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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-06-28 00:00:00Z and 2019-06-29 00:00:00Z
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ChillerDragon 2019-06-28 08:18:50Z
@jxsl13 yea i also had lots of trouble with that. I used verbose build to see what compiler cmake picked. It is usually not the same as the one you ususally use from terminal. It is mostly some compiler located in some appl xcode directory. And there is also a own include directory which is not linked to the one from homebrew. So i just copied openssl over there. Its dirty but it works.
08:25
uff that explanation was terrible feel free to pm me and i can explain it in greater detail.
08:26
But we could probably tell cmake to also search in the homebrew include dir
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super weird, it somehow found it, kinda fixed some brew warnings, deleted all headers and stuff that was not known to brew, updated all brew packages.. donno, somehow it works now.
16:46
dunno*
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Can anyone tell me how the doodads mapper works? It doesn't seem to work when i use it in the editor
18:25
nvmd, works, not well but works
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not sure if I uploaded my half-way fixed version in the automapper PR
19:00
what are the bugs like?
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at first i couldn't make the automapper run at all
19:29
fixed that by restarting, can't reproduce
19:30
now all mistakes are minor
19:30
sometimes doodads like trees cancel each other out
19:30
with a big amount its easy reproducable
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yeah, I tried to make it look a bit better but didn't go into details
19:32
it's quite fixeable without touching the code I think
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[quakenet] Oy BOT 2019-06-28 19:32:59Z
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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if this is mearched i already use it
19:35
grass is always floating on grass map corners
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mearched?
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[quakenet] Oy BOT 2019-06-28 19:36:45Z
it can probably be fixed within the rules i linked
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Is magnus auvinen still alive?
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yes, he's growing a white beard on IRC
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[quakenet] Oy BOT 2019-06-28 19:46:00Z
how about adding some basic race support for the client. like showing times(instead of points), seperate race timer, localized race finish msg?
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[quakenet] Dune BOT 2019-06-28 19:47:47Z
that sounds pretty good imo
19:48
some protocol support for race events such as start/finish/checkpoint would be neat
19:48
and much lighter than writing a vanilla race gametype
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[quakenet] Oy BOT 2019-06-28 19:49:19Z
yeah
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[quakenet] Dune BOT 2019-06-28 19:49:31Z
heinrich5991, can you think of any race feature that could be enabled only thanks to client support?
19:52
@Sonix anything for speedracing, saved for ghosts?
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[quakenet] redix BOT 2019-06-28 20:00:32Z
The things you already mentioned are the most important stuff
20:01
Prediction for teleporters, speedups, ... would be cool but that's probably too much
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[quakenet] Dune BOT 2019-06-28 20:02:33Z
that would define a canonical way to map teleports and speedups
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[quakenet] redix BOT 2019-06-28 20:03:49Z
Instead of finish messages in chat I'd prefer to replace the killmessages with some finish display
20:04
Like in the old client pack
20:04
Especially on short maps finish messages in the chat can be very annoying
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[quakenet] Oy BOT 2019-06-28 20:10:12Z
yeah, good idea about the reuse of killmessages
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[quakenet] Dune BOT 2019-06-28 20:19:22Z
20:19
20:19
the old icons
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[quakenet] Oy BOT 2019-06-28 20:51:00Z
show times instead of points seperate race timer finish msg (as kill message), localized, icon start/finish/checkpoint supprt
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[quakenet] Dune BOT 2019-06-28 21:03:55Z
:)
Exported 45 message(s)