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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-10-08 00:00:00Z and 2019-10-09 00:00:00Z
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ChillerDragon 2019-10-08 09:07:49Z
Is there some Wireshark dissector for 0.7 protocol already?
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does anyone know how to add a g++ flag when compiling with bam?
14:58
i see, i have to change the bam.lua
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hey Dune, is there a way with bam to copy settings?
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[quakenet] Dune BOT 2019-10-08 15:21:53Z
what settings?
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i need -std=c++11 but only for the server
16:03
so when compiling with bam, i need other settings for the server then for the rest
16:03
see bam.lua
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[quakenet] Dune BOT 2019-10-08 16:07:27Z
huuuh
16:07
just add --std=c++11 everwhere
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doesn't work, bam tries to compile c files with -std=c++11
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[quakenet] Dune BOT 2019-10-08 16:32:37Z
is that a problem?
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yes, teeworlds contains some c files? 😄
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[quakenet] Dune BOT 2019-10-08 16:33:47Z
it shouldn't throw any error when you do this though
16:36
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
16:36
instead of BuildGameCommon, and BuildEngineCommon you could split those functions in two, for the server and the client, and use different settings for both
16:37
I don't see why the hassle thoguh
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I will show you the logs, give me some time
16:43
here just a part:
16:44
error: invalid argument '-std=c++11' not allowed with 'C' bam: 'c src/engine/external/zlib/inffast.c' error 256 [ 39/732] [3] c src/engine/external/zlib/crc32.c error: invalid argument '-std=c++11' not allowed with 'C' bam: 'c src/engine/external/zlib/uncompr.c' error 256 [ 40/732] [1] c src/engine/external/zlib/infback.c
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[quakenet] Dune BOT 2019-10-08 17:05:42Z
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:06
add the c++11 flag to settings after it is done compiling the *.c
17:06
(e.g. line 101)
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fixed see general ^.^
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so (as you may noticed) I now have github actions deployment
17:36
does it make sense to do a PR even if you don't use it?
17:36
not deployment - I mean continous integration
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I don't see any problem with that but I think @heinrich5991 mentioned a security issue with that
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can someone help me with windows builds :(?
18:50
cmake
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getting some weird IStorage conflicts
19:04
with windows' own libraries
19:04
A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
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oof (edited)
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dunno, why
19:40
😮
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LOL, about my masterserver problem: I started my server at 1:54am, last night. Now, at 9:01 pm I connected and logged into rcon, before that, it said no problems detected, after that like at 9:03 it failed to find a master. How is that connected?
19:41
it ran 17 hours without problems, and 2 minutes after I login to rcon it fails
19:42
Well, I have added the ddracecommands stuff from DDNet 0.6, so the extra file for all rcon commands, but this shouldnt affect this?
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@Dune i was not talking about my current PR for latest builds, just another build pipline config for github actions
19:57
@fokkonaut oy is not here, IStorage is just an interface and has some singleton behaviour, you should only have 1 instance. Hope this helps
19:58
I think you mean @jxsl13
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I get a conflict between teeworlds IStorage (which does not live in a namespace) and windows' own STL? IStorage
20:02
it seems
20:02
I never touches anything in regard to IStorage
20:02
touched*
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@jxsl13 it seems like this broke my master server registration. I updated my source to master 5 and 9 days ago, so the failure commit has to be inbetween these 2 dates. this would fit in and could be it https://github.com/teeworlds/teeworlds/commit/ca1cd3837869d70427772521a3bd23485213ffe8 any ideaS?
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my commit broke your stuff :O?
20:13
it's python
20:13
Oo
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what does that script do btw
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I don't see any commit that do anything networking related
20:16
it's not my script, just did some improvements to it, that fetch master server data and server info data
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well, i just see some master server stuff in it
20:16
yea
20:16
that could fail
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I build my discord bot based on that
20:17
built
20:17
usually master server's don't fail, at least when I was using the script
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they dont instantly
20:17
just after time
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most of the time you need to retry fetching server data, as thos epackets seem to be lost
20:18
sometimes master server fails as well, but I'm handling is in the way that I don't update my current last fetched data
20:18
if the master server response is empty
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i will revert the commit and try it again
20:22
lolololol
20:23
that commit is not in my fucking history
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that script doesn't do anything to teeworlds logic, lol xd
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with magic:
20:23
magic.breakStuff();
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@fokkonaut this is a separate script, if you are not running it, it will not affect Teeworlds
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windoofs anyone ;'?
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i windoof but bam
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I windoof, but don't support bam :c cuz cmake libs
21:09
:'c
Exported 78 message(s)