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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-09-10 00:00:00Z and 2019-09-11 00:00:00Z
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@Dune skins doing good, enough for several releases have shifted focus a bit more towards tilesets this week
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oh, that's cool too :)
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yea I remember some should be fixed already not sure gotta check ^^ (edited)
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probably not in teeworlds itself, I didn't see any commit wrt to that
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no no it's all on dropbox
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ah I see :) well gotta export and commit before we release (edited)
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With joystick sensitivity being incredibly variable depending on the controller, we are going to need non-linear scrollbars. It would probably make sense to also use that for the sound volume.
18:40
6c0f771 Add a marker in chat on map change - Dune-jr 64c082b Add quotes around map in map change marker string - Dune-jr b394b0b Merge pull request #2222 from Dune-jr/feature-n... - oy
19:07
76c1368 Fix flag colors for non-team gamemodes - fokkonaut 5d3e393 Merge pull request #2227 from fokkonaut/pr-flag... - oy
19:17
66bc871 Fix bam first-time build, add missing DLL outpu... - Dune-jr e62ff68 Fix hardcoded path to lib64 DLLs - Dune-jr af6f367 Merge pull request #2223 from Dune-jr/fix-bam-f... - oy
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Right now the demo recorder just picks the first file it finds and embeds it into the demo. For example, when you have a map with the same name in your data folder, the recorder embeds the wrong map.
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The PR #2129 changed the format of the snapshots. For the client-server communication this does not matter, since the protocol only uses snapshot deltas. The demos however, use complete snapshots for the keyframes, so the current master cannot play demos from 0.7.3, same for the other way round. Solutions that come to my mind: 1) Revert the PR 2) Convert the snap format when loading and saving demos 3) New demo format version
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ChillerDragon 2019-09-10 22:27:17Z
xd
Exported 24 message(s)