should be last day for translations
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[quakenet] Oy BOT 2019-12-21 09:45:00Z
yeah
09:45
what else has to be done for the release?
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[quakenet] Dune BOT 2019-12-21 09:48:10Z
Merge PRs :p
09:49
Statboard, a fix in the ig browser background thing, and make all the default filter
09:51
2242 was on my todo list but its tight
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[quakenet] Oy BOT 2019-12-21 09:52:28Z
make all the default filter ?
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[quakenet] Dune BOT 2019-12-21 09:52:32Z
My implem bugs
09:52
Yeah you said you wanted to ddo that iirc
09:52
The browser filter
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[quakenet] Oy BOT 2019-12-21 09:53:11Z
already done
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[quakenet] Dune BOT 2019-12-21 10:02:36Z
Ah nvm then
10:05
I'll do stuff this afternoon
10:06
Not sure what to do with the wide GUI stuff
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[quakenet] Oy BOT 2019-12-21 10:24:10Z
about the icon? will check it out later
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[quakenet] Dune BOT 2019-12-21 10:57:54Z
And the general idea of doing that. Can scrap if it's not good
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[quakenet] Oy BOT 2019-12-21 11:46:53Z
well, u had lots of positive feedback, so why not add it
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LordSk 🦋 2019-12-21 11:55:23Z
I feel like the ui should be either small or wide, no need to add an icon to switch between
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[quakenet] Dune BOT 2019-12-21 11:55:59Z
Yeah that is kinda my concern
11:56
Is the improvement significant enough to justify an option
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LordSk 🦋 2019-12-21 11:57:57Z
Just make it permanent. It was one thing that 0.6 did much better, the server browser was large and better to use.
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[quakenet] Dune BOT 2019-12-21 12:04:42Z
The filters aren't a success either. But well, it's hard to remove possibilities from such a game ^^
12:06
By the way, the hedgewars dude are ahead of us and did 1.0 :D
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I like to enjoy the background theme behind the ui tho
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[quakenet] Dune BOT 2019-12-21 12:13:13Z
Me too, I love it! But it's very controversial
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[quakenet] Oy BOT 2019-12-21 12:15:13Z
i always use a 4:3 window, so wouldn't be any different for me :)
12:15
1.0 will take a while :D
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ChillerDragon 2019-12-21 12:21:08Z
1.0 lol
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[quakenet] Dune BOT 2019-12-21 12:22:20Z
I mean they did it because they decided the game has everything they want it to have
12:22
It all depends on where you set your objectives I guess :)
12:23
I think inline server info ought to be black bg, white is strange :/
12:24
Maybe @Sonix would design a minimize/maximize icon couple? Would save some font trouble:)
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ChillerDragon 2019-12-21 12:28:07Z
well then 0.6 could be 1.0 already imo
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I always thought hedgewars had something to do with teeworlds
12:43
And yea 0.6 looks like a full release, as 0.7 took a whole new perspective of the game with a lot of changes
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[quakenet] Dune BOT 2019-12-21 12:53:26Z
I agree chiller
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[quakenet] Dune BOT 2019-12-21 13:14:23Z
@lordsk thanks for the fix
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[quakenet] Oy BOT 2019-12-21 13:21:08Z
hm client is broken
13:22
nvm
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[quakenet] uovobw BOT 2019-12-21 13:31:27Z
hi *
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[quakenet] Dune BOT 2019-12-21 13:39:04Z
hi
13:40
oh, top left corner doesn't blend well with the tabs thing :)
13:40
should we bool IsOnlineBrowser = Client()->State == ACTIVE or is that clear enough?
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[quakenet] Oy BOT 2019-12-21 13:41:42Z
guess it's clear
13:42
Race needs a better icon for the finish messages and a gametype icon for the server browser.
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[quakenet] Dune BOT 2019-12-21 13:43:22Z
I thought it was for the finish message in the first place @Sonix
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[quakenet] Oy BOT 2019-12-21 13:46:34Z
that blue text colour of finish message is a bit hard to read
13:49
on blue background of ctf5 at least
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[quakenet] Dune BOT 2019-12-21 13:50:01Z
Yeah I agree, make it lighter
13:53
Try this one: const vec4 CRCWhisper(0.0f, 0.5f, 1.0f, 0.5f*Blend);
13:55
Oy: I'm worried about this line: str_format(aImprovement, sizeof(aImprovement), Localize(" (%s seconds faster)"), aTime);
13:55
the localize includes a space that most translators will probably forget
13:56
The only fix I see is a hardcoded test on the first character of the locstring
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[quakenet] Oy BOT 2019-12-21 14:06:19Z
Dune: yeah should remove that space
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[quakenet] Dune BOT 2019-12-21 14:06:39Z
yeah but only after release
14:07
I can't test the finish messages cause I can't set a record :(
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[quakenet] Oy BOT 2019-12-21 14:07:54Z
dunno if all current translations have the space
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[quakenet] Dune BOT 2019-12-21 14:08:08Z
I bet none do :p
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[quakenet] Oy BOT 2019-12-21 14:08:22Z
if we check, then we can fix it while on it :D
14:08
join the fastcap server
14:08
and try a map u didn't test before for a new record :)
14:09
or change name :D
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[quakenet] Dune BOT 2019-12-21 14:09:09Z
oh
14:09
good idea :D
14:16
./top5 should be an alias on /rank Candyx*
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[quakenet] Dune BOT 2019-12-21 14:21:46Z
0.2/0.6/1.0 instead of 0/0.5/1.0
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[quakenet] Oy BOT 2019-12-21 14:22:08Z
yeah that looks better
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[quakenet] Oy BOT 2019-12-21 14:34:41Z
Dune: would go for that colour
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[quakenet] Dune BOT 2019-12-21 14:34:59Z
go then
14:35
I'm trying to color the statboard with crosshair colors
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[freenode] Choscura BOT 2019-12-21 14:45:41Z
why does my grappling hook drop me every time?
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[quakenet] Dune BOT 2019-12-21 14:45:50Z
sounds like network issues
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[freenode] Choscura BOT 2019-12-21 14:45:51Z
it works according to ping it seems like
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[quakenet] Dune BOT 2019-12-21 14:45:57Z
ctrl+shift+d+g
14:46
do you get big drops in the prediction graph?
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[freenode] Choscura BOT 2019-12-21 14:46:24Z
eh?
14:46
let me see
14:51
graph has noticeable spikes as connects? but when the issue happens, no noticeable dip or spike in noise
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[quakenet] Dune BOT 2019-12-21 14:51:20Z
hmmm
14:51
wonder what causes this then
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[freenode] Choscura BOT 2019-12-21 14:51:38Z
is there a default reset time on the status of the hook grab?
14:51
a default "check again" time?
14:53
also, has anybody made a web version? it seems like it could run on the same server as django and serve up positions data and render the thing in javascript
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Web version wouldn't work well... There is no way to use the udp protocol in the browser so the latency would be bad
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[quakenet] Dune BOT 2019-12-21 15:03:37Z
there was a web version yeah
15:03
i think 0.7 even
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[quakenet] koomi BOT 2019-12-21 15:05:14Z
redix: there is webrtc
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can i ask for german locale?
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[quakenet] koomi BOT 2019-12-21 15:05:31Z
don't know much about it though
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in race: 12.012,037 seconds
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[quakenet] Dune BOT 2019-12-21 15:06:21Z
@Assa sorry what?
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hmm, nevermind
15:06
you use 00:09.123
15:06
in your example
15:06
i would cut the 00: if its 0
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Yeah but webrtc is pretty complex and designed for peer to peer. It would at least be some work...
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[quakenet] koomi BOT 2019-12-21 15:12:49Z
true
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[quakenet] Dune BOT 2019-12-21 15:39:39Z
there was a suggestion to make the border more saturated, but it doesn't work well
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[quakenet] Dune BOT 2019-12-21 15:41:12Z
this might work though
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[quakenet] Dune BOT 2019-12-21 16:07:15Z
[2019-12-21 16:06:12][pFont]: error loading glyph 79 [2019-12-21 16:06:12][pFont]: error loading glyph 79 [2019-12-21 16:06:12][pFont]: error loading glyph 89
16:07
huh, I was lacking the O and the Y of the font
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[quakenet] Oy BOT 2019-12-21 16:40:56Z
Dune: hm that's odd
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[quakenet] Dune BOT 2019-12-21 16:41:03Z
only happened once
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[quakenet] Oy BOT 2019-12-21 16:42:16Z
screenshot is of ur client?
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[quakenet] Dune BOT 2019-12-21 16:42:22Z
master
16:42
ah wait not sure
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[quakenet] Oy BOT 2019-12-21 16:42:36Z
no wait, ur pc?
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[quakenet] Dune BOT 2019-12-21 16:42:44Z
oh actually not, it's my client,
16:42
linux pc yes
16:43
last updated to master in summer or so
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[quakenet] Oy BOT 2019-12-21 16:43:20Z
oh
16:44
looks like sth broken in the client
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[quakenet] Dune BOT 2019-12-21 16:44:15Z
did you see sth?
16:44
Something v-sync related is not working, The game is always trying to limit the fps to 60, every x seconds it jumps to ~120fps and then tries to limit it down to 60. The game than lags a split of a...
16:44
do we have updates with this
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[quakenet] Oy BOT 2019-12-21 16:44:59Z
the messed up strings, they should work correct
16:45
will try to use 2.10 sdl2 and test
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[quakenet] Dune BOT 2019-12-21 16:46:53Z
guessing how the width of the statboard columns works is hell :p
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[quakenet] Oy BOT 2019-12-21 16:47:37Z
:P
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[quakenet] Oy BOT 2019-12-21 16:56:55Z
sdl2.10 seems fine for me
17:00
hm, tested 2.9 to make sure and can't produce that bug with it
17:00
@LordSk 🦋 could you test with sdl 2.10?
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LordSk 🦋 2019-12-21 17:34:35Z
Hum sure
17:34
what was the issue again?
17:35
Oh I see I found it
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100 * 20 * 5min = 1 week, oh no, i have to train my neural net 1 week :C
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LordSk 🦋 2019-12-21 17:50:53Z
I can't reproduce it on 2.10
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Can you on 2.9?
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LordSk 🦋 2019-12-21 17:56:17Z
no
17:58
We actually don't print the sdl version though, so it is hard to be sure 100%
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[quakenet] Oy BOT 2019-12-21 17:58:19Z
odd, but i could reproduce it back then
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LordSk 🦋 2019-12-21 17:58:32Z
yeah so did I
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[quakenet] Oy BOT 2019-12-21 17:58:41Z
maybe it was a windows bug, which got fixed by A WINDOWS UPDATE
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LordSk 🦋 2019-12-21 17:59:02Z
or a driver issue
17:59
my setup has completely changed since then as well
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[quakenet] Oy BOT 2019-12-21 17:59:28Z
didn't update my gpu driver
17:59
same setup for me
17:59
just windows updates
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LordSk 🦋 2019-12-21 18:00:15Z
are we sure it was a sdl issue at the time?
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[quakenet] Oy BOT 2019-12-21 18:00:42Z
it worked with sdl2.8 and before, just not with 2.9
18:00
never tried sth else
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LordSk 🦋 2019-12-21 18:01:11Z
yeah but I mean it might have been a side effect
18:01
and we fixed our code without knowing
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[quakenet] Oy BOT 2019-12-21 18:01:22Z
yeah
18:01
we didn't touch anything in teeworlds in that regard
18:02
could test the 0.7.3 release though :)
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LordSk 🦋 2019-12-21 18:03:07Z
meh if it ain't broken
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[quakenet] Oy BOT 2019-12-21 18:04:46Z
tested 0.7.3.1 release with sdl2.9 works
18:05
so we can update to sdl2.10 and close the issue i guess
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LordSk 🦋 2019-12-21 18:05:27Z
what does sdl 2.10 give us?
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[quakenet] Oy BOT 2019-12-21 18:07:00Z
dunno
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If 2.0.8 isn't broken..
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According to some ddnet issue (opened recently) some people have problems with 2.0.9 and 2.0.10
18:09
I cannot reproduce it myself
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LordSk 🦋 2019-12-21 18:09:54Z
yeah so let's stay on 2.0.8 then
18:10
what is the issue they're having?
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So while i was on Windows now, I noticed, that SDL 2.0.9 and higher run insanly bad, and i really mean around 100% worse than 2.0.8. I used the latest client and run with 2.0.8, 2.0.9 and 2.0.10 fr...
18:11
It's closed because they downgraded to 2.0.8
18:11
Not sure what's the exact issue. Runs fine for me
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LordSk 🦋 2019-12-21 18:13:38Z
It might run worse on lower end machines
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[quakenet] Oy BOT 2019-12-21 18:20:55Z
runs the same for me too
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[quakenet] Dune BOT 2019-12-21 19:26:34Z
We could use a globe-like icon for the ingame browser menu button:
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[quakenet] Oy BOT 2019-12-21 19:32:20Z
i'd vote for 1 :D
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[quakenet] Dune BOT 2019-12-21 19:34:11Z
I don't have a preference
19:34
@LordSk 🦋 @Sonix @Zatline
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[quakenet] Oy BOT 2019-12-21 19:34:33Z
anyone in chat?
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LordSk 🦋 2019-12-21 19:34:57Z
3
19:35
wait 2
19:35
I assume the first screenshot is not an option 😄
19:36
I kinda like the big "Browser" button too
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[quakenet] Dune BOT 2019-12-21 19:36:53Z
gerdoe12/14/2019 Sonix second better
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LordSk 🦋 2019-12-21 19:37:13Z
Zatline said 2 on the issue as well
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[quakenet] Oy BOT 2019-12-21 19:49:44Z
isn't the 1st icon the common icon for the web?
19:50
but maybe i'm just getting old
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[quakenet] Dune BOT 2019-12-21 19:53:08Z
it might be a bit old fashioned yeah
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[quakenet] Dune BOT 2019-12-21 19:54:36Z
doesn't look great
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[quakenet] Oy BOT 2019-12-21 19:55:00Z
yeah looks strange
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[quakenet] Dune BOT 2019-12-21 19:55:25Z
size issue
19:56
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[quakenet] Oy BOT 2019-12-21 19:57:47Z
u mean the name?
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[quakenet] Dune BOT 2019-12-21 19:58:25Z
yeah
20:00
#2318 Fixed shadow (22541c3) Made ingame browser an icon (22541c3) Possibly: Replace "Settings" by the settings icon (dba7704) Either merge PR or cherry-pick 22541c3 TODO TODO...
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[quakenet] Oy BOT 2019-12-21 20:00:26Z
not sure
20:00
though it would be nice to have it consistent
20:01
but then should it be left next to the quit button?
20:01
and what about the start screen, use the icon there too?
20:01
dunno where to stop :D
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[quakenet] Dune BOT 2019-12-21 20:02:17Z
Definitely don't use an icon on the start screen
20:02
I think it's fine to have it as an icon ingame, but the size must be equal to that of the globe
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Icon sucks, call it simply browser
20:25
or at least a consistent "naming" scheme
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[quakenet] Dune BOT 2019-12-21 20:26:52Z
There is no "browser" anywhere else, so it's consistent. I find the icon to be a significant upgrade and it frees some space so we keep the separator :)
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I have a comparison to th egamer client, which sadly does not use a consistent naming scheme, where you have to kinda look for the browser every time, one might get used to it, but it's confusing at the beginning. The consistency is referring to all of the other tabs that are visible next to the "Browser" tab in the esc-overview
20:39
"Text", "Text", "Icon", "Text"
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[quakenet] Dune BOT 2019-12-21 20:42:33Z
Do you also struggle to locate the settings in the browser?
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settings?
21:02
what kind of settings are there Oo?
21:03
I'm not testing trunk ._.
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[quakenet] Dune BOT 2019-12-21 21:03:42Z
the settings button is an icon there
21:05
https://i.imgur.com/KNn5q6L.png wonder why the bars look pixelated
21:06
all-same width seems fine, I could experiment with width depending on the # of kills if you want
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I literally do not see anything that might be considered a settings icon in that screenshot
21:07
what about ninja kills :D?
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[quakenet] Dune BOT 2019-12-21 21:07:11Z
they are there too
21:07
black?
21:07
dark grey?
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[quakenet] Dune BOT 2019-12-21 21:08:34Z
the color of the crosshair
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[quakenet] Oy BOT 2019-12-21 21:12:58Z
value for corners too big?
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[quakenet] Dune BOT 2019-12-21 21:21:11Z
but they seem to be good for less than 14 players :/
21:21
hmm let's lower them then
21:23
you were right Oy :)
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[quakenet] Oy BOT 2019-12-21 21:24:18Z
:P
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[quakenet] Dune BOT 2019-12-21 21:25:46Z
not sure if a death bar is so relevant tho
21:26
maybe grabs should be moved next to captures
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could we use the levinsthein distance for nickname matching .-.
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[quakenet] Dune BOT 2019-12-21 21:30:02Z
go ahead
21:30
there are reference implementations ._.
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[quakenet] Dune BOT 2019-12-21 21:30:32Z
then use them!
21:30
maybe
21:30
could you tell me where that exact part is in the client?
21:31
with tab auto completion
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[quakenet] Dune BOT 2019-12-21 21:31:52Z
search for KEY_TAB
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[freenode] JewZeus BOT 2019-12-21 21:46:25Z
hey, how do I do the graph of network performance thing again?
21:46
ctrl shift j k or something
21:46
?
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[quakenet] Dune BOT 2019-12-21 21:46:41Z
G
21:46
ctrl+shift+g, JewZeus
21:46
but you need debug mode (c-shift-d) for that
21:53
the statboard PR is done/awaiting critics fyi
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any screenshots ._.
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[freenode] Choscura BOT 2019-12-21 22:13:31Z
so ctrl shift d g
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does the tw coding guide allow lambda expressions ._.
22:33
or the auto keyword?
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[freenode] Choscura BOT 2019-12-21 22:38:22Z
the code's on github innit?
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[quakenet] Dune BOT 2019-12-21 22:53:28Z
Choscura: yes
22:54
@jxsl13 anything that is in C++03 is a yes. Those are more modern features
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... why the heck c++03, why not 11 ._.
22:57
is there a flag somewhere to enforce that in like cmake or bam?
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[quakenet] Dune BOT 2019-12-21 22:57:35Z
not everything that you can do, you should do :)
22:57
code simplicity is wealth
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auto superniceVariableName = lambda function()
22:58
😮
22:58
code comments are wealth ._.
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[quakenet] Dune BOT 2019-12-21 22:58:53Z
good code should need little to no comments
22:59
most modern c++ features are good only if used sparsely and wisely
22:59
when you get autos everywhere you don't know what is what ;)
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I do not intend to use if anywhere else other than for lambdas ._.
22:59
it
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[quakenet] Dune BOT 2019-12-21 23:00:35Z
well c++ lambdas... yeah. at least the notation isn't fantastically readable
23:00
it sounds cool when you have to write it, less so when you have to read it
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[freenode] JewZeus BOT 2019-12-21 23:19:09Z
ok new information
23:19
when the grappling hook drops there seems to be a residual effect after
23:19
like, drop + spike at near same time, and then spike spike spike
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[quakenet] Dune BOT 2019-12-21 23:22:08Z
Wifi?
23:22
Happens on several servers ?
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[freenode] JewZeus BOT 2019-12-21 23:24:02Z
haven't tried multiple servers but dedicated land line
23:24
nothing else (should) be happening on network, no torrents, no streaming, tec
23:24
*etc
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is the maps submodule up to date in the tw master ?
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No change afaik?
23:31
JewZeus: strange:/
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june was a change by sonix
23:31
the hashed seem to be different
23:31
hashes
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Eh but we can't do that with the hashchecker
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I mean git hashes ._.
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of tw master submodule and latest hash of tw-maps repository
23:32
I don't understand what you want to say ._.
Exported 295 message(s)