Hmm im not sure if these new chat commands are nice. Imo it is very confusing especially on a modded server that also accepts commands. I tried /team in a ddrace mod and expected to join a team but i was using the teamchat .-.
I mean who types /team instead of pressing a teamchat bind.
It just adds more confusion. Opening a seperate console where you know its for client commands is very nice imo. It also has autocompletion and information to the commands. I don't really see the benefit of handling chat commands client side. Also I don't know any game that supports clientside chat commands. I mean you expect the chat to be sent to the server right?
@Dune I would gladly like to help. But due to my lacking knowledge about cmake I wouldn't add anything helpful.
08:57
@ChillerDragon Chat commands work for many other games, too. I don't see any problem here. But there is no doubt that mods have to adapt to the new situation.
08:58
E. g. you could use "/mymod chat-command" over "/chat-command". Or "//chat-command". etc.
so you wanted to keep the ability to send those in chat hmm
12:04
i wonder why tho. If you want to communicate something you can prefix it with a space. And if the server would process the whisper command mods could even overwrite that serverside to use their own /team and /whisper commands
12:05
so remove all commands from client completly and only keep whisper in server. problem solved.
But is it possible right now that the server handles the whisper how he wants? I guess so.
12:48
Or we move the wisper target out of chat to an ui like in spectator. You press the wispeher bind and select a tee to wisper to. If you press it defualt selects the last conversation so you only have to press enter or select a new tee.
how would you select it? if you make an UI to select it with a keyboard, chances are you will end up with something similar to the chat commands, which you can already consider as an UI