Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-12-12 00:00:00Z and 2019-12-13 00:00:00Z
Avatar
opens PR: remove dyn cam from game
Avatar
[quakenet] redix BOT 2019-12-12 15:52:59Z
When it comes to the build system I don't care about a few seconds. Nowadays cmake has pretty good integration in other tools, which makes development more convenient.
15:53
In addition, the recognition of the required tools (compiler, python, ...) and libs caused less problems for me than with bam.
15:55
Dune: one color is fine I think. Which one would you prefer?
15:56
jxsl13: what's wrong with the clocks? :D
Avatar
[quakenet] Dune BOT 2019-12-12 15:59:20Z
redix: I mean, it depends on where you want to use them
Avatar
[quakenet] redix BOT 2019-12-12 15:59:35Z
I still don't get the problem with dyn cam. Some people can handle it... Others can't ^^
Avatar
[quakenet] Dune BOT 2019-12-12 15:59:39Z
if you plan to use them on the UI, like on the server info of race servers or ingame server info tab etc.
Avatar
[quakenet] redix BOT 2019-12-12 16:00:54Z
Only thought about the ingame timer =\
Avatar
[quakenet] Dune BOT 2019-12-12 16:00:59Z
while I don't back the idea, you are pretty much forced to use dynamic cam in some gametypes. with the current size of monitors, it's just some absurd artificial constraint that we put on players to be able to handle a vomit-inducing camera imo
16:01
it's not like teeworlds devs thought "oh yeah and it'd be really fun if there was a moving camera that you have to deal with", screens were just too small to let you zoom out properly back then
16:02
the "if you don't like it don't use it" argument doesn't hold for gametypes where dyncam is such a massive advantage you just have to use it
16:03
@Sonix if you're done with the clocks, would you post them (on github or else)? :)
Avatar
I mean either ReiTW or Learath proposed the idea of having customly rendered entities, which can be anything like text or clocks, so I was just thinking that race might make use of that idea maybe, as it's rather cool to have such a feature.
Avatar
[quakenet] Dune BOT 2019-12-12 16:06:54Z
that's an entirely different issue
Avatar
Incorporate the issue with other issues in order to make it valuable in vanilla and not only in mods 😮
16:08
or for mods*
Avatar
[quakenet] redix BOT 2019-12-12 16:09:56Z
This is a big thing... You can do it the hacky way and just add a few basic things, quickly notice that it's too limited and add further stuff. Result would be ugly code, compatibility issues, ...
Avatar
[quakenet] Dune BOT 2019-12-12 16:10:10Z
^
Avatar
dyn cam is super annyoning, especially if one does not use it. one should be enforced, either full dyn or full static. both are incompatible imo, and it sucks to be playing against dyn/dyn toggle with full static, as they use both the advantages of full static and the advantages of dyn.
Avatar
[quakenet] redix BOT 2019-12-12 16:10:46Z
The proper way would be to design a mod API and release a new major version
Avatar
also I didn't say to do it quickly, I just thought about where it might be useful.
16:11
as there seems to be a lot secret stuff to be going on in the background at the moment
16:11
pshh, tell me what's going on, pshh end
Avatar
[quakenet] Dune BOT 2019-12-12 16:12:06Z
redix: yeah
16:13
all teeworlds development is public. the only "background" thing I guess is skins
Avatar
map editor?
Avatar
[quakenet] redix BOT 2019-12-12 16:13:18Z
In my opinion this needs 0.8. otherwise we'll always see "update to ...", "Use ... client" in the broadcast
Avatar
[quakenet] Dune BOT 2019-12-12 16:13:33Z
well yeah
16:13
the latter might be preferrable though
Avatar
[quakenet] redix BOT 2019-12-12 16:14:00Z
Or at least one client that supports a full API :D
Avatar
what are you working on, Dune Oo?
Avatar
[quakenet] Dune BOT 2019-12-12 16:14:14Z
that could be done through a modified client at first :)
16:14
@jxsl13 my job? :)
Avatar
no, I mean tw-wise x), can also tell me about work 😄
Avatar
[quakenet] Dune BOT 2019-12-12 16:15:15Z
nothing much, I'm very busy nowadays
Avatar
[quakenet] redix BOT 2019-12-12 16:15:21Z
Would definitely be good to have one full implementation... And not countless of incompatible and buggy clients
Avatar
cough vanilla, cough end :D
Avatar
[quakenet] Dune BOT 2019-12-12 16:15:58Z
redix: yeah :) something that is so modular that it can be merged easily in other modified clients and servers
Avatar
. a dream to never come true
Avatar
[quakenet] redix BOT 2019-12-12 16:16:19Z
+1
Avatar
[quakenet] Dune BOT 2019-12-12 16:16:29Z
you never know ;)
Avatar
😉 <-- + --> I'm very busy nowadays
16:17
sherlock
16:17
;) <-- + --> ...
Avatar
[quakenet] Dune BOT 2019-12-12 16:18:10Z
redix: got plans for xmas? :D
Avatar
[quakenet] redix BOT 2019-12-12 16:18:41Z
Not much ^^
Avatar
[quakenet] Dune BOT 2019-12-12 16:18:46Z
so you'd stick with the one clock in the broadcast?
Avatar
[quakenet] redix BOT 2019-12-12 16:20:09Z
I just didn't think about other places where it could be used :D
Avatar
[quakenet] Dune BOT 2019-12-12 16:20:27Z
do you want to put it in more places now?
Avatar
[quakenet] redix BOT 2019-12-12 16:23:58Z
Not sure yet. Will check where it might fit later :D
Avatar
[quakenet] Dune BOT 2019-12-12 16:24:46Z
thanks for the race stuff btw. It's nice and clean :)
Avatar
[quakenet] redix BOT 2019-12-12 16:27:18Z
The whole thing could also be extended in the future. For now it's important to have the new stuff in the protocol. It can also be used for auto demo recording and the old ghosts from 0.6 :)
16:28
Most stuff is still from the client pack :D -> credits to sushi
Avatar
[quakenet] Dune BOT 2019-12-12 16:30:19Z
I would like to see support for freeze. That is for example used in DDRace and in zCatch (Anticamper). The tee can not move meanwhile. Currently they use the ninja skin for that.
16:30
not sure if ddnet uses something
Avatar
[quakenet] redix BOT 2019-12-12 16:35:16Z
What about just adding a player flag for it that at least blocks the input?
16:36
Not sure how ddnet handles this but they still use the Ninja skin for it
Avatar
[quakenet] Dune BOT 2019-12-12 16:38:39Z
not sure if that achieves much if you cannot rely on it to display something to the client
Avatar
[quakenet] redix BOT 2019-12-12 16:38:42Z
It's a bit annoying that the protocol is so restrictive in 0.7. when it contains unknown flags it will drop the packet/snapshot. 0.6 just filtered it out
Avatar
[quakenet] Dune BOT 2019-12-12 16:46:35Z
oh really
Avatar
[quakenet] redix BOT 2019-12-12 16:50:15Z
You must not send the race gameflag to old clients for example. Otherwise the client will drop the whole gamestate snap item =\
Avatar
[quakenet] Dune BOT 2019-12-12 16:53:28Z
it's not that bad considering the client sends the game version
Avatar
[quakenet] redix BOT 2019-12-12 16:56:22Z
True. But playing demos with old clients will look a bit strange :D
Avatar
[quakenet] rand BOT 2019-12-12 17:03:07Z
need a independant, yet full version, demo player :3
17:04
with a javascript version in order to play in web browser
17:04
and the moon
Avatar
[quakenet] redix BOT 2019-12-12 17:10:03Z
Well there was some ddnet version for the web. Playing the game in a browser is not the best idea due to missing udp... But a demo player would be cool. No clue how hard it would be to compile tw to webassembly though. I guess the threaded rendering with legacy opengl might be a problem
Avatar
[quakenet] Dune BOT 2019-12-12 17:10:27Z
not sure, debugging is a bitch too
17:10
probably easier to convert demos to videos
Avatar
[quakenet] redix BOT 2019-12-12 17:12:14Z
Rewriting it in js would be a lot of work. You'd have to implement all the snapshot, delta and compression stuff in js. Probably easier to use the existing code
17:12
Yeah videos are definitely the easiest thing
Avatar
[quakenet] Dune BOT 2019-12-12 17:14:20Z
webassembly is cool for well-contained scripting though :)
Avatar
[quakenet] Dune BOT 2019-12-12 17:23:33Z
if only teeworlds had some hooks to some UI/game functions ;)
Avatar
[quakenet] redix BOT 2019-12-12 17:24:17Z
^^
Exported 75 message(s)