


















to see if it's a map problem or a mod problem
ok
























exec randommap.cfg and thus a random map. But still since this tool is not really out it invloves coding.































// Teecomp grayscale flags
Graphics()->UnloadTexture(g_pData->m_aImages[IMAGE_GAME_GRAY].m_Id); // Already loaded with full color, unload
g_pData->m_aImages[IMAGE_GAME_GRAY].m_Id = -1;






g_pData->m_aImages[IMAGE_GAME_GRAY] field (edited)
CGameClient::OnInit()

























