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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-07-13 00:00:00Z and 2019-07-14 00:00:00Z
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When someone changes his/her skin ingame, there is no easy way for the mod to know that the player changed his/her skin, thus I propose this small change. I think this could be helpful for everyone modding the game using virtual functions that do not interfere much with vanilla logic. gamecontext.cpp:1046 maybe something like this(would need OnPlayerInfoChange() to return a bool): ``` // update all clients if (m_pController->OnPlayerInfoChange()) { for (int i = 0; i < MAX_CL...
16:50
536247f Return error codes on server fail - ChillerDragon e8b2b88 Make sure travis srv has access to the maps - ChillerDragon f855a2b Merge pull request #2177 from ChillerDragon/pr_... - oy
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