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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-05-15 00:00:00Z and 2019-05-16 00:00:00Z
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@jxsl13 no, it's just a crude approximation
18:23
it should run the input against the server again to obtain the demo
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My problem was that I was playing with a grenade launcher, but in the demo(teehistorian -> demo) all I saw was me playing with a hammer, thus wondering if I was missing something with my teehistorian merge.
18:30
And how to run the "input against the server" ?
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that's not implemented 😄
18:33
you should see the weapon though IIRC
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an projectiles as well?
18:33
I suppose
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no, projectiles not
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hm kay, thanks
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hm, none of the last 3 change the shown weapon of the player in the demo.
19:49
guess, it's not supported
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hm okay. looking at the source code, Weapon::Hammer is hardcoded ^^
20:00
if you were to change that, it'd use wanted weapon?
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yes
20:10
but that's kind of besides the point
20:10
you'd need to feed the teehistorian stuff into a real server in order to get a working demo
20:11
otherwise you'll just reimplement the ddnet server in rust ^^
20:11
that's too much effort
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