CPlayer::Snap
Tick()
and send it to -1
, it would overload even faster. I could of course make a loop inside of the Tick function, but Snap is a loop already-g
somewhere when you compile teeworldscmake -DCMAKE_BUILD_TYPE=Debug ..
make VERBOSE=1 |grep \-g
something like that :pdebug
command in f2 do? (edited)gdb -ex run -ex bt --args ./yourserver -f autoexec.cfg
make VERBOSE=1
, you'll see the g++ commandpPlayerInfo->m_Latency = SnappingClient == -1 ? m_Latency.m_Min : GameServer()->m_apPlayers[SnappingClient]->m_aActLatency[m_ClientID];
ulimit -c unlimited
before starting the server executable