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Between 2019-09-03 00:00:00Z and 2019-09-04 00:00:00Z
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In 0.6 it was possible to set m_Local in the snap of CPlayer in pPlayerInfo. Is that still possible somehow in 0.7?
08:57
Well, its not possible to set it without reconnecting, right? As I see its set in the NewClientInfoMsg
09:01
@oy, could there be some hack way to set m_Local to 0, and later to 1 again for a specific player?
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How to compile 0.7 in debug with cmake?
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it's in debug by default as there is a logic error in the cmake file that kind of makes debug default and release non default. I think you can use gdb or lldb to check if there are debugging symbols available.
16:15
line 76 in the CMakeLists.txt is the differentiation.
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you can also use file on the executable
16:22
in general, for cmake projects, use -DCMAKE_BUILD_TYPE=Debug to get the debug build
16:24
@jxsl13 wait, wasn't the a PR that fixed that?
16:25
hmm. I wonder where that fix went
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you mean make -DCMAKE_BUILD_TYPE=Debug
16:29
?
16:30
nvm
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just use cmake ..
16:40
it will make a debugging version until that line 76 might be fixed some time. later you would need to use the flag -DDEV=ON
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so cmake -DCMAKE_BUILD_TYPE=Debug .. and then make is false? (edited)
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dunno if that would make a difference, might add that as well, in. nirmal cmake projects that flag is actually the way to go. just use it.
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