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Between 2019-06-24 00:00:00Z and 2019-06-25 00:00:00Z
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[quakenet] Learath2 BOT 2019-06-24 13:29:37Z
https://github.com/ddnet/ddnet/commit/cae8c68d we used to use this "hack" to improve the map download speed before switching over to http, it worked pretty well
13:30
I don't really remember a reflection using the map downloads
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ChillerDragon 2019-06-24 14:05:35Z
http map download is beast o.O
14:07
Maybe we could implement a public map database into master servers to support http download.
14:07
well sounds like work stporage place and attack vector all struggel nobody wants to go through.
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[quakenet] Dune BOT 2019-06-24 14:08:20Z
you don't need a centralized database to have http download
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[quakenet] Edible BOT 2019-06-24 14:38:03Z
how come?
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[quakenet] Dune BOT 2019-06-24 14:39:56Z
you can just have the servers give http?
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ChillerDragon 2019-06-24 15:07:48Z
oh true BrainDragon didnt think of that xd sure the servers it self could do that. Idk how i didnt think of that. I wonder why ddnet does it this way. Do they even? xd
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@Dune you could easily just give a server Http and a websocket - I am not sure you asked for that
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[quakenet] redix BOT 2019-06-24 18:04:30Z
you could just increase sv_map_download_speed
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ChillerDragon 2019-06-24 18:11:31Z
@Dune i wanted to bind statboard on shift+tab and i have scoreboard on tab and emote on shift. Doesn't this combination work?
18:12
I expected to press shift+tab to get emote and statboard but i got emote and scoreboard
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Yeah I don't think it works if you use lshift
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ChillerDragon 2019-06-24 18:22:36Z
SAD
18:22
woops caps
18:22
also taking a screenshot of the statboard with my f4 bind didnt work either
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ChillerDragon 2019-06-24 19:59:27Z
Oy when should the statboard not reset? On a new round? I don't even know rounds lol
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[quakenet] redix BOT 2019-06-24 20:39:06Z
rounds only exist in survival
20:40
your pr only resets after a match but not after a round (which is correct) but i'm pretty sure that it does not reset after a restart
20:43
other problems with the statboard: stats are not reset when a new player enters the slot (works only in demos), FPM value should only consider the time you were really ingame, kills and deaths in scoreboard and statboard differ sometimes
20:43
and serverside stat support would be cool
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ChillerDragon 2019-06-24 20:49:02Z
no it doesnt reset after restart
20:49
because the client doesnt know about restart
20:49
im not sure if we should introduce a gamestateflag for that
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[quakenet] redix BOT 2019-06-24 20:49:59Z
here is the code from ddnet:
20:50
V
20:50
works for restart aswell but it is a bit hacky
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ChillerDragon 2019-06-24 20:50:25Z
so they restart on round
20:50
do we want to restart on new round?
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[quakenet] redix BOT 2019-06-24 20:50:36Z
and this would reset on round aswell
20:51
so you would have to add an additional check for the roundover state
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ChillerDragon 2019-06-24 20:51:12Z
yes i was thinking about that
20:51
but i didnt even know what rounds are haha
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[quakenet] redix BOT 2019-06-24 20:51:33Z
makes it even more hackish =\
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ChillerDragon 2019-06-24 20:51:37Z
yea
20:51
i think rounds can be seen as feature
20:52
but restart should reset it. And the client doesn know about restart. And i guess adding a gamestateflag would be more of an 0.8 thing
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[quakenet] redix BOT 2019-06-24 20:52:55Z
thats why the ddnet code checks for the tick instead of the flag
20:53
tick is reset in restart
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ChillerDragon 2019-06-24 20:59:51Z
yea thats ugly
20:59
wont implement that for vanilla
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