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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2019-11-24 00:00:00Z and 2019-11-25 00:00:00Z
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You can move em to spec after some minute of inactivity i guess
00:00
Right now I'm having to move to spec every time I die and it spams chat
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I think the general afk kick/move to spec is broken, as there seems to be one in vanilla?
00:02
what exactly do you mean by this: Right now I'm having to move to spec every time I die and it spams chat ?
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when I die, I have to move to spec in order to manually select when I want to respawn
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you can click the join spec whenever you are caught and will join spec automatically if you are released
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that's what I do
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the manually joining part is rather bad for the gameplay, as it encourages people to watch other people and join at a specific time to snipe those people, like you can watch them from spec knowing their position and join, go to their position without them having a chance(most of the time) to react.
00:09
and I'd guess people would just stay in spec, if someone joins, that person would be directly sniped by the next person joining(worst case) and so on, until the last person joins and snipes the second last, winning.
00:11
this behavior is currently more often encountered, when somebody is about to win. a person spectating joins the game and in many cases kills the winning player
00:11
which is why this issue exists: https://github.com/jxsl13/zcatch/issues/54
I think people might explicitly try to wait in spec for that moment to annoy people who are currently winning especially when it's the case with toxic professional players thta aim for exac...
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old zcatch had that behavior
00:12
where you are only able to join after the player with the most kill dies
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0.5 or 0.6 zcatch?
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0.6 I think
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hm, I think it was more of the same behavior that I have currently. If you were ingame, you can freely join spec and enter the game. if you join the server, you are being caught by the player with the most kills.
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why are you privileged when joining spec?
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in what way privileged?
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being able to rejoin immediately
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because you were properly ingame before, and might have wanted to go afk for a while. Might be caught maybe instead of directly join the game
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yea
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would at least prevent this sniping behavior from spec (edited)
young girl joined the server. 2019-11-24 00:22:29Z
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I don't see how being ingame makes "sniping" more of a problem than being in spec
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you cannot decide when you join, when you are in deadspec(ingame) mode, as when you are in spec, you can decide when to join,
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yes, yet spec is allowed just fine
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mind phrasing your point more precisely, I'm not getting what yo mean
00:31
at least the criticism part not
00:32
what do you dislike and what would be your solution to that?
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My point is that there should be more delay allowed for respawning in zcatch
00:32
There is no reason to force a respawn after a few seconds
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like, you killer does and you would want to join some seconds later?
00:33
dies
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and you control exactly, when you spawn
00:33
after your killer died
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which encourages that sniping behavior?
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right now, there isa 0.5 delay before respawning, and respawn is forced after 3s (vanilla)
00:35
You can achieve that behavior by going to spec -> joining already
00:35
I don't see how it makes this hypothetical sniping easier to be ingame. You don't see where you spawn anyway, do you?
00:35
yeah you don't
00:35
I don't see how you can "snipe" anyone
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you can rather quickly move on grenade zcatch from your spawning spot to the spot of your target
00:36
in laser that would be no problem
00:37
in grenade, you could shoot some nades in the direction where your target was having a high chance that one of them hits
00:37
or predict their movement patterns easier, if you know where they are and where they will or might go
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by pressing the fire key one would spanw?
00:39
spawn
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after 0.5s, like in vanilla
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so 0.5 is a forced delay and then you can wait for 55 more seconds to press the fire key to spawn
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59.5s but yes
00:42
what would this behaviour give you as an advantage? what use case justifies this behavior (edited)
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been killed by some good player that stays alive for a minute and you're checking another screen
00:43
it's annoying to have to be ready to alt-tab within a three seconds notice
00:43
and if you don't, you get killed again because you stayed a couple of seconds without moving and took a grenade to the face
00:44
I think 60 seconds is too much, but like 15 - 30 seconds would be better (edited)
00:44
anything above that should be handled by joining spec
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meh just treat them as afk after 60s and move them to spec / don't count them towards the win condiction
00:45
but yeah, 15-30 is already good, no reason to enforce 3 seconds
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I'm not 100 % sure how the whole respawning worked, so it's basically a giant hack xD (edited)
00:46
gotta open an issue that properly explains the wanted behavior ._.
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git cherry-pick -x 410d83dc13d55ba0198793d73b53a1891a87d886 🤷
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if this were vanilla, yeah
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@heinrich5991 git fetch github:Dune-jr first ofc 😛
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yo can take a look at the player.cpp of zcatch
00:49
A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
00:51
kinda hacky stuff ._. also there is some extra delay that forces a player to stay in deadspec for some time, because a flying grenade of that caught player might still hit somone. if that player would respawn, his grenade would be disabled. (prevent grenades of players that die, respawn, and kill a person with a grenade that was shot before they died)
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that sounds fun 😛
00:51
don't disable it
✨ 1
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that's annoying
00:52
gameplay-wise
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that's like instagib with hitting each other in the same tick ^^
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basically these double kills
00:52
(killing each other)
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getting your revenge back from the grave is cool
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could you tell me, which member variables, regulate which part of the respawn process?
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from the grave yes, but not from some random grenade shot before you died and hits after you respawn
00:54
while you are dead, everything's fine
00:54
and your nades kill properly
00:56
the CPlayer::Respawn() function basically should force the respawn there?
00:57
and the m_RespawnTick enforces the respawn delay, (0.5 secs) (edited)
00:57
might really be just your line there
01:02
hm, people need to be informed and stuff ._.
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I think it's fine, they'll just figure they don't spawn automatically for a while
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I was confused myself for a while there, I'd prefer to inform them x)
01:25
didn't know that respawning bahavior
Zeral joined the server. 2019-11-24 17:21:35Z
Ludi joined the server. 2019-11-24 22:55:09Z
Exported 95 message(s)