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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-11-20 00:00:00Z and 2019-11-21 00:00:00Z
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ChillerDragon 2019-11-20 13:26:23Z
yo bois who invented or created the first fng mod? was it fstd?
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[freenode] fstd BOT 2019-11-20 13:27:21Z
ChillerDragon: no
13:27
ChillerDragon: i just wrote the 0.6 version because 0.5 was closed source and abandoned and stuff
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ChillerDragon 2019-11-20 13:28:22Z
do you know who created the 0.5 version?
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Yo, I tried to increase the buffer, so that every player can have rainbow at the same time. It worked better than with the smaller buffer, but also this one got overloaded at some point. Is there no way to fix rainbow? :/
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@fokkonaut i guess not without custom client
13:35
on a custom client you could simply send rainbow on/off and StartTick
13:38
or i make the buffer insanely big xd
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doesn't the client have some kind of protection, too?
13:38
well
13:38
i think it has, but the server one is which gets overloaded
13:39
becuase it needs to send every tick a skin update to every client
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ChillerDragon 2019-11-20 13:39:40Z
13:39
Can we update some copyright dates? Or will they stay like this due to matricks inactivity? :/
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ChillerDragon 2019-11-20 13:40:18Z
.-.
13:40
dont steal the trademark @Assa :c
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don't look at the date here
13:41
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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ChillerDragon 2019-11-20 13:42:09Z
yea ikr its outdated in a few places but 2015 is kinda old
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guess teeworlds is public domain now
13:43
so nothing changed
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[freenode] fstd BOT 2019-11-20 15:54:17Z
ChillerDragon: my readme says "apparently written by some "TOM"."
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ChillerDragon 2019-11-20 16:03:07Z
ok nice ill take that 🙂
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ChillerDragon 2019-11-20 17:50:37Z
meh is there a reason the shadow parts from grass_main in 0.7 got removed? It would be 100% backwards compatible otherwise :/
17:53
its not even compatible with generic_shadows since it has a different offset. Meh makes updating maps annoying :C
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[quakenet] redix BOT 2019-11-20 17:55:27Z
My map-update tool can fix these things
17:55
Never really did a release but dune created some binaries
17:56
Seeing how many people ask for a compiled version of map_update, and waiting for a release, I'd like to post them here so they can be easily linked. I will remove the links once there is a ...
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ChillerDragon 2019-11-20 17:56:54Z
oh thats cool
17:56
how does it work?
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[quakenet] redix BOT 2019-11-20 17:57:37Z
But it does not support any non-vanilla layers (ddnet teleport, ...)
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ChillerDragon 2019-11-20 17:57:51Z
yea thats what i was afraight of
17:58
i can port fng maps etc by hand but all those big ddrace maps thats the problem
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[quakenet] Dune BOT 2019-11-20 18:00:16Z
@ChillerDragon it does support 0.7 race-style teleports tho
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[quakenet] redix BOT 2019-11-20 18:00:37Z
It's a command line tool. Put it into the teeworlds folder. Call it with the path to the map as parameter
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[quakenet] Dune BOT 2019-11-20 18:00:54Z
the output is in %appdata% though
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[quakenet] redix BOT 2019-11-20 18:02:09Z
Maybe I'll find some time to improve this tool around christmas ^^
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[quakenet] Dune BOT 2019-11-20 18:02:51Z
I should get some time 'round christmas too like last year :)
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@ChillerDragon just use the pr that deen had open for some weeks
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ChillerDragon 2019-11-20 18:27:45Z
which one? in what repo i did not notice any
18:29
oh you mean deens tool and the pr in ddnet/ddnet? Yea wasnt that just embedding everything. Thats not what i want. I could also embed the few maps my self i do not want to embed standard tiles and rather update to the new look. Would be sad if all 0.7 maps are bigger in size just because all standard tiles are embedded
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