Hello, we are working on a project that requires a big circle of CNetObj_Projectile
But when the circle is too big, it is chopped into 4 parts, due to limited render distance.
I already searched in the client for source code that is responsible for that, but I ended my search with the OnRender() method in game/client/components/items.cpp which did not include any variable about render distance.
There is also the file render.h / .cpp in game/client/
and graphics.h in `engin...