I don't care about that rather Unverständnis n event of a free kill happening then someone fills the empty spot, while the grenade is still flying, I guess the part where a server might crash is a kittle bit more important, as people might exploit that, I guess.
09:58
-Unberständnis +uncertain
10:02
Haven't looked at the coredump yet, but I highly expect that exactly this bug crashed tue server there.
There is not a single nullptr in vanilla Code if I remember exactly. Probably not a single std:: feature
10:19
I think it would be supportive for Server modders to keep the player around. In 0.6 kills after disconnect were a thing that could crash custom mods because it is something that might happen rarely and can be forgotten by the devs.
So keeping the player around until all projectiles are destroyed might make all custom mods a bit more stable.
@rand() crash was sadly due to me having forgotten to check for nullptr in my debug code :'/ weird stuff happening and one bug is haunting me for the past three months.