








CPlayer::SnapTick() and send it to -1, it would overload even faster. I could of course make a loop inside of the Tick function, but Snap is a loop already















-g somewhere when you compile teeworlds
cmake -DCMAKE_BUILD_TYPE=Debug ..













make VERBOSE=1 |grep \-g something like that :p
debug command in f2 do? (edited)














gdb -ex run -ex bt --args ./yourserver -f autoexec.cfg
make VERBOSE=1, you'll see the g++ command

pPlayerInfo->m_Latency = SnappingClient == -1 ? m_Latency.m_Min : GameServer()->m_apPlayers[SnappingClient]->m_aActLatency[m_ClientID];













ulimit -c unlimited before starting the server executable