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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2019-09-04 00:00:00Z and 2019-09-05 00:00:00Z
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I'm still thinking that there are more players on 0.6 version than 0.7.
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Please rename, I thought you are angry never
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you need to think about what is to come, when your mod is ready, not what is currently happening. New people start on 0.7. And old people are slowly switching to 0.7.
👍 1
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why his spam in my console
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debug 0 maybe
11:53
Or is that a modified server?
MαGιѕKυll joined the server. 2019-09-04 12:39:47Z
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with these , and in combination with https://github.com/allan-simon/teeworlds-logs-to-elastic-search , one can now have a nice real time dashboard with various stats about the game
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Yeah try with debug 0 (that should be the default)
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Any mappers in here? Looking for zCatch(more or less last man standing) maps .
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No @Dune
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@jason54 so that's a server? you probably have debug 1 in your cfg?
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indeed. thanks for the bug report @jason54
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@Dune Just curious, what caused this? (edited)
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the pull request mentioned above
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Yea, but it says Outputlevel debug
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@fokkonaut it restricts output ingame (console_output_level) but not in console
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so its like a dbg_msg?
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void CConsole::Print(int Level, const char *pFrom, const char *pStr, bool Highlighted) { ... dbg_msg(pFrom ,"%s", pStr); for(int i = 0; i < m_NumPrintCB; ++i) if(Level <= m_aPrintCB[i].m_OutputLevel && m_aPrintCB[i].m_pfnPrintCallback) m_aPrintCB[i].m_pfnPrintCallback(aBuf, m_aPrintCB[i].m_pPrintCallbackUserdata, Highlighted);
15:26
the dbg_msg is not in the condition
Deleted User joined the server. 2019-09-04 19:15:11Z
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@Dune you were too fast gone, couldn't even get my puns ready :c
Exported 23 message(s)