Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-08-18 00:00:00Z and 2019-08-19 00:00:00Z
Avatar
I finished deploying to windows32 and 64 yesterday ^.^
Avatar
I love it ❤ great job @heinrich5991 for adding CI/CD
Avatar
What do you mean?
Avatar
ChillerDragon 2019-08-18 08:34:46Z
continues integration/development
08:35
@fokkonaut stuff thats automatically checks if the build fails for example
Avatar
Thats not what I asked for
08:36
I asked for the win32/64 thin
08:36
g
Avatar
@ChillerDragon continous integration/deployment
09:06
stuff that automatically checks if the build fails AND automatically deploys the result (if success)
09:06
for example automatic releases on GitHub for windows when you push on the master
Avatar
ChillerDragon 2019-08-18 09:07:20Z
lol Assa? xd
Avatar
ChillerDragon 2019-08-18 10:32:04Z
why do you explain to me what i already explained and nobody asked for 😄 (no offense just lul)
10:32
oh wait fokko was asking for the win stuff thats probably related to the cd part
10:32
xd
Avatar
no, you said something wrong thats why he said it correct
11:39
nobo dragon
Avatar
ChillerDragon 2019-08-18 12:18:29Z
i wouldnt consider explaining half of the thing as false information and rather as incomplete. Thats what i also marked with "for example" that i covered a example of the whole ci/cd. (sorri for this useless respond but i really wanted to say that :D)
Avatar
warning: comparison is always true due to limited range of data type [-Wtype-limits] m_pTiles[Index].m_Index <= NUM_INDICES-1 Makes no sense, NUM_INDICES is defined as 256, so it checks for <= 255, which should work for an unsigned char
13:45
Help :D
Avatar
I cannot use std::stof, does someone know how I get it to work? Cant compile it on 0.7
14:19
Btw, I have stored NUM_INDICES-1 in another value now and that works as a workaround..., but I need std::stof, but cant get it
Avatar
Use functions from the baselib in teeworlds for string manipulation
Avatar
Which one can convert strings to floats?
14:30
lol got it
Avatar
[quakenet] rand BOT 2019-08-18 14:35:19Z
warning: comparison is always true due to limited range of data type [-Wtype-limits]
14:35
the message is explicit, the condition is always true
Avatar
I know, but it shouldnt say that message
Avatar
[quakenet] rand BOT 2019-08-18 14:36:19Z
then, the test is probably useless
14:36
it is a warning
Avatar
the warning doesnt appear in 0.6, but nvm. I made a new variable int Value = NUM_INDICES-1, which I use at this position. The warning does appear anymore
Avatar
[quakenet] rand BOT 2019-08-18 14:37:30Z
this kind of comparison may occur because of some error in the source code
14:38
the compiler raises it as a warning so you can check about it
14:39
NUM_INDICES might be lower in 0.6, or -Wtype-limits was used, or m_Index was not an unsigned char
Avatar
No, it was the same
14:40
NUM_INDICES is from me
14:40
And the warning was on, and m_Index was an unsinged char aswell
Avatar
[quakenet] rand BOT 2019-08-18 14:40:42Z
I think you can ignore it unless NUM_INDICES get higher than 256
Avatar
it wont
Avatar
If I use "Hide bots" in the browser, bots from my server are still shown. Ive applied the PLAYERFLAG_BOT to them, and ingame they also have the bot skin. Whats wrong
Avatar
[quakenet] Oy BOT 2019-08-18 15:58:14Z
u set the bot flag in the server info?
15:58
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
Avatar
thanks.
Avatar
Oy, why dont we have the (%d) system for names again? Also for double names
Avatar
[quakenet] Oy BOT 2019-08-18 17:30:44Z
it's too much a hassle to clearly seperate similar ones
Avatar
there is an official databse for similar characters
17:42
afaik DDNet uses that too
Avatar
[quakenet] Oy BOT 2019-08-18 17:58:03Z
but it's not just about similar characters, names can still be similar none the less
17:58
best option is to enable id's
17:59
Using this skin since 6 years. And can highly recommend it. Created by Whis and part of the DDNet 0.6 client. Whis gave me full permission to contribute this skin to the official client.
Avatar
[quakenet] Dune BOT 2019-08-18 18:16:22Z
Oy: imho adding skins is not trivial at all and we shouldn't randomly add one skin in a minor release
18:17
Maybe it is okay to add skins in a minor release, but then it's gotta be a big update to be worthwhile the trouble
Avatar
[quakenet] Oy BOT 2019-08-18 18:17:54Z
but if we do it with a major update it will take a long while
Avatar
[quakenet] Dune BOT 2019-08-18 18:18:00Z
Imho the one thing that distinguishes standard skins over custom skins is that standard skins can be seen by everyone
Avatar
[quakenet] Oy BOT 2019-08-18 18:18:08Z
since we want to wait with the major ones
Avatar
[quakenet] Dune BOT 2019-08-18 18:18:08Z
Yes that is true
Avatar
[quakenet] Oy BOT 2019-08-18 18:18:20Z
so we don'T scare of mod creators
18:18
but players are supposed to update their clients, then they would see the skins
18:19
most of them
Avatar
[quakenet] Dune BOT 2019-08-18 18:19:21Z
There are some changes we can't squeeze because of that yeah
18:19
Hmm, well the way I see it is that minor releases should be optional but I may be mistaken on that
Avatar
@Sonix @heinrich5991
Avatar
[quakenet] Oy BOT 2019-08-18 18:20:43Z
in the past we often had security issues, where people should update
Avatar
[quakenet] Dune BOT 2019-08-18 18:20:47Z
At least I would like to see a bigger update if it does happen, to justify the trouble :/
18:20
Yeah true
Avatar
[quakenet] Oy BOT 2019-08-18 18:21:07Z
but if it's just a cosmetic one than there's no urge to do it yeah
Avatar
[quakenet] Dune BOT 2019-08-18 18:21:13Z
And we do have the version srv
Avatar
[quakenet] Oy BOT 2019-08-18 18:22:56Z
new version would have the ingame browser, maybe that helps people to update
Avatar
[quakenet] Dune BOT 2019-08-18 18:23:00Z
We have some time before 0.7.4 anyway... not that much changed since last release
18:23
Yeah gotta decide what to do
Avatar
[quakenet] Oy BOT 2019-08-18 18:23:25Z
already 129 commits since last release :P
Avatar
[quakenet] Dune BOT 2019-08-18 18:23:48Z
I would like to get the editor in but @LordSk 🦋 is very busy
18:24
And gotta design the quads system
Avatar
Merge the skin, Oy
Avatar
[quakenet] Oy BOT 2019-08-18 18:25:10Z
yeah, that editor would be nice
Avatar
Which editor? o.o
Avatar
[quakenet] Oy BOT 2019-08-18 18:25:32Z
secret new one :P
Avatar
shut up :OOOOOOOO
18:25
Any teasers? :p
Avatar
[quakenet] Dune BOT 2019-08-18 18:27:07Z
@Sonix did a lot of fantastic skins
18:30
LordSk says hi
Avatar
[quakenet] Oy BOT 2019-08-18 18:31:26Z
hi o/
18:37
LordSk already did most of the new editor
18:37
rest should be doable
18:37
ok to post the teaser video here?
Avatar
Yeah np Oy
Avatar
Looks good, but why would you place the layers on the right?
Avatar
[quakenet] Oy BOT 2019-08-18 18:45:29Z
Sonix asked the same thing :D
Avatar
Left is better
Avatar
[quakenet] Dune BOT 2019-08-18 18:51:55Z
Why does photoshop have it on the right then :p
Avatar
[quakenet] Oy BOT 2019-08-18 18:54:28Z
inkscape too
18:54
probably a matter of personal taste
Avatar
editor looks awesome.
Avatar
set left: false
Avatar
[quakenet] Dune BOT 2019-08-18 19:16:29Z
Cool. :)
Avatar
ChillerDragon 2019-08-18 19:47:06Z
how many skins are we planning to add?
Avatar
pro tip: add heart markings: one big heart and maybe 3 smaller ones - young girls like hearts
Avatar
Now that we have such a nice skin system we need more skins and decorations, yes.
20:28
Oy, are you there?
Avatar
[quakenet] Oy BOT 2019-08-18 20:31:55Z
kinda
Avatar
Cool, this is the right way or am I retarded?
20:33
And there is really no way to assign the info to the own tee? :
20:33
:D*
Avatar
[quakenet] Oy BOT 2019-08-18 20:34:56Z
no, not possible
20:36
looks correct
Avatar
Cool
Avatar
I mean why got this possibility removed?
20:39
Good one, thanks!
Avatar
[quakenet] Oy BOT 2019-08-18 20:41:03Z
what possibility?
Avatar
change name
20:48
Btw, can you try to build the repo on Windows with MinGW? I get weird undefined references, have a possible fix but only can test it tomorrow.
Avatar
[quakenet] Dune BOT 2019-08-18 20:49:25Z
Yes you can
20:49
But mingw is messy and difficult
Avatar
With VS and on Linux it works
Avatar
[quakenet] Dune BOT 2019-08-18 20:51:23Z
Yes
Avatar
I dont know what caused it, but it wont link due to that
20:51
I will try the possibls fix tomorrow, hoping it works
20:55
@Dune Are you on Windows?
Avatar
[quakenet] Dune BOT 2019-08-18 20:56:08Z
Sometimes
Avatar
If yes, can you check whether this happens with unmodified Teeworlds too?
Avatar
[quakenet] Dune BOT 2019-08-18 20:57:43Z
No and I don't use mingw anyway
20:57
Because configuration is difficult
Avatar
Okay, will just try that tomorrow
Avatar
[quakenet] Oy BOT 2019-08-18 20:59:53Z
builds with mingw without a problem
Avatar
Are you sure you checked out to the right branch?
Avatar
[quakenet] Oy BOT 2019-08-18 21:00:55Z
just built master
Avatar
need to build F-DDrace
Avatar
[quakenet] Dune BOT 2019-08-18 21:01:18Z
Oh you are on mingw?
Avatar
[quakenet] Oy BOT 2019-08-18 21:01:36Z
have both vs and mingw
Avatar
[quakenet] Dune BOT 2019-08-18 21:02:06Z
Wouldn't it be better to build teeworlds with mingw to avoid msvc redistributable dependencies
21:02
Or is it built in some lib
Avatar
Oy, can you also check the branch?
Avatar
[quakenet] Oy BOT 2019-08-18 21:02:35Z
yeah, it's the freetype lib
21:03
took the executable provided by the freetype guys
21:03
have to build it ourself somehow
21:03
fokkonaut what branch?
Avatar
did you build my repo or tw master?
Avatar
[quakenet] Oy BOT 2019-08-18 21:04:47Z
tw master
Avatar
Oh, okay. Could you try to build my repo (branch)?
Avatar
[quakenet] Oy BOT 2019-08-18 21:14:14Z
works
Avatar
writing deployment files feels like writing css
Avatar
well it's scripting
Avatar
Oy, did you check out to F-DDrace?
Avatar
@Dune if I add an PR for an automated test-build, would you prefer to do them with tags or on every change in the master?
21:34
And should a new release be added or the "test" release be overwritten every time?
Avatar
@Assa Should probably be for every release, and overwrite the previous
Avatar
so for every commit - overwriting - okay ^.^
Avatar
[quakenet] Oy BOT 2019-08-18 21:43:20Z
fokkonaut yeah
Avatar
Lol, then I have absolutely no clue what happened for me
21:48
Thanks
Avatar
getting a namespace conflict on windows with IStorage, ... https://docs.microsoft.com/en-us/windows/win32/api/objidl/nn-objidl-istorage
The IStorage interface supports the creation and management of structured storage objects.
Exported 156 message(s)