Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-05-15 00:00:00Z and 2019-05-16 00:00:00Z
heinrich5991
2019-05-15 18:23:28Z
@jxsl13
no, it's just a crude approximation
18:23
it should run the input against the server again to obtain the demo
jxsl13
2019-05-15 18:29:24Z
My problem was that I was playing with a grenade launcher, but in the demo(teehistorian -> demo) all I saw was me playing with a hammer, thus wondering if I was missing something with my teehistorian merge.
18:30
And how to run the "input against the server" ?
heinrich5991
2019-05-15 18:33:17Z
that's not implemented
18:33
you should see the weapon though IIRC
jxsl13
2019-05-15 18:33:51Z
an projectiles as well?
18:33
I suppose
heinrich5991
2019-05-15 18:48:54Z
no, projectiles not
jxsl13
2019-05-15 18:50:59Z
hm kay, thanks
jxsl13
2019-05-15 19:48:56Z
hm, none of the last 3 change the shown weapon of the player in the demo.
19:49
guess, it's not supported
heinrich5991
2019-05-15 20:00:05Z
hm okay. looking at the source code,
Weapon::Hammer
is hardcoded ^^
jxsl13
2019-05-15 20:00:16Z
ok x)
20:00
if you were to change that, it'd use wanted weapon?
heinrich5991
2019-05-15 20:10:28Z
yes
20:10
but that's kind of besides the point
20:10
you'd need to feed the teehistorian stuff into a real server in order to get a working demo
20:11
otherwise you'll just reimplement the ddnet server in rust ^^
20:11
that's too much effort
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