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Between 2019-09-26 00:00:00Z and 2019-09-27 00:00:00Z
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I think the grenade disconnect crash should be more urgently discussed, as it's a rather important issue.
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[quakenet] rand BOT 2019-09-26 20:34:34Z
is teeworlds standard using NULL or 0 for null pointer ?
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[quakenet] minus BOT 2019-09-26 20:34:57Z
std::nullptr
20:35
wait is that even a library thing
20:35
(i don't actually know what teeworlds uses)
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teeworlds uses 0 and nULL at the same time xD for initializing pointers, cuz ppl thought it was cool to mix those :c
20:52
nullptr would be the c++ this :'c
20:52
thing*
20:53
NULL C style
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[quakenet] minus BOT 2019-09-26 20:55:06Z
is tw even C++11+?
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LordSk 🦋 2019-09-26 20:57:10Z
no
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[quakenet] minus BOT 2019-09-26 21:01:23Z
!seen matricks
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[quakenet] Nimda3 BOT 2019-09-26 21:01:23Z
I've last seen matricks 147 days, 22 hours, 54 minutes and 7 seconds ago in #teeworlds saying "nite".
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rand: 0 or nullptr iirc
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[quakenet] rand BOT 2019-09-26 22:15:48Z
@jxsl13: did this bug occurs on a zcatch server recently ?
22:19
this is trickier than I though but you can use a temporary fix by not sending KillMsg if the killer does not exist
22:19
that doesnt solve free kill on connection
22:20
(not sending the message, and add a test in the function Die(...)
Exported 18 message(s)