I have a few problem with the automapper and it's implementation.
1. Currently doodads are placed next to a solid block, which can be a floor, a ceiling or a wall.
The problem is, that most tiles don't use their space fully, like corners on grass_main, or every block in jungle_main with dark bricks and automapped doodads are always floating on them.
2. Doodads cut in each other. There is no check, if the space a newly spawned tree (for example) will cut into another tree at the wal...