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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-12-06 00:00:00Z and 2019-12-07 00:00:00Z
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[quakenet] Dune BOT 2019-12-06 18:05:27Z
hey
18:05
where does it show a count of remaining players in survival?
18:06
are we supposed to deduce it from the number on the second player of the score HUD?
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[quakenet] Oy BOT 2019-12-06 18:08:26Z
hey
18:08
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:09
dunno what the best way would be in non-team based games
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[quakenet] Dune BOT 2019-12-06 18:09:17Z
isn't that only when you're dead?
18:10
ooh never mind
18:10
I guess I never play team-based survivals :)
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[quakenet] Oy BOT 2019-12-06 18:10:25Z
:P
18:10
it's written under the score biox, like the flag carier name in ctf
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[quakenet] Dune BOT 2019-12-06 18:10:52Z
right
18:10
does it make sense to show two scores?
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[quakenet] Oy BOT 2019-12-06 18:11:16Z
in single player survival?
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[quakenet] Dune BOT 2019-12-06 18:11:19Z
yeah
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[quakenet] Oy BOT 2019-12-06 18:11:30Z
could drop it
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[quakenet] Dune BOT 2019-12-06 18:11:34Z
I mean I don't see any reason not to write it just like in team survival
18:11
it's just a matter of where to put it, in between or on the bottom/top
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[quakenet] Oy BOT 2019-12-06 18:13:34Z
should probably use the same area (score hud one) for it, cause u r used to it to check for win/score condition during a match
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[quakenet] Dune BOT 2019-12-06 18:16:45Z
yes
18:17
skins stuff is done (see forum)
18:17
maybe we can do something before xmas? :)
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ChillerDragon 2019-12-06 18:17:36Z
uff pressure
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[quakenet] Oy BOT 2019-12-06 18:28:08Z
dunno if there're some blocker issues left? :)
18:28
but some release would be nice
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[quakenet] Dune BOT 2019-12-06 18:30:28Z
redix demo stuff is a blocker issue
18:30
rest is good to go imo
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[quakenet] Oy BOT 2019-12-06 18:33:01Z
Spotted by rqza. When selecting a demo in menus_demo it was possible until 0.7.3.1 to switch demos with arrow keys. This is no longer working in current master.
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[quakenet] Dune BOT 2019-12-06 18:33:24Z
oh yeah right
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[quakenet] Oy BOT 2019-12-06 18:33:39Z
The PR #2129 changed the format of the snapshots. For the client-server communication this does not matter, since the protocol only uses snapshot deltas. The demos however, use complete snapshots f...
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[quakenet] Dune BOT 2019-12-06 18:35:32Z
yeah last one isn't easy
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[quakenet] Oy BOT 2019-12-06 18:35:36Z
I just looked into the mapres in 0.7 and found some bugs, some are minor, some not. I made a gallery on imgur: https://imgur.com/a/dQRWfrd
18:35
yeah
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[quakenet] Dune BOT 2019-12-06 18:36:14Z
if @Zatline wants to yeah
18:36
https://github.com/teeworlds/teeworlds/issues/2276 is kinda popular and would be on my personal list, but not blocking
I did some UI margin tweaks in the server browser (and the rest of the offline UI). They were well received and I was asked to open discussion for a possible push to the vanilla client. Ignore the ...
18:38
if we are to give a week for translations, and to release before xmas, we have a week or so
18:38
at least for stuff that affects strings
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[quakenet] Oy BOT 2019-12-06 18:38:51Z
yeah
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[quakenet] Dune BOT 2019-12-06 18:57:08Z
ah, also, @Sonix and @Assa had a (similar) idea for a wintery menu theme
18:57
@Sonix's version is well uncluttered, but there is a bug we couldn't fix in the map
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ChillerDragon 2019-12-06 19:17:03Z
also macOS resolutions is still a issue
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[quakenet] Oy BOT 2019-12-06 19:17:38Z
what's the bug?
19:17
ChillerDragon what's the issue?
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ChillerDragon 2019-12-06 19:17:56Z
its not possible to change the resolution on macos
19:18
and default is not even the correct one
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[quakenet] Oy BOT 2019-12-06 19:18:19Z
it's the desktop one
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ChillerDragon 2019-12-06 19:18:25Z
a mac user reported me that the window mode in 0.7 is unusable so he is forced to stay in 0.6
19:18
no its not the desktop resolution
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[quakenet] Oy BOT 2019-12-06 19:18:42Z
then it's a sdl bug
19:18
on my mac i always had the desktop one
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ChillerDragon 2019-12-06 19:18:58Z
well in ddnet client also using sdl2 it works
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[quakenet] Oy BOT 2019-12-06 19:20:33Z
it's even called SDL_WINDOW_FULLSCREEN_DESKTOP
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ChillerDragon 2019-12-06 19:20:55Z
ikr
19:21
oh boi i even got a illegal instruction crash on macos
19:22
19:22
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[quakenet] Oy BOT 2019-12-06 19:23:23Z
probably some highdpi thing
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ChillerDragon 2019-12-06 19:23:46Z
well every mac nowa days has such a high resolution
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[quakenet] Oy BOT 2019-12-06 19:24:53Z
can't test it on my macmini :P
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ChillerDragon 2019-12-06 19:25:43Z
2019-12-06 20:25:09.615911+0100 teeworlds[12253:141989] [teeworlds] CGContextSetFillColorWithColor: invalid context 0x0. If you want to see the backtrace, please set CG_CONTEXT_SHOW_BACKTRACE environmental variable.
19:25
also this does not look good
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[quakenet] Oy BOT 2019-12-06 19:28:05Z
that's some non-teeworlds function, would be good to have a backtrace to see where it originates from
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ChillerDragon 2019-12-06 19:28:18Z
im working on it new to macos debgging
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[quakenet] Oy BOT 2019-12-06 19:29:15Z
Dune: then maybe just go with the 10th?
19:29
revert the pr https://github.com/teeworlds/teeworlds/issues/2230 if there's no fix till then and do it again after the release?
The PR #2129 changed the format of the snapshots. For the client-server communication this does not matter, since the protocol only uses snapshot deltas. The demos however, use complete snapshots f...
19:30
then everything should be good to go codewise
19:30
well except that scrolling maybe
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ChillerDragon 2019-12-06 19:30:45Z
what about the broken arrow selection in menus?
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[quakenet] Oy BOT 2019-12-06 19:31:34Z
yeah, that could be done till release. doesn't add any localization stuff
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[quakenet] Dune BOT 2019-12-06 19:32:52Z
Oy, #2230 doesn't touch strings, so we have a bit of time with that one
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[quakenet] Oy BOT 2019-12-06 19:33:00Z
true
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[quakenet] Dune BOT 2019-12-06 19:33:01Z
welp didnt read the last line
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[quakenet] Oy BOT 2019-12-06 19:33:22Z
it was directed to the arrow thing, but true :)
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[quakenet] Dune BOT 2019-12-06 19:33:35Z
arrow thing?
19:33
chiller's issue?
19:33
ah nvm I didn't miss only one line :D
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[quakenet] Oy BOT 2019-12-06 19:34:09Z
:P
19:34
then from 10th to release just some polishing and translations
19:35
that highdpi fix wasn't in a release yet right?
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[quakenet] Dune BOT 2019-12-06 19:35:25Z
huuh
19:35
didn't follow that one
19:38
seems we have a plan :)
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[quakenet] Dune BOT 2019-12-06 19:39:32Z
yeay :)
19:43
because of the high server/player ratio we had some players say they "can't see anyone" who just didn't scroll
19:44
(it default sorts by ping iirc but those in unpopular regions see unpopular servers on the top because of that)
19:46
that took too long xd
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[quakenet] Dune BOT 2019-12-06 19:47:02Z
so that's opengl?
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ChillerDragon 2019-12-06 19:47:28Z
no clue
19:49
but its just a warning
19:49
and here is a actual crash http://149.202.127.134:8080/jo
19:50
seems like macOS tw is kinda unstable currently :/
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[quakenet] Dune BOT 2019-12-06 19:51:25Z
and it doesnt work on metal since they dropped opengl
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[quakenet] Oy BOT 2019-12-06 20:13:09Z
and there's the gatekeeper problem too. can't do a release anymore soon?
20:13
dunno if mac is worth the effort
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[quakenet] Dune BOT 2019-12-06 20:13:53Z
some archs are not so common I guess
20:14
I don't know about gatekeepr
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[quakenet] Oy BOT 2019-12-06 20:16:06Z
Gatekeeper is a security feature of the macOS operating system by Apple. It enforces code signing and verifies downloaded applications before allowing them to run, thereby reducing the likelihood of inadvertently executing malware. Gatekeeper builds upon File Quarantine, whic...
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[quakenet] Dune BOT 2019-12-06 20:16:25Z
is that just a user setting?
20:16
or are signatures really enforced?
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[quakenet] Oy BOT 2019-12-06 20:17:22Z
i think it's planned that programs must be code signed
20:17
next year?
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[quakenet] Dune BOT 2019-12-06 20:20:14Z
yes
20:20
don't think I can make that more clear
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[quakenet] Oy BOT 2019-12-06 20:21:04Z
yeah then do that
20:21
maybe open the all tab on default too?
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[quakenet] Dune BOT 2019-12-06 20:42:32Z
yeah
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[quakenet] Oy BOT 2019-12-06 21:22:19Z
Reportedly, this -DPREFER_BUNDLED_LIBS feature was implemented in the CMake files only, and is somewhat required for Mac releases. It should be written for bam as well to enable Mac releases from b...
21:22
worked without it for all releases so far
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[quakenet] Dune BOT 2019-12-06 21:23:12Z
@ChillerDragon
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[quakenet] Oy BOT 2019-12-06 21:26:50Z
looks good
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[quakenet] redix BOT 2019-12-06 21:27:28Z
i'll try to fix the demo thing over the weekend. the demo/snapshot code also has some issues that might be security related =\
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[quakenet] Dune BOT 2019-12-06 21:27:30Z
he said /usr/local/opt
21:27
is from brew
21:27
redix, oh sounds good :)
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[quakenet] redix BOT 2019-12-06 21:29:14Z
the demo player just loads the snapshot without any validation of the data. pretty sure this can be used for some buffer owerflow
21:29
overflow*
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[quakenet] Oy BOT 2019-12-06 21:29:38Z
yeah, that's brew. u have to run https://github.com/teeworlds/teeworlds/blob/master/scripts/make_release.py the it creates the bundle, includes the libs in there and changes the paths to the included libs
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
21:29
redix: that's good :)
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[quakenet] Dune BOT 2019-12-06 21:30:17Z
ho nice
21:30
@ChillerDragon looks like your compiled client would work
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ChillerDragon 2019-12-06 22:06:36Z
yea i said im not sure xd
Exported 128 message(s)