This fixes #541
Depending on the order of character spawn, players have stronger or weaker hook on each others.
The reason is that velocity calculation of characters is order dependent:
Example: player a has spawned before player b and b is hooking a:
a.vel *= friction
...
b.vel *= friction
b.vel += hookforce
a.vel += hookforce
b has spawned before a:
b.vel *= friction
b.vel += hookforce
a.vel += hookforce
...
a.vel *= friction