When someone changes his/her skin ingame, there is no easy way for the mod to know that the player changed his/her skin, thus I propose this small change.
I think this could be helpful for everyone modding the game using virtual functions that do not interfere much with vanilla logic.
gamecontext.cpp:1046
maybe something like this(would need OnPlayerInfoChange() to return a bool):
```
// update all clients
if (m_pController->OnPlayerInfoChange())
{
for (int i = 0; i < MAX_CL...