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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-09-29 00:00:00Z and 2019-09-30 00:00:00Z
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ChillerDragon 2019-09-29 08:22:51Z
08:23
big text is such a bad resolution :c is this a problem of the font? Or something we can improve somehow?
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We don't have vector gfx
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ChillerDragon 2019-09-29 08:36:52Z
yea ik but enough pixels to display a font properly would be nice
08:37
what is the limiting factor here?
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I guess you can always store higher font resolutions?
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ChillerDragon 2019-09-29 08:56:21Z
Maybe we should ship a higher one that fits the max size we use
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[quakenet] Oy BOT 2019-09-29 09:07:27Z
huh, what font?
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ChillerDragon 2019-09-29 09:23:58Z
The image i posted showed that for example on game end the text "Team" is a noticable bad resolution.
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[quakenet] Oy BOT 2019-09-29 09:28:39Z
ok, could you open an issue about that?
09:29
it's not a problem with the font cause the font we use is independent of resolutions
09:29
it depends on how we render it
09:29
it's probably caused by some scaling
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ChillerDragon 2019-09-29 10:20:17Z
yea thats why i am asking i dont even know what the bottleneck is
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Oh, didn't know :)
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[quakenet] Oy BOT 2019-09-29 10:58:12Z
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
10:58
try some higher resolution on these 2 lines
10:58
but following offsets, sizes have to be adjusted too :(
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If i can boot my slowpc :P
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[quakenet] Oy BOT 2019-09-29 11:14:49Z
oh, you still have that? :D
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ChillerDragon 2019-09-29 11:15:07Z
slow pc in 2k19
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[quakenet] Oy BOT 2019-09-29 11:15:08Z
probably don't have a 4k screen attached to it right?
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ChillerDragon 2019-09-29 11:15:38Z
even raspi can handle 4k nowadays lol
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[quakenet] Oy BOT 2019-09-29 11:21:46Z
but not teeworlds :P
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ChillerDragon 2019-09-29 11:24:03Z
no, ofc not. Teeworlds is worse than crysis.
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ChillerDragon 2019-09-29 11:32:22Z
Oh just to makre sure. Is the 0.7 protocol more secure?
11:32
And also aimed to protect agianst master attacks?
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[quakenet] Oy BOT 2019-09-29 11:36:08Z
u mean spoofing? yeah
11:37
or dos against the masters? no, though clients store the server list locally now and use them in case the masters are not reachable - small improvement
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ChillerDragon 2019-09-29 11:39:39Z
ah k
11:40
im working on 0.7 propüaganda try to not make too many fake new
11:40
s
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[quakenet] Dune BOT 2019-09-29 11:43:43Z
Oy: I do have a 4k screen attached to that yeah
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[quakenet] Oy BOT 2019-09-29 11:44:24Z
Dune: oh cool :D
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[quakenet] Dune BOT 2019-09-29 11:44:38Z
800Mhz CPU tho
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[quakenet] Oy BOT 2019-09-29 11:45:13Z
ChillerDragon oh propaganda, best would be to learn from comical ali :D
11:45
800 ain't much
11:46
but as long as the graphic card is decent it should work and you get enough frames :D
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[quakenet] Dune BOT 2019-09-29 11:55:22Z
The graphic card is good yes :D
11:55
Text input lags on most apps but not on Teeworlds because GPU handles it :D
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[quakenet] Oy BOT 2019-09-29 11:58:26Z
yeah, teeworlds runs pretty good :D
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ChillerDragon 2019-09-29 13:28:08Z
any1 also having trouble with the menu maps since update?
13:28
[2019-09-29 15:27:40][datafile]: loading. filename='ui/themes/menu_day.map' [2019-09-29 15:27:40][datafile]: could not open 'ui/themes/menu_day.map' [2019-09-29 15:27:40][datafile]: loading. filename='ui/themes/menu.map' [2019-09-29 15:27:40][datafile]: could not open 'ui/themes/menu.map' [2019-09-29 15:27:40][datafile]: loading. filename='ui/themes/menu_night.map' [2019-09-29 15:27:40][datafile]: could not open 'ui/themes/menu_night.map'
13:28
maybe the new hash check?
13:28
or is it me?
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[quakenet] Dune BOT 2019-09-29 13:29:57Z
haven't heard of this issue
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ChillerDragon 2019-09-29 13:30:12Z
try buildin form latest master
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[quakenet] Dune BOT 2019-09-29 13:30:16Z
are you on master? have you checked 0.7.3?
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ChillerDragon 2019-09-29 13:30:21Z
master
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[quakenet] Dune BOT 2019-09-29 13:30:21Z
brb 2min :D
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ChillerDragon 2019-09-29 13:30:24Z
๐Ÿ™‚
13:30
2min build time rip
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[quakenet] Dune BOT 2019-09-29 13:30:39Z
yeah just checkout 0.7.3 and see if that happens I guess
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ChillerDragon 2019-09-29 13:31:02Z
well it worked before git pull ... so
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[quakenet] Oy BOT 2019-09-29 13:33:40Z
works for me
13:34
have heavens_day
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ChillerDragon 2019-09-29 13:35:23Z
hue? :/
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[quakenet] Oy BOT 2019-09-29 13:37:15Z
could you check where you have these menu maps?
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ChillerDragon 2019-09-29 13:37:19Z
ah nvm i broke my system
13:37
checked out 0.7.3.1 and also didnt work
13:37
in data/ui where they should be
13:37
next to the executable in build dir (using cmake)
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[quakenet] Oy BOT 2019-09-29 13:38:14Z
yeah, but the ones you mentioned use the old naming sheme, they have different names
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[quakenet] Dune BOT 2019-09-29 13:38:31Z
oh right, didn't notice
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ChillerDragon 2019-09-29 13:51:56Z
oh
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[quakenet] Oy BOT 2019-09-29 13:59:29Z
maybe you cleaned the working directory before you pulled and so the old files got removed
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ChillerDragon 2019-09-29 14:02:39Z
i did a reclone
14:02
didnt help ill look into it later
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ChillerDragon 2019-09-29 15:33:14Z
well i fixed it by updating my settings maybe some custom client messed that up
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ChillerDragon 2019-09-29 15:54:37Z
[2019-09-29 17:53:51][game]: kill killer='-2:1:' victim='0:0:ChillerDragon' weapon=3 special=0 will it stay like this? with the empty name for the killer
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Oo is it empty every time or empty because the nickname is empty :O?
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ChillerDragon 2019-09-29 16:22:02Z
ah no when the killer left the game
16:22
sorry for assuming we still have that context xd
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ah, the crash bug contex then. What else would make sense? what does stand there usually, when the game killed the player?
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ChillerDragon 2019-09-29 16:49:41Z
i think its fine all other values like (null) could also be player names
16:49
old clients drop it tho [2019-09-29 18:40:33][client]: dropped weird message 'Sv_KillMsg' (5), failed on ''
16:49
i guess thats fine tho
16:50
i just want to make sure it is not going to change since i am hardconding this in my logparser
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is the gamecontroller being destroyed between map changes?
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ChillerDragon 2019-09-29 16:59:28Z
think so
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ChillerDragon 2019-09-29 16:59:43Z
just guessing btw xd
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I highly believe you ๐Ÿ˜„
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ChillerDragon 2019-09-29 17:00:06Z
oh wait gamecontroller?
17:00
idk i red gamecontext
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the base class that you inherit from, when modding
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ChillerDragon 2019-09-29 17:00:40Z
im not going to guess about the controller :p
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you already did ๐Ÿ˜›
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ChillerDragon 2019-09-29 17:01:24Z
i did about the context .-.
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think so
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ChillerDragon 2019-09-29 17:06:59Z
idk i red gamecontext
17:10
dont think controller gets destroyed
17:10
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:10
look map change happens in the controller
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the only stuff that happens there is that the new voted map is being copied to g_Config.m_SvMap
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ChillerDragon 2019-09-29 17:22:04Z
it is compared somewhere against the old map
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and then the server sees that the current SvMap is a different one and changes the map
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ChillerDragon 2019-09-29 17:22:10Z
if it differes a mapchange happens
17:22
y
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it's in the server.cpp
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ChillerDragon 2019-09-29 17:22:58Z
hmm
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it's being destroyed, I think, as my ranking stuff that's happening in the constructor is being called
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ChillerDragon 2019-09-29 17:29:34Z
was the up/down arrow demo shortcut removed intentionally?
17:31
I guess not illopen an issue o.O
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maybe never added
17:32
to 0.7
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ChillerDragon 2019-09-29 17:35:57Z
for sure
17:36
it was working in 0.7.3.1
17:36
most important feature
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hm, interesting, gametick resets after map change ๐Ÿ˜ฎ
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[quakenet] rand BOT 2019-09-29 18:27:33Z
ChillerDragon: weird, (about dropping), the server should send a message that complies with the client version, I failed somewhere thenโ€ฆ
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void CGameContext::OnShutdown() { delete m_pController; m_pController = 0; Clear(); }
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[quakenet] rand BOT 2019-09-29 18:45:27Z
-> engine/server/server.cpp:1380
18:45
on map load
Exported 115 message(s)