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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-10-05 00:00:00Z and 2019-10-06 00:00:00Z
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ChillerDragon 2019-10-05 08:55:31Z
oh sick thanks ill try
08:56
omg old editor is back! Ur a hero ❤ @cin do u still play btw?
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No only occasionally
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aha "I am a big fan of zooz"
12:55
@ChillerDragon
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ChillerDragon 2019-10-05 13:00:35Z
no secret lol
13:00
meh why can a client be dropped two times in a row without connecting? http://paste.pr0.tips/qv
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@ChillerDragon perhaps there's no join message on the same level
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ChillerDragon 2019-10-05 14:09:40Z
you mean log verbosity level?
14:09
or what level are you talking about?
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[quakenet] rand BOT 2019-10-05 14:37:52Z
did the player joins a secondtime ?
14:38
-s
14:38
I suspect that the client was banned right after it connected
14:39
client drops are on server engine level
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ChillerDragon 2019-10-05 14:39:17Z
idk i only have the log and the log says he dropped twice in a row without any join message in between
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[quakenet] rand BOT 2019-10-05 14:40:14Z
I guess you can drop before beeing ingame
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ChillerDragon 2019-10-05 14:42:16Z
yea but i didnt expect a drop before this message [server]: player has entered the game. ClientID=1 addr=XXX
14:42
maybe before [game]: team_join player='1:nameless tX' team=1
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[quakenet] rand BOT 2019-10-05 14:42:41Z
It's basically what happens when pressing Enter three time when selecting a server (connect, cancel, connect)
14:42
now, you know :)
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ChillerDragon 2019-10-05 14:43:07Z
could not reproduce it this way tho
14:43
i expected at least this before a drop [server]: player is ready. ClientID=1 addr=XXX
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[quakenet] rand BOT 2019-10-05 15:07:28Z
maybe you need a slow connection
15:07
in order to be in connecting state while being banned
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ChillerDragon 2019-10-05 15:08:19Z
ya maybe
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[quakenet] rand BOT 2019-10-05 15:08:39Z
does it break some script ?
15:09
fortunately, leaving player that should not be there is easier to manage than actions from player that should not be there
15:20
my console gets spammed by this, any ideas? after server restart it was gone but its there again
15:21
only about 15 people online
15:23
it started after i updated my mod to master
15:24
it seems to happen when I kill myself
15:25
i will try to make a simple player check, before sending the message, might work
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[quakenet] rand BOT 2019-10-05 15:28:51Z
looks like the server engine tries to send to the 49 missing clients
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yea, thats why i added a check now
15:29
But it worked before too, since the kill message update this comes up
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[quakenet] rand BOT 2019-10-05 15:30:51Z
it sounds like the code in CCharacter::Die is fautly then
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i didnt change my code.
15:31
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
15:31
also here, in vanilla, it doesnt check. wonder if this appears there too
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[quakenet] rand BOT 2019-10-05 15:31:40Z
test !Server()->ClientIngame(i) might be incomplet
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ah there it is
15:31
no, i dont have this check in my mod
15:32
that was the mistake
15:32
i added it, but just didnt spot it in vanilla :D
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[quakenet] rand BOT 2019-10-05 15:34:36Z
I'm glad this was solved in no time :D
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ChillerDragon 2019-10-05 15:52:57Z
yes it broke my log script but i changed it from a error to a warning. so at least it doesnt crash anymore but now i am less strict in case my script actually messes something up :c
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I made a tw discord bot concept. if somone would like to use it: https://github.com/jxsl13/TeeworldsDiscordBot
A concept for a Teeworlds Server Data retrieving Bot that also functions as a Discord bot in order to search for online players or active game types. - jxsl13/TeeworldsDiscordBot
22:17
have fun
22:19
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