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Between 2019-06-16 00:00:00Z and 2019-06-17 00:00:00Z
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@ChillerDragon Removing the weak hook is not game breaking but mere a bug. It is server sided (iirc) and will work for all clients whatever 0.7 version client they use.
07:32
Btw. modifying existing NetMsg could be risky. What are you trying to achieve? Why don't you define your own NetMsg? That is at least what ghost did for the Streamer mod, to send the characters health to the streamer clients.
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[quakenet] Dune BOT 2019-06-16 09:14:42Z
Morning
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[quakenet] Oy BOT 2019-06-16 09:15:21Z
hey
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ChillerDragon 2019-06-16 09:18:40Z
@Slayer *gV* trying to add h-client/ddnet aimline that is seen by others
09:19
Oh and it is changing the game mechanics i would call that breaking
09:19
I dont want to join one server and have differnt physics than on a other server
09:33
just noticed some bugs
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ChillerDragon 2019-06-16 09:34:02Z
features
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aborting restart (restart 0) automatically inits game starts counter and resets round
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ChillerDragon 2019-06-16 09:35:21Z
oh you should be able to abort restart?
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yeah, warmup 30s f.e.
09:35
u type in restart 0 and it cancels it
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[quakenet] Oy BOT 2019-06-16 09:36:05Z
isn't that a good thing?
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well if somebody accidentaly starts a restart vote during a game and u want to abort it
09:37
it doesnt abort but isntead resets game
09:37
i mean starts a new one
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[quakenet] Oy BOT 2019-06-16 09:38:25Z
hm, you can't abort a restart countdown
09:38
it already left the game state
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you could
09:38
at least some time ago
09:39
its even written in the command description
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[quakenet] Oy BOT 2019-06-16 09:39:08Z
hm
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ChillerDragon 2019-06-16 09:39:14Z
then its bug
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[quakenet] Oy BOT 2019-06-16 09:39:37Z
it shouldn't be possible
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"Restart in x seconds ( 0 = abort)"
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[quakenet] Oy BOT 2019-06-16 09:39:42Z
different game state
09:39
doesn't know the old game timer anymore
09:40
yeah, i guess it restarted instantly back then too?
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yeah it removes warmup text and thats all
09:41
now it inits "Game starts in 3 2 1" and resets scores and all
09:41
starts a new round, which shouldnt
09:43
the correct function should just cancel the restart/warmup countdown and no "game starts in" init
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[quakenet] Dune BOT 2019-06-16 09:44:00Z
restart 0 means "restart with no delay", it should just restart the game
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thats "restart"
09:45
"restart 0" is used to abort it
09:45
"restart 10" restarts in 10 s
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[quakenet] Dune BOT 2019-06-16 09:46:08Z
looks a bit glitchy :P
09:46
tee starts to move itself to the right / left (Page 1) — Support — Teeworlds Forum — Everything Teeworlds!
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[quakenet] Oy BOT 2019-06-16 09:47:14Z
but still the game timer information is gone. did it start at 0 again in the past?
09:48
Dune: couldn't reproduce it. updating the sdl2 version like you suggested would be an option.
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actually its the first time im playing with it
09:49
but in 0.6 it used to be the way i explained above
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[quakenet] Dune BOT 2019-06-16 09:49:37Z
he has SDL 2.0.8
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[quakenet] Oy BOT 2019-06-16 09:49:44Z
could also post the config used. maybe it's reproducible with some odd setting
09:49
ok
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ah also stats do not reset Dune 😛
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[quakenet] Oy BOT 2019-06-16 09:50:55Z
Sonix could you open an issue on github? probably needs some thinking :)
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sure Oy, I have one more regarding restart should i open a separate one for it
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[quakenet] Oy BOT 2019-06-16 09:53:25Z
yeah, probably best to do seperate ones
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when u're alone in the server, restart votes restar game immediately independently from the seconds u typed in
09:54
f.e restart 40, restarts immediately
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[quakenet] Dune BOT 2019-06-16 09:54:47Z
warmups were a mistake :P
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warmups are good, its the warmup + game timer combo thats wrong 😛
09:56
or game starts countdown or whatever its called
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[quakenet] Oy BOT 2019-06-16 10:05:38Z
Dune: the user could also try sdl 2.0.9, might have been fixed there, though there's nothin in the changelog
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does downloadable content mean loot boxes will happen too? 😉 lol
10:38
unlockable hats 😮
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[quakenet] Oy BOT 2019-06-16 10:39:18Z
:D
10:39
would be easy to provide a theme: christmas, halloween ...
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yeah, a lot of nice possibilities
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ChillerDragon 2019-06-16 10:45:32Z
Oy is there a public repo for the svg files?
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not really
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[quakenet] Oy BOT 2019-06-16 10:47:53Z
ChillerDragon no, they're all in a dropbox folder. team members have access to them
10:49
though nobody can upload but zatline i think
10:49
should probably improve that
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ChillerDragon 2019-06-16 10:49:42Z
why not public?
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some artists might prefer to not have their source works public
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ChillerDragon 2019-06-16 10:57:09Z
sad story ._.
10:57
I thought we are an opensource game?
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artists are not the game, its their right to choose wether to share their work or not
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ChillerDragon 2019-06-16 10:59:18Z
developers arent the game either
11:00
couldnt we use svgs as actual ressources for the game? To finally remov ethe pixels from the game :c
11:01
for example the sun on dm1 isnt sharp at all
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Had been thinking about this since 2013, why not ban bitmaps and vectorize everything? like to debate potential issues that would occur if this was to be done, would the benefit be worth it?
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[quakenet] Oy BOT 2019-06-16 11:01:49Z
you'd need a total different rendering engine for that
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ChillerDragon 2019-06-16 11:02:01Z
ya thought so .-.
11:02
11:02
look how crips the skin and gun i scompared to the supersize quad
11:03
crisp* .-.
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ChillerDragon 2019-06-16 11:17:33Z
11:17
Hmm the markings allow for some weird combinations with the greensward skin
11:19
we could blur the borders of those fullbody markings at the end. So on a round tee the blur would be under the body border and on bigger tees it would remove sharp edges.
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or just apply marking to full body, then mask using its body shape but thats future talks
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ChillerDragon 2019-06-16 11:20:39Z
o.O
11:20
thats the artist speaking.
11:21
sounds great
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its actually full square texture/pattern that when applied it adapts (mask) to the body skin
11:23
^^
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ChillerDragon 2019-06-16 11:24:07Z
ah but the pngs in the client are masked already
11:24
but you have the bigger texture somewhere in the private graphics repo i guess
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dunno mine is just an idea
11:25
the actual markings are just based on the default tee
11:26
body
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ChillerDragon 2019-06-16 11:26:19Z
Its perfect idea. And kinda important imo. Because many custom skins are a bigegr and different shape. The thing is most players probably want to see the popular custom skins but some people will put random markings on it and then you have to look at that .-.
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but dunno how difficult is it to realize codewise
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ChillerDragon 2019-06-16 11:32:12Z
me neither i have no clue
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as for graphic files nothing would change neither size nor file dimensions
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ChillerDragon 2019-06-16 11:37:56Z
omg how to use git -.-
11:38
11:38
i synced with upstream but it still says im behind
11:38
i have all commits from teewolrds/teeworlds tho
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a quick example
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ChillerDragon 2019-06-16 11:54:12Z
yy perfect
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ChillerDragon 2019-06-16 12:38:23Z
Imo it is very annoying that you cant see the chat while being in menu .-. i hear the chat sound and i have to close the menu to see what is written even tho there is tons of space to display the messages
12:38
also servermessages overlap if you are in scoreboard
12:39
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[quakenet] Dune BOT 2019-06-16 12:41:14Z
I think that is an issue with TextWidth, not server messages in particular
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ChillerDragon 2019-06-16 12:41:27Z
look at the super long chate messages i wrote above
12:41
bewlo*
12:41
much wow english skills
12:41
oh wait i used long letters
12:42
lets test with shorter ones
12:42
those also work
12:42
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[quakenet] Oy BOT 2019-06-16 12:43:24Z
that overlapping was fixed already
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ChillerDragon 2019-06-16 12:43:41Z
hmm weird i thougtht my tw is built from latest master
12:43
but not 100% sure tho
12:44
oh wait or is it a serverside fix and the old server?
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[quakenet] Oy BOT 2019-06-16 12:44:31Z
no was client sided
12:48
but wait let me test a fresh build sec
12:50
ah yes seems like my build was outdated. weird tho
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@Slayer *gV* the tutorial for cmake is in the github readme IIRC
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ChillerDragon 2019-06-16 19:14:24Z
Is it only for me or a known issue that the menu loads super slow .-. If i press esc ingame on a ctf server it says "(1)" a few seconds before it says "join blue" for example
19:14
oh waiiiit
19:14
is it a delay feature?
19:14
im so stupid xxd
19:15
haha yes looks like nvm sorri
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