the filter is completely user unfriendly. once you have set it up, you might never change it, but getting it to work on the first try is a hassle. 0.6 was way better there. just click and type.
I have one question to the developer, why did you compressed the player list so much?
There are 42 Player right now on Multimap and i can just see 15 on the list, not really smart ^^
What was the problem to the player list from 0.6?
https://i.imgur.com/XZofhgK.png
imo we need to do something about it, it doesnt look good. only some players are listed and the rest is not visible (and x other player...). what about using a big scoreboard like this: https://ddn...
17:44
it's difficult to design a satisfactory solution, I think we'll end up using pages
https://www.youtube.com/watch?v=Z_xpLGU0d3o&feature=youtu.be
Anyone know why this is happening? Its happens sometimes if someone finish or join(just with score)
I use the mod from @fokkonaut but he never seen before xD
And my server say nothing too :/
Its really annoying if someone run and they die because of lag(edited)
hey! i've been looking into this lagging issue and i think the first problem is here: https://github.com/ddnet/ddnet7/blob/master/src/game/server/score/file_score.cpp#L221 - why does it need to save the whole score db after loading a single score? and when it waits for the lock outside of the SaveScoreThread, it will hang until the thread is finished, rendering it useless, no?