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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-05-11 00:00:00Z and 2019-05-12 00:00:00Z
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Hello, we are working on a project that requires a big circle of CNetObj_Projectile But when the circle is too big, it is chopped into 4 parts, due to limited render distance. I already searched in the client for source code that is responsible for that, but I ended my search with the OnRender() method in game/client/components/items.cpp which did not include any variable about render distance. There is also the file render.h / .cpp in game/client/ and graphics.h in `engin...
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i've played some lms games today, and noticed that 90% if not 100% i always spawned in the same position (lts1).. they should be random in LMS
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@heinrich5991 regarding your teehistorian tools(libtw2). is the teehistorian2demo actually supposed to show projectiles and weapons properly?
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