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Teeworlds
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Between 2019-06-26 00:00:00Z and 2019-06-27 00:00:00Z
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why doesn't default teeworlds not support teleports? In a lot of games they are just a usefull tool
11:53
*Why doen't teeworlds support teleport Oo whats wrong with me
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ChillerDragon 2019-06-26 11:59:15Z
Sure they are usefull but they are not used for the vanilla gametype. And I don't think that they wpuld fit from what I saw in fly mods.
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[quakenet] rand BOT 2019-06-26 12:03:01Z
or jump booster
12:03
could wind be emulated through tune parameters ? (wind as in worms)
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not via tune params
13:44
but in general it can be simulated
13:44
the client just wouldn't like strong winds
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[quakenet] rand BOT 2019-06-26 14:00:14Z
right, any gravity tuning will also apply to player
14:00
(and right² about strong wind)
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you can handle gravity seperarte for each player
14:03
because you can send them different tuinings 😃
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[quakenet] rand BOT 2019-06-26 14:08:00Z
but, since there is a bit of prediction on the trajectory of each player, that is the same difficulty as strong wind
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[quakenet] rand BOT 2019-06-26 14:08:19Z
but, it is smooth for the client own position
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the client can predict the gravity, since you are sending the tuning parameters
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[quakenet] rand BOT 2019-06-26 14:08:40Z
I was thinking about wind only on grenade
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then yes 😄
14:09
on the gravity: the client would have problems predicting other players gravity, if its different
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[quakenet] rand BOT 2019-06-26 14:09:44Z
the gravity can be different per client, but each client will apply the same gravity on every player (until the server says nope)
14:09
yes
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[quakenet] rand BOT 2019-06-26 14:10:37Z
I finally end up to what you were saying x)
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you can solve this with multimaps
14:11
each multimap has its own gravity
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[quakenet] rand BOT 2019-06-26 14:12:09Z
what is a multimap ?
14:17
btw, I was wondering why client K/D info was reseting on zcatch (on the server I'm used to play)
14:17
is it because of hackish way to change skin color ?
14:19
does the SV_CHANGESKIN solve this issue ?
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[quakenet] redix BOT 2019-06-26 14:29:49Z
in 0.7.3 the K/D is hardly ever reset =\ actually it should reset on client enter or leave but it only does in demos right now
14:32
but when the stats are fixed they don't work with the current zcatch implemantation anymore. SV_CHANGESKIN can fix this issue... they should update the server
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I don't know why zCatch breaks it
14:40
And zCatch uses the hackish way of changing skins, even a better way exists
14:41
what is a multimap? I can show you if you want
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[quakenet] redix BOT 2019-06-26 14:43:32Z
the skinchange was introduced in 0.7.3
14:43
zcatch is still on 0.7.2
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yes and you can do a downwards compatible skinchange
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maybe this question is stupid, but how do i get an Editor instance on the server side?
17:30
when searching for Editor i never find a place where its initalized
17:31
m_pEditor = Kernel()->RequestInterface<IEditor>();
17:31
found it ^^
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A feature I really miss: Ban people from voting.
Exported 43 message(s)