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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2019-10-27 00:00:00Z and 2019-10-28 00:00:00Z
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@Fudgy try lowering br_max_request to 1 just for debugging, it may help
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ChillerDragon 2019-10-27 09:22:05Z
@Dune was TeeViewer this css thingy that rendered 0.6 skins?
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@ChillerDragon 0.5 I think, not sure, but yeah :)
09:31
Got sources? :/
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ChillerDragon 2019-10-27 09:38:44Z
Ah nvm we talkin about different stuff
09:38
I thought u ment Alexanders 0.6 teeassembler
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Are we? I just want to render tees
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ChillerDragon 2019-10-27 09:40:13Z
Different project probably same result
09:40
so Alexander had this css thing and ddnet has this javascript thing
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Yeah but that's just as interesting
09:40
Huh
09:40
Would be nice to have one of those ported
09:43
idk where the css project is
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not sure what is the reason but cant find iCTF|save server when I search ictf
11:52
is it cause it only searches server names not gametyps?
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gametyped can be searched if you go to FILTER
11:53
somewhere ln the right side of the browser
11:54
you should find a gametype field
11:54
also this is something i wanted for a long time; being able to search gametypes through the normal search field
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@fokkonaut sounds reasonable to match the filter string with gametypes too, yeah
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the filter is completely user unfriendly. once you have set it up, you might never change it, but getting it to work on the first try is a hassle. 0.6 was way better there. just click and type.
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then make it better 😀
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Trafalgar Law 2019-10-27 17:38:30Z
I have one question to the developer, why did you compressed the player list so much? There are 42 Player right now on Multimap and i can just see 15 on the list, not really smart ^^ What was the problem to the player list from 0.6? https://i.imgur.com/XZofhgK.png
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@Trafalgar Law 0.6 could not show 42 players either
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Trafalgar Law 2019-10-27 17:40:09Z
But i could see much more then 15
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huh? it was max 16
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Trafalgar Law 2019-10-27 17:40:23Z
I think it was 32 Players at 0.6
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Trafalgar Law 2019-10-27 17:40:34Z
Nah 0.6 was much more
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it was increased to 64 players for mods at 0.7
17:40
vanilla is still limited to 16 players
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Trafalgar Law 2019-10-27 17:42:20Z
But if you give the choice to get more then 16 players, why is the list only for 16 players?
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Well, the way it happened was that 0.7 was supposed to have max 16 players
17:43
The reason why we did not upgrade to 64 players was because of scoreboard issues
17:43
People said they really wanted 64 players even if the scoreboard wasn't fit, so it was put regardless
17:43
imo we need to do something about it, it doesnt look good. only some players are listed and the rest is not visible (and x other player...). what about using a big scoreboard like this: https://ddn...
17:44
it's difficult to design a satisfactory solution, I think we'll end up using pages
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Trafalgar Law 2019-10-27 17:45:12Z
That would be a good solution
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0.7.4 already has chat pages
17:46
17:47
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Trafalgar Law 2019-10-27 17:50:26Z
switch with page up and page down?
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ChillerDragon 2019-10-27 18:03:02Z
18:03
❤ 1
18:03
18:03
18:03
@Trafalgar Law i ported this scoreboard from ddnet today and it will be in next ZillyWoods rls
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Trafalgar Law 2019-10-27 18:03:26Z
Nice one
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how do you make it work with non-team gamemodes?
18:04
ah, this is a non-team gamemode, right
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ChillerDragon 2019-10-27 18:04:27Z
this is nonteam ye
18:04
didnt test teammodes too much tho
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that solution is a bit too hackish for vanilla though :|
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ChillerDragon 2019-10-27 18:04:57Z
only <16 p teammodes was too lazy to set up a test srv with teams
18:05
that solution is a bit too hackish for vanilla though :|
thats what i thought :/
18:05
as far as i know it was declined in a issue already
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I think pages will work fine
18:06
where there is "... more players", I was thinking we could maybe render the tees that are missing in the display
18:06
that would help visualize maybe
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ChillerDragon 2019-10-27 18:07:10Z
so only the skins all next to each other in one line?
18:07
sounds cool!
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ChillerDragon 2019-10-27 18:07:58Z
i literally spend the 2 days looking at the scoreboard code still no clue what it does xd
18:08
make a issue its a rly good idea so we dont forget @Dune
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yeah, shoulda
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Does it help though?
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ChillerDragon 2019-10-27 18:09:13Z
if you know what skins ppl use yes!
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Ideally we would want to see every player
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ChillerDragon 2019-10-27 18:09:21Z
especially with custom skins
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Not squish them into a one skin line
18:10
Now of course if people did not play with the scoreboard open, we could make it a scroll region
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Trafalgar Law 2019-10-27 18:10:31Z
scroll is ugly assfuck
18:10
pages are more simple then scroll
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In what way?
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ChillerDragon 2019-10-27 18:11:52Z
its hard to scroll and play at the same time :/ I usually open scoreboard while playing
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Trafalgar Law 2019-10-27 18:12:16Z
^ and if you want switch weapons and you have the scoreboard open its hardcore shit
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That's exactly what I prefaced with
18:13
The real question is, why would you want to play and look at the scoreboard?
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Scroll could fit chat, scoreboard not as much
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I agree that pages would work btw (edited)
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Trafalgar Law 2019-10-27 18:14:42Z
Its cool in zCatch or other CTF gamemodes, but if you ever played DDRace/Gores its not good to play
18:14
I play often with Scoreboard open, i dont know why but i do it often xD
👍 1
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ChillerDragon 2019-10-27 18:16:45Z
just ddrace things...
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It looks cute at least
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tee bandwagon
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Trafalgar Law 2019-10-27 18:45:59Z
😂
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ddnet's scoreboard is readable and works very well, idk why people needs more than 6 months to think about a simple popup menu
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Trafalgar Law 2019-10-27 19:40:52Z
https://www.youtube.com/watch?v=Z_xpLGU0d3o&feature=youtu.be Anyone know why this is happening? Its happens sometimes if someone finish or join(just with score) I use the mod from @fokkonaut but he never seen before xD And my server say nothing too :/ Its really annoying if someone run and they die because of lag (edited)
incompetentee joined the server. 2019-10-27 19:59:17Z
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that "bandwagon" looks funny.
rocket_077 joined the server. 2019-10-27 20:11:24Z
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the scorebord that is shown when "tab" doesn't rly need to show more than 16 people imo, vanilla types max player is 16 so there is that
20:15
but it would be cool to have a full extended scrollable scorebord in the game menu with more stats or as part of a "statsboard" (edited)
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incompetentee 2019-10-27 20:16:14Z
hey! i've been looking into this lagging issue and i think the first problem is here: https://github.com/ddnet/ddnet7/blob/master/src/game/server/score/file_score.cpp#L221 - why does it need to save the whole score db after loading a single score? and when it waits for the lock outside of the SaveScoreThread, it will hang until the thread is finished, rendering it useless, no?
DDNet port to TW 0.7. Contribute to ddnet/ddnet7 development by creating an account on GitHub.
20:17
but even then, idk why it would take several seconds to write a few kilobytes to disk...
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ChillerDragon 2019-10-27 20:20:49Z
As far as I know the file is sorted by time so it can take a few seconds if it has to sort tons of ranks I guess
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use message queues and threading in order not to block the main thread :D
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@ChillerDragon this doesnt happen anywhere else, only for him.
20:50
This is the same file score system as we have it in 0.6 ddnet
20:52
The error should be here: https://github.com/ddnet/ddnet7/blob/master/src/game/server/score/file_score.cpp#L93 Make the 1000 to a 1. In DDNet thread_sleep accepts microseconds and in vanilla it is milliseconds (edited)
DDNet port to TW 0.7. Contribute to ddnet/ddnet7 development by creating an account on GitHub.
20:52
@Trafalgar Law
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Trafalgar Law 2019-10-27 20:54:03Z
okay i try
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Trafalgar Law 2019-10-27 21:06:14Z
It fixxed it i think, thank you @fokkonaut
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