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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-06-27 00:00:00Z and 2019-06-28 00:00:00Z
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ChillerDragon 2019-06-27 07:40:37Z
Oh yea! I implemented that for ddnet and i love to use it :) Its so peacefull you can keep playing with funvoters.
07:41
But Assa do you think it should be a admin feature? Or also a user vote?
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[quakenet] rand BOT 2019-06-27 08:36:59Z
an admin feature, as kick/ban, you can vote for :3
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ChillerDragon 2019-06-27 10:13:46Z
yea that would mean a new tab in the vote menu. There is kick/spec/voteban/custom. Or we would allow custom votes to take player parameters o.O
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Just make a general "mute" command that disables chat and voting
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ChillerDragon 2019-06-27 11:24:44Z
That would be very bad @Dune . Taking the ability for people ot explain them selfs after they get vote banned is mean. The nice thing about removing vote power is that it is very harmless and people can still fully enjoy the game expirience and keep talking. Especially when there is some heavy discussions and funvotes a admin wants everybody invloved to stop voting and then listen to their reasons.
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Some people are spammy, would be nice to have other options than kick
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[quakenet] Assa BOT 2019-06-27 11:35:36Z
Hi ^.^,
11:36
for the MapGenerator i moved backend_sdl and graphics_threaded.* to the shared folder - now i can't compile anymore, because it doesn't find SDL.h
11:36
any ideas what i need to do to fix it?
11:36
This applies to both: client and server
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[quakenet] Assa BOT 2019-06-27 12:28:08Z
I needed to switch from #include "SDL.h" to #include "SDL/SDL.h"
12:28
I don't know why, but it compiles now ...
12:31
even SLD2/SDL.h works, i seem to have both installed on my computer
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ChillerDragon 2019-06-27 13:24:42Z
@Dune there is mute. But no reason to combin eit with something else.
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There is mute?
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ChillerDragon 2019-06-27 13:25:20Z
yes clientside
13:25
would be an idea to implement it serverside too but not combined with something else pls :c
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@Dune do both: an admin mute (for player spam) and an admin ban player from voting command
13:44
maybe having one vote tab on the client side would be better, where you can select what you vote another player for
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I'm talking about server side mute.
13:47
Don't complexify the UI for that
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[quakenet] day BOT 2019-06-27 14:38:57Z
im still confused about the new serverlist filter ui
14:39
the old one was plain better :P
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ChillerDragon 2019-06-27 14:42:38Z
day: agree
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Assa: that likely only works on your computer
14:57
you'd likely need to adjust some include directory handling for the server in bam.lua and CMakeLists.txt
14:58
@Assa it's unlikely you need support for rendering in the server though, why did you move it?
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@heinrich5991 can you tell me where i need to adjust it? I already edited them a lot
15:01
and I need them for map generation: Loading Embedded Images and saving them requires IGraphics
15:01
As LordSK pointed out, its probably an overkill
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....Projects/zcatch/src/base/hash_ctxt.h:8:10: fatal error: 'openssl/sha.h' file not found #include <openssl/sha.h>
21:52
macOS, glib-openssl, openssl installed via brew
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Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR (missing: OPENSSL_INCLUDE_DIR) -- Could NOT find Crypto (missing: CRYPTO_LIBRARY CRYPTO_INCLUDEDIR) . . .Dependencies: -- * Dmg tools not found -- * Freetype found -- * Hdiutil not found -- * OpenSSL Crypto not found -- * Pnglite not found (using bundled version) -- * PythonInterp found -- * SDL2 found -- * Wavpack found -- * Zlib found
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[quakenet] Dune BOT 2019-06-27 22:12:54Z
@jxsl13 that is very spammy on IRC, please avoid pasting large code
Exported 35 message(s)