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Between 2019-07-29 00:00:00Z and 2019-07-30 00:00:00Z
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after about 10+ hours of looking for a solution, I might as well ask in here, what's causing this to die at runtime. https://github.com/jxsl13/redis_test.
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ChillerDragon 2019-07-29 11:08:16Z
Seems like menus.h is including graphics.h and all the menu cpp files like menus_browser.cpp menus_settings.cpp include menus.h and graphics.h is this needed? Or is it to improve readability?
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You could trim a lot of headers in most projects
11:09
But since menus_***.cpp need graphics and menus.h does too, meh
11:09
I'd say to leave it
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ChillerDragon 2019-07-29 11:10:22Z
so it is required to ensure compiling success?
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nah you could probably remove it in the .cpp files, but I'd leave it
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TeeSlayer, can you change the map of one of the block server to the "multimap"? Guess that would be the best option
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ChillerDragon 2019-07-29 20:09:34Z
reading tw code is fun i didnt know gfx_clear is a thing now
20:09
20:09
20:10
maybe that could activate automatically if there is no bg quad or hd is off and the bg quad is hd
20:10
because everybody will ragequit on those maps instead of searching this feature xd
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no map should rely on gfx_clear anyway
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ChillerDragon 2019-07-29 20:10:50Z
ya true was thinking about it. Probably we shouldn encurage bad mapping styles
20:11
But good to know there is this fix if i play on a buggo map again 😃
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  • add option to automap maps in grass_style - like in gamer client
Exported 17 message(s)