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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2019-09-17 00:00:00Z and 2019-09-18 00:00:00Z
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mkRace is different than ddrace, you should keep the name
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How is it different?
06:47
I was under the impression that mkRace was just based on Dune's basic DDRace but updated to 0.7, which means that it's still DDRace, no?
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It's just people adding their own things that they like to the usual idea of what ddrace is. None of that is "official" so yeah. To me, DDRace is just race+freeze for example:)
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Oh, what does mkRace include beyond race+freeze?
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A ton of bloat from my perspective 😛 but people like that
07:37
I don't know too much about it, ask the playera
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Okay, guess I'll rename it to mkRace and implement Simple DDRace as well. (edited)
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dude, you are missing out on some classical zCatch fun ;D
12:13
x)
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zCatch? I think I remember that. Do you want it serviced like the other mods?
12:22
Just tell me and I will implement it after work ! 🙂
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it's hard to compile, but why not 😄
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I really am quite competent with compiling various programs that I have nothing to do with. Also being a game programmer myself, I should manage ^^
13:47
I'll implement it as soon as I come home, expect just an hour, maximum two or so ^^
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I assume Catch64 is its new name? Couldn't find zCatch for 0.7 (edited)
14:08
[MOD] Catch64 - Colorcatch or Catch16 [0.7.3] (Page 1) — Modifications — Teeworlds Forum — Everything Teeworlds!
14:11
Oh, I see that these are two very different mods. (Catch64 and zCatch) Do you happen to have zCatch for 0.7?
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no, that's assa's color catch
14:24
mine's only on github
14:25
A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
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@MatiasMunk mkRace adds /pause which is a must for DDRace (edited)
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I don't play ddrace, so I do not care :'c
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Well I was just letting you know 4shrug
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I didn't ask xD
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My bad I @ the wrong guy lulw
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hello , i have this when i launch teeworlds
14:51
14:52
what is VCRUNTIME ?
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The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015.
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what is it
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it's the VCRUNTIME140.dll
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ok nice (edited)
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usually, that should be shipped with teeworlds itself, dunno why that's missing
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which folder i download ? the x64 or x86 ?
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x64
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ok
15:14
and now ?
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try again
15:14
(if you installed it, teeworlds should now run)
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ok
15:14
not work ;-;
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@heinrich5991 you may mention that installing the x86 version solve sometimes the problem
15:35
idk why
15:35
but long time ago when I had to install those, x86 was fixing those errors
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eh 😦 didn't know
15:40
@Deleted User ^
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@heinrich5991 could be that he's tryin' to run a x86 version
15:47
not a x64
15:47
dlls could be different
15:47
@heinrich5991 help
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Well we don't have an installer
16:38
Don't see how we could ship?
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no
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have you tried uninstalling and installing windows again?
16:49
(it's a joke)
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@Deleted User sadid you install VS redistributable?
16:55
(X86)
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sadid...?
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@jxsl13 your zCatch is not for 0.7? @El BobLex thanks.
👌 1
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different branch, @MatiasMunk
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Oh got it, thanks!
17:37
@jxsl13 does zCatch have a specific gamemode like Instagib has iCTF?
17:37
Or just dm or ctf?
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c++17 zCatch
17:37
gamemode and weapon mode
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gamemode zcatch ?
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there is an example config in the wiki
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Uhhh thanks
17:39
db is necessary?
17:39
Ah for ranking, sure.
17:39
No problem
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No mod has dm/ctf as gamemode
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db is optional.
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I'll just allow it 🙂
17:44
Ah, that's true Dune 🙂
17:47
@jxsl13 why make zcatch_srv compared to just make?
Mos joined the server. 2019-09-17 17:47:17Z
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one creates client + server, the other creates only the server
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-DCLIENT=OFF is not a thing in your source? (edited)
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not that I know.
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ChillerDragon 2019-09-17 17:48:21Z
should be if based on vanilla
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is it defined in the cmake?
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Should be
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ChillerDragon 2019-09-17 17:48:48Z
shpould be in CMakeLists.txt if im not mistaken
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It's in your readme too
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haven't touched the client, so dunno.
17:49
make zcatch_srv works fine for me.
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yup, should work
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cmake then hopefully ignores all of the client stuff and creates only the server when executing make?
17:52
like all the client stuff nit being in the makefile at all?
17:52
not
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if you do -DCLIENT=OFF, the client build is not configured
17:56
if you do make zcatch_srv, the client stuff will not be built
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Weird error
17:56
When i did Make zcatch_srv it says that make was for invalid target
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which project do you build?
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zcatch
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link?
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A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
17:57
cd build cmake -DCMAKE_CC_COMPILER=gcc-8.10 -DCLIENT=OFF .. make (edited)
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author of zcatch changed the minimum required cmake version to 3.10
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My cmake is 3.5.0
17:58
You are running version 3.5.1 (edited)
17:58
is the requirement.
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and cmake 3.10 apparently
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-DCMAKE_CXX_FLAGS=-std=c++17
17:59
So that?
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which is a requirement cuz c++17 :D
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I'll try.
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you can do it in earlier versions as well, just not as conveniently I guess
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cmake seems to give a shit about cxx requirement flags.
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Not for me
18:00
Worked fine when I did it fo c++11 for ddnet
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if the compiler doesn't support it, you just get some errors and no priper cmake error
18:01
proper
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but yea, maybe try a new cmake version?
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It's version 3.5.0?
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3.10.0 is required :0
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It says minimum 3.10.0
18:02
CMake 3.10 or higher is required.
18:02
or well, or higher.
18:02
xD
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OH!
18:02
Dam, my bad.
18:02
How do I apt-get install cmake specifically 3.10?
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dunno, stackoverflow if debian, ppa if ubuntu
18:03
told ya, nit soneasy x)
18:03
no
18:04
t
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It's alright, I'll just wget cmake latest version. Just figured you might know a repo that has cmake 3.10
18:04
No issue.
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I set it up like 4 months ago (on debian, was a pain in the ass) and now it works xD
18:06
microsoft is ooen sourcing their implementation of the c++ stdlib
18:56
18:58
@jxsl13
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Got pretty close, but it errored at 76% basically.
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maybe c++17 is not supported by your compiler?
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A retro multiplayer shooter. Contribute to jxsl13/zcatch development by creating an account on GitHub.
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that's the indication that your compiler doesn't know c++17
19:58
structured bindings fail
19:58
to be recognized
19:59
us ethe full path in the cmake command, like in the example in the readme
19:59
to the compiler
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Weird I did.
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cmake -DCMAKE_CC_COMPILER=gcc-8.10 -DCLIENT=OFF ..
20:50
gcc-8.10 full pat hto th ebinary?
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CMAKE_CXX_COMPILER?
21:42
yeah*
Exported 155 message(s)