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Between 2019-06-23 00:00:00Z and 2019-06-24 00:00:00Z
jxsl13
2019-06-23 11:54:47Z
download big map -> abort midway -> try to reconnect to the same server -> client crashes
11:55
city map
ChillerDragon
2019-06-23 12:07:09Z
Interesting I think I did have the same issue but I didn’t know how to reproduce. I wonder if this was a problem in 0.6
Dune
2019-06-23 12:13:02Z
@jxsl13
I remember this issue a while ago, I thought it was fixed. version?
Sonix
2019-06-23 12:48:10Z
yeah happens to me too
12:48
latest version
[quakenet] Dune
BOT
2019-06-23 13:04:20Z
from what I remember, I could only reproduce on windows release version
13:04
I'm trying to reproduce on linux, can't :/
jxsl13
2019-06-23 13:07:38Z
eah, it's on windows
13:07
yeah
jxsl13
2019-06-23 14:21:37Z
0.7.3.1
[quakenet] minus
BOT
2019-06-23 14:54:15Z
0.7.3.1.1
Skayland
2019-06-23 15:06:32Z
What makes maps take so long to download if they re just some kb?
[quakenet] Dune
BOT
2019-06-23 15:14:01Z
the protocol
Skayland
2019-06-23 15:14:33Z
Cant remove that?
Sonix
2019-06-23 15:14:36Z
some custom maps arent just some kbs
Skayland
2019-06-23 15:15:00Z
Most maps i played are just less than 600kb
[quakenet] Dune
BOT
2019-06-23 15:26:00Z
the protocol is how the download happens, you can't "remove" a protocol
15:26
you can improve it
15:26
I don't know what are the constraints but I think some of the DDoS reflection nasty 0.6 stuff exploits map downloads
Assa
2019-06-23 18:13:08Z
the server sends a lot of data with a map download
18:13
so it could probably kill itself with the wrong protocol and too much downloading clients
jxsl13
2019-06-23 20:14:50Z
zcatch servers are super laggy, pls stop porn downloads
Exported 23 message(s)