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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-09-08 00:00:00Z and 2019-09-09 00:00:00Z
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[quakenet] Dune BOT 2019-09-08 11:29:02Z
hey day
11:29
when you use joystick
11:29
does your mouse teleport like crazy?
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is there an easy way to prevent the execution of sv_map after the config has been loaded?
13:14
neither votes,not rcon execution
13:14
and enforce change_map instead
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[quakenet] Oy BOT 2019-09-08 14:31:14Z
Dune: didn't that come up before https://github.com/teeworlds/teeworlds/issues/2218 ? should that be fixed?
If a player connects, the scoreboard is getting bigger, a line is added. But if someone leaves, the size wont get smaller, a line will not be removed.
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[quakenet] Dune BOT 2019-09-08 14:31:39Z
what came up before 2218?
14:31
ah, missing comma :p
14:32
I haven't really heard of what @fokkonaut mentions here
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[quakenet] Oy BOT 2019-09-08 14:34:13Z
the scoreboard increases the size when there are more players but doesn't get smaller when there are fewer players again
14:34
someone mentioned that before, dunno where it was
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[quakenet] Dune BOT 2019-09-08 14:36:32Z
can't confirm but that should probably be fixed
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[quakenet] Oy BOT 2019-09-08 14:36:43Z
that circleci seems broken on ur pr
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[quakenet] Dune BOT 2019-09-08 14:36:52Z
yeah, because of sdl
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[quakenet] Oy BOT 2019-09-08 14:36:57Z
nah
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[quakenet] Dune BOT 2019-09-08 14:37:02Z
huh
14:37
ah, right, it just doesn't show anything :/
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[quakenet] Oy BOT 2019-09-08 14:37:11Z
some internal error
14:37
pipe error
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[quakenet] Dune BOT 2019-09-08 14:37:25Z
heinrich5991 might have a clue?
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oy, what about we let players decide in which order they want the scoreboard entries? (so you can move score back left again and flag to the right, for example)
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[quakenet] Dune BOT 2019-09-08 14:37:56Z
gotta have a bit of courage with design decisions imo
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[quakenet] Oy BOT 2019-09-08 14:37:57Z
there was a discussion about that before
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[quakenet] Dune BOT 2019-09-08 14:37:59Z
can't make everything customisable
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[quakenet] Oy BOT 2019-09-08 14:38:57Z
yeah can't make options for everything
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[quakenet] Dune BOT 2019-09-08 14:39:16Z
you can always have custom clients for that too
14:40
I would argue that maybe those verbose debugs with velocity/player shots should be the job of custom server modifications, since they're to be used with a custom external tool anyway
14:41
if you want lots of stats for your server, just add debugs in your own server code
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[quakenet] Oy BOT 2019-09-08 14:41:19Z
but then you're not allowed to run pure servers
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correct
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[quakenet] Dune BOT 2019-09-08 14:41:24Z
oh, that's right
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for real?
14:41
is that a modification already?
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[quakenet] Oy BOT 2019-09-08 14:41:38Z
yeah, no modifications allowed
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what
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[quakenet] Dune BOT 2019-09-08 14:41:46Z
usually servers that show no different behavior are tolerated
14:41
you can't detect them anyway
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or use econ
14:42
xd
14:42
like chiller
14:42
he has a vanilla server with stats in 0.6
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[quakenet] Oy BOT 2019-09-08 14:42:31Z
yeah you can run the script via econ, no problem there
14:42
you don't change the server code
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Btw, Oy
14:42
How do I detect incoming packages
14:42
because i wanna debug the out of buffer thing
14:43
when many people have rainbow
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wasn't that econ stuff considered different beaviour already 😮
14:43
and not allowed to be vanilla?
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[quakenet] Dune BOT 2019-09-08 14:43:24Z
huh? econ is integrated in vanilla?
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I mean running some kinda script
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Yes, Dune? :D
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[quakenet] Dune BOT 2019-09-08 14:43:52Z
seems like travis ran fine
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for like extra server messages?
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[quakenet] Oy BOT 2019-09-08 14:43:59Z
well, it that econ had been done for that purpose
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or something like tat
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[quakenet] Oy BOT 2019-09-08 14:44:13Z
so you don't have to touch the server code
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[quakenet] Dune BOT 2019-09-08 14:44:35Z
I think appveyor will fail though
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[quakenet] Oy BOT 2019-09-08 14:44:52Z
failed because of that unused variable last time :)
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I think I read something a few years ago saying that some announcement bot/script via econ on a vanilla server was not allowed. Weird. Don't host any vanilla servers, so I don't really care much about the consensus opinion there.
14:45
but would be neat to know correctly
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[quakenet] Dune BOT 2019-09-08 14:46:02Z
as far as joysticks are concerned, there are still a few issues (obviously)
14:46
the 1 joystick sensitivity seems too high for some controllers
14:46
no reason to *50 it
14:47
and the whole jitter tolerance thing is very confusing for end users
14:47
huh, maybe I should rename it to "dead zone", could be more intuitive
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[quakenet] Oy BOT 2019-09-08 14:47:43Z
yeah, true
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[quakenet] Dune BOT 2019-09-08 14:49:02Z
I thought about generating a GUI of server sided commands, since we fetch descriptions for them from the server
14:49
Most people probably know how to deal with rcon though now
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[quakenet] Oy BOT 2019-09-08 14:50:21Z
now circleci failed
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[quakenet] Dune BOT 2019-09-08 14:50:46Z
same error?
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[quakenet] Oy BOT 2019-09-08 14:50:54Z
the sdl thing
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[quakenet] Dune BOT 2019-09-08 14:51:01Z
:|
14:51
I don't understand why
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[quakenet] Oy BOT 2019-09-08 14:51:08Z
what os is that?
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[quakenet] Dune BOT 2019-09-08 14:51:11Z
I guess different SDL versions?
14:51
circleci? idk
14:51
I can't see the error you're talking about (anymore)
14:53
Hosted Continuous Integration for web applications. Set up your application for testing in one click, on the fastest testing platform on the internet.
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[quakenet] Oy BOT 2019-09-08 14:54:24Z
oh, still have it open from when it happened
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[quakenet] Dune BOT 2019-09-08 14:54:37Z
not sure what's going on with that
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[quakenet] Oy BOT 2019-09-08 14:55:14Z
src/engine/client/input.cpp:102:78: error: 'SDL_JOYSTICK_AXIS_MAX' was not declared in this scope return static_cast<float>(SDL_JoystickGetAxis(m_pJoystick, Axis)) / (float)(SDL_JOYSTICK_AXIS_MAX+1);
14:55
maybe older sdl version
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[quakenet] Dune BOT 2019-09-08 14:55:48Z
dependencies used by teeworlds. Contribute to teeworlds/teeworlds-libs development by creating an account on GitHub.
14:56
input.cpp includes SDL.h, includes SDL_joystick.h
14:56
since you have the log with that error, can you check how circleci gets SDL? is it teeworlds-libs?
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[quakenet] Oy BOT 2019-09-08 14:58:42Z
Unpacking libsdl2-2.0-0:amd64 (2.0.5+dfsg1-2)
14:58
seems old
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[quakenet] Dune BOT 2019-09-08 14:59:01Z
yeah
14:59
we ship 2.0.8
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[quakenet] Oy BOT 2019-09-08 15:00:28Z
SDL_JOYSTICK_AXIS_MAX came with 2.0.6
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[quakenet] Dune BOT 2019-09-08 15:00:36Z
yeah, just checked
15:00
so either use #ifdef SDL_JOYSTICK_AXIS_MAX or revert
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[quakenet] Oy BOT 2019-09-08 15:00:50Z
just add a define in input.cpp then
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[quakenet] Dune BOT 2019-09-08 15:01:13Z
#ifndef SDL_JOYSTICK_AXIS_MAX #define SDL_JOYSTICK_AXIS_MAX 32768?
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[quakenet] Oy BOT 2019-09-08 15:01:20Z
yeah
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[quakenet] Dune BOT 2019-09-08 15:01:28Z
or 32767 rather :)
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[quakenet] Oy BOT 2019-09-08 15:01:38Z
yeah :P
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[quakenet] Dune BOT 2019-09-08 15:02:07Z
I wonder how almost every game detects good joystick sensitivity/tolerance parameters and the right axis #
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[quakenet] Oy BOT 2019-09-08 15:02:42Z
test hardware :D
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[quakenet] Dune BOT 2019-09-08 15:02:49Z
ah :)
15:02
I used some messy virtual joysticks
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[quakenet] Oy BOT 2019-09-08 15:03:06Z
:D
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[quakenet] Dune BOT 2019-09-08 15:04:49Z
now that I think of it, it might not be too hard to support joystick axis to do some bind action
15:05
it's not going to be easy to draw a GUI for that though lol
15:05
maybe we should only support joysticks to do +left/+right
15:05
at least GUI-wise
15:05
stranger builds can be done through the console
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[quakenet] Oy BOT 2019-09-08 15:06:43Z
stranger things?
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[quakenet] Dune BOT 2019-09-08 15:06:53Z
binds*
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[quakenet] Oy BOT 2019-09-08 15:07:36Z
buttons should work already via the gui
15:08
and the left/right in joystick menu
15:08
should suffice
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[quakenet] Dune BOT 2019-09-08 15:08:45Z
so in the menus, we jsut add two columns for +left and +right?
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[quakenet] Oy BOT 2019-09-08 15:10:01Z
think it's good how you did it in ur pr :)
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[quakenet] Dune BOT 2019-09-08 15:10:13Z
I mean, it's still not good enough, right? only supports one axis
15:10
I mean, one stick
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[quakenet] Oy BOT 2019-09-08 15:10:42Z
ah
15:10
hm
15:12
but you have 6 axis there right now, probably 3 sticks then?
15:12
don't have one to test
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[quakenet] Dune BOT 2019-09-08 15:12:18Z
yeah it supports 3 sticks
15:12
but you can only control aim X/Y
15:12
not actions such as +left
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[quakenet] Oy BOT 2019-09-08 15:12:45Z
ah
15:13
you can bind it to a joystick button, but no axis yeah
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[quakenet] Dune BOT 2019-09-08 15:13:48Z
so in practice, you can only use one stick
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[quakenet] Oy BOT 2019-09-08 15:14:00Z
dunno how hard it'll be to make the axis bindable
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[quakenet] Dune BOT 2019-09-08 15:14:15Z
would probably be very annoying to make it work with the UiDoKeyBinder
15:14
and you can't have the left/right dynamic
15:14
I mean, both sides of the axis have to be a different action
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[quakenet] Oy BOT 2019-09-08 15:14:49Z
yeah, different system, doesn't work like a button
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[quakenet] Dune BOT 2019-09-08 15:15:25Z
yeah, need someone with an actual device to improve it :P
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[quakenet] Oy BOT 2019-09-08 15:15:36Z
yeah
15:17
and keyboard+mouse will be superior anyway :)
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[quakenet] Dune BOT 2019-09-08 15:17:42Z
now that's a politically charged statement :p
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[quakenet] Oy BOT 2019-09-08 15:17:57Z
:P
15:18
you do a pr for the define thing? or shall i just add it?
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[quakenet] Dune BOT 2019-09-08 15:19:52Z
oh, yeah just do it :)
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[quakenet] Oy BOT 2019-09-08 15:20:00Z
ok :)
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[quakenet] Dune BOT 2019-09-08 15:30:43Z
circleci passed :)
15:31
heinrich5991, should I look for a different host for the IRC bot?
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@oy, when new release? xd
17:11
want the browser and the scoreboard fix and so on
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[quakenet] Dune BOT 2019-09-08 17:11:39Z
you can have trunk clients built if we merge https://github.com/teeworlds/teeworlds/pull/2194 :)
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[quakenet] Oy BOT 2019-09-08 17:13:41Z
new release would be cool, lots of fixes
17:13
should do one soonish
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^yes
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[quakenet] Dune BOT 2019-09-08 17:39:26Z
I'd personally like a few more substantial features, we don't have so many new features
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I'm waiting for the mapeditor thingy
19:38
that looks actually awesome
19:38
btw
Exported 155 message(s)