@ChillerDragon Removing the weak hook is not game breaking but mere a bug. It is server sided (iirc) and will work for all clients whatever 0.7 version client they use.
07:32
Btw. modifying existing NetMsg could be risky. What are you trying to achieve? Why don't you define your own NetMsg? That is at least what ghost did for the Streamer mod, to send the characters health to the streamer clients.
Had been thinking about this since 2013, why not ban bitmaps and vectorize everything? like to debate potential issues that would occur if this was to be done, would the benefit be worth it?
Hmm the markings allow for some weird combinations with the greensward skin
11:19
we could blur the borders of those fullbody markings at the end. So on a round tee the blur would be under the body border and on bigger tees it would remove sharp edges.
Its perfect idea. And kinda important imo. Because many custom skins are a bigegr and different shape. The thing is most players probably want to see the popular custom skins but some people will put random markings on it and then you have to look at that .-.
Imo it is very annoying that you cant see the chat while being in menu .-. i hear the chat sound and i have to close the menu to see what is written even tho there is tons of space to display the messages
12:38
also servermessages overlap if you are in scoreboard
Is it only for me or a known issue that the menu loads super slow .-.
If i press esc ingame on a ctf server it says "(1)" a few seconds before it says "join blue" for example