Teeworlds
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Between 2019-09-26 00:00:00Z and 2019-09-27 00:00:00Z
jxsl13
2019-09-26 19:21:25Z
I think the grenade disconnect crash should be more urgently discussed, as it's a rather important issue.
[quakenet] rand
BOT
2019-09-26 20:34:34Z
is teeworlds standard using NULL or 0 for null pointer ?
[quakenet] minus
BOT
2019-09-26 20:34:57Z
std::nullptr
20:35
wait is that even a library thing
20:35
(i don't actually know what teeworlds uses)
jxsl13
2019-09-26 20:51:59Z
teeworlds uses 0 and nULL at the same time xD for initializing pointers, cuz ppl thought it was cool to mix those :c
20:52
nullptr would be the c++ this :'c
20:52
thing*
20:53
NULL C style
[quakenet] minus
BOT
2019-09-26 20:55:06Z
is tw even C++11+?
LordSk 🦋
2019-09-26 20:57:10Z
no
[quakenet] minus
BOT
2019-09-26 21:01:23Z
!seen matricks
[quakenet] Nimda3
BOT
2019-09-26 21:01:23Z
I've last seen matricks 147 days, 22 hours, 54 minutes and 7 seconds ago in #teeworlds saying "nite".
Dune
2019-09-26 22:14:54Z
rand: 0 or nullptr iirc
[quakenet] rand
BOT
2019-09-26 22:15:48Z
@jxsl13: did this bug occurs on a zcatch server recently ?
22:19
this is trickier than I though but you can use a temporary fix by not sending KillMsg if the killer does not exist
22:19
that doesnt solve free kill on connection
22:20
(not sending the message, and add a test in the function Die(...)
Exported 18 message(s)