Using SO_REUSEPORT allows to quickly kill the server via SIGINT, SIGTERM
or SIGKILL and start it again, without waiting for the OS to close the
socket by timeout.
Closes #804 (for the second time)
Using SO_REUSEPORT allows to quickly kill the server via SIGINT, SIGTERM
or SIGKILL and start it again, without waiting for the OS to close the
socket by timeout.
Closes #804 (for the second time)
could you change line 1263 in cmakelists.txt to "set(ENGINE_GENERATED_SHARED src/generated/nethash.cpp src/generated/protocol.cpp src/generated/protocol.h)"
redix: /root/project/src/game/client/components/chat.cpp:985:9: error: variable 'NameCID' set but not used [-Werror=unused-but-set-variable] int NameCID = pLine->m_ClientID;
Dune the server list I get on first load usually only has half servers; any refresh afterwards works fine. Anyone got the same? Assa yes gerdoe the server list I get on first load usually only has ...
For me some servers that are not shown have a bad ping on first load. The entries that are rendered have a good ping and when i scroll down there are entries with 200+