seems to be a vanilla teeworlds issue, packaging on macOS into a .dmg file causes an error [100%] Generating teeworlds-0.7.3-osx.dmg
Error copying directory from "/Users/john/Desktop/teeworlds_original/other/sdl/mac/lib64/SDL2.framework" to "pack_teeworlds-0.7.3-osx_dmg/teeworlds.app/Contents/Frameworks/SDL2.framework".
@jxsl13 I was able on my macbook to create apps with bam/make_release.py and cmake/make package_dmg that compile and run fine witouth errors on my machine.
I am still waiting for my test user to test my latest attempt
And i am disliking scores in nameplates very much. Taking your argument you said for the name change: "You dont need to change", in this case check, "these information very often ingame"
I was wondering, nicks are being ltrimmed(skip_whitespace), does the whister stuff actually take into considertion, whether a player has whitespaces to the right side of their nick?
thats what i like about having two build systems. Only one has to work for you. It might be more work to maintain but more troubleshoot options for individuals.
cmake is a standard uild system, which can be used with tons of libraries right off th ebat. it makes sense to keep it maintained. and it was a good decision to use it. and you can find a lot of stuff online for cmake, but not for bam.