to see if it's a map problem or a mod problem
ok
exec randommap.cfg
and thus a random map. But still since this tool is not really out it invloves coding. // Teecomp grayscale flags
Graphics()->UnloadTexture(g_pData->m_aImages[IMAGE_GAME_GRAY].m_Id); // Already loaded with full color, unload
g_pData->m_aImages[IMAGE_GAME_GRAY].m_Id = -1;
g_pData->m_aImages[IMAGE_GAME_GRAY]
field (edited)CGameClient::OnInit()